Losing Money to Be a Tycoon
1433 Outstanding Characteristics
Hu Xianbin said, "At the moment, the number of streamers, rooms, and viewers on the Safe and Civilized Driving section is increasing rapidly. From the looks of it, there are mainly four types of streamers that have stood out."
"The first type is pure technical streamers. For example, some professional drivers and professional driving simulators can drive very well once they start. Thus, many viewers came to watch their high-end operations."
"The second category is for teaching live-streamers. Those who teach everyone subjects two or three can be included in this category."
"The third type is live-streamers who purely focus on programming effects. For example, those who deliberately hit cars and test the safety of the cars because their driving skills are too lousy and often get into car accidents… Some are real noobs, and some are deliberately creating program effects. However, I have to say that many viewers really like this script that 'once they return to their peak state, the live-streamers would become furious on the spot'."
"Some of them even made car review programs in the game to evaluate the performance, safety, and so on. Compared to the car model in reality, the videos released were actually very popular. It was ridiculous."
"The fourth is more special. It's a streamer with technical growth. He will improve his driving skills bit by bit and experience all the game content step by step. This type of streamer has the least number, but the momentum of growth is the best. For example, this female streamer, Zhang Yan, is this type. She can be considered to have eaten the dividend of the game 'Safe and Civilized Driving'. She will gain popularity very quickly."
"This is the number of viewers of different types of streamers, the number of bullet screen comments, and the change in popularity. It can be studied and might be worth reference."
Ye Zhizhou looked at the figures and nodded slightly.
The figures would not lie.
If the data was a lie, he could only say that the data was not comprehensive enough or that the interpretation was wrong.
Both of them were game designers and naturally knew the importance of data.
Ye Zhizhou studied the figures closely and began to analyze the game 'Safe and Civilized Driving'.
"The first type of technical streamers attracts fans very quickly, but it seems to be difficult to retain these fans. Their popularity will decrease very quickly in the future and the durability is not good."
"In other words, the audience can get tired of watching it."
"That's not difficult to understand. After all, no matter how handsome these big shots' drift was, it was only a visual effect. There are many big shots who can drift and run very well in other simulated driving games, but it did not cause a lot of popularity. There were not many people who paid attention."
"Perhaps this is because these content are relatively boring. Ordinary players might not understand the specific difficulty of this, nor can they learn technology to improve their driving skills. Thus, they came to broaden their horizons. They lost interest after watching these big shots run a few rounds."
"The third type of streamers who are creating program effects have a more obvious increase in popularity, but the fluctuations are also relatively large. After all, everyone is aiming to watch the streamers bump into each other. When they bump into each other, 'returning to the beginning of time' is indeed very programming. However, the process before the collision is relatively boring."
"This is a little like some of the previous torturous games that return to their original point of view. It might have a good program effect but it can also easily make the audience so angry that they have cerebral hemorrhages."
"The second type of teaching live-streamer has stable fans. Obviously, they are all for practicality. New players are continuously pouring in. The number of viewers of such streamers should be able to maintain."
"However, the problem is that the content of this live-stream is relatively simple. Most people might not watch it again after watching the teaching for a few days and successfully passing their driver's license. If there are fewer new players in the future, there might be a situation where there would be a lack of continuity and fewer people would be broadcasted."
"From the statistics, the one with the most prospects is the fourth type of live-streamer. On one hand, players can fully understand the game content. It would have a certain program effect, but it would also allow viewers to obtain a sense of growth with the live-streamers. On the other hand, it would indeed provide some guidance to players. It can be said to be a more versatile live-stream direction."
"However… not everyone can play this model. It must be someone who is talented in driving and live-streaming."
Hu Xianbin nodded. "Yes, and we can come to some conclusions after analyzing Zhang Yan's live-stream."
"From the feedback of the bullet screen comments, her live-stream content has indeed affected many players playing 'Safe and Civilized Driving'. Those who did not intend to play it also played it, and some that were originally put down were picked up again."
"This should be related to the characteristics of the game itself. You can see the core difference between Safe and Civilized Driving and ordinary racing or simulated driving games."
"Many players said that 'Safe and Civilized Driving' is the most conducive to improving driving technology. This is obviously not a coincidence."
Ye Zhizhou agreed deeply. "Indeed."
"The strong punishment characteristic of 'Safe and Civilized Driving' has instead extended the game's lifespan. On one hand, it has made the players' learning curve smoother. On the other hand, it has also helped to nurture players' confidence and reduce their sense of failure."
"Therefore, our next goal must be around this point to better show its advantage!"
Every time they analyzed the game in detail after that, Ye Zhizhou and the other designers would respect Boss Pei even more.
Many settings that did not seem reasonable before the development turned into an exquisite system after the release and played unexpected roles!
Why did many players feel that 'Safe and Civilized Driving' was the most conducive game to improving driving skills? It was not only because it had a driver's license test, a fixed circle, an eight-word drift, and other training grounds, nor was it just because it had made arranged cars, long distance vans, racing cars, and various difficulty racing tracks.
There was another finishing touch: its punishment characteristics!
This point was vividly displayed during the live-stream.
That was because the punishment measures for bumpy in the game were very strict. That was why gamers were cautious. Take Zhang Yan for example. Before she officially went onto the racing track, she had to survey it several times carefully to familiarize herself with the terrain and the road books. She would drive very slowly on the top lane. She did not ask for circle speed, but did not want to run into anything.
He only slowly increased his circle speed under the premise that he did not bump into it.
That led to two outcomes.
First, players were more well-prepared; second, players could feel more improvement.
In other simulated driving games, players basically drove onto the racetrack unprepared. After they went up, they did not care about the specific route. They started pulling the hand brake and stepped on the accelerator to go straight for 7,000 yuan. As for what kind of cleavage they encountered on the road and heard the road books, they did not care if they heard it or not. In any case, they relied on spontaneous reactions.
How could they not bump into each other?
After the collision, players basically would not review and reflect on their mistakes. Instead, they would press the replay button and continue running.
He might have run a picture many times but in the end, he still did not remember the route and did not think of the way to deal with the difficult turns. He still had to rely on luck to increase the circle speed.
As time went by, players would feel that they were in the same place. Their results would become worse each time. Naturally, they would feel a strong sense of failure and would not be able to continue training.
However, Safe and Civilized Driving was completely different.
Due to the serious consequences of collision, players had to familiarize themselves with the route and books. They had to be careful and well-prepared when passing through difficult turns. Naturally, they would be memorable.
What's more, he would only speed up if he were to run slowly in a route that he was completely confident in. Basically, he would be able to ensure that the results of every round would improve slightly.
These improvements were a very positive feedback to players. It made them feel the improvement in their driving skills and persevere.
In addition, for the streamer, it was a good program effect for him to return to his previous state after the collision.
Other viewers would have the illusion that the streamer was running at full speed. They would think that "I can do it, I can do it", "I might be better than the streamer". That would make a large number of viewers turn from cloud players to real players, wanting to try it out.
That would greatly extend the lifespan of the game, allowing ordinary people to play it.
Players who did not like the racing mode could also drive large trucks and long distance cars. That was another kind of fun.
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