Losing Money to Be a Tycoon

1387 Drifting, From Entry to Exit

As for the luxury package, there was an additional 3,000 yuan difference compared to the advanced package. This difference was mainly reflected in the GL seats.

Obviously, this luxurious set meal was the choice of players who were really not lacking money. In order to buy this set meal, one had to first be able to afford the price of 10,000 yuan. Secondly, one had to have a big enough place at home to put this entire set of things and a GL seat.

Some people might feel that there was no need for the advanced version. They had already spent 7,000 yuan, why not spend 3,000 more on the GL seats?

However, not everyone thought so.

Firstly, 7,000 to 10,000 yuan was nearly 50% of the budget increase. Not everyone would be willing to add this money. Secondly, some people liked the GL seat. They felt that it could simulate a real driving experience. However, there were also people who did not like it. They felt that it would affect their performance.

Thus, these three sets were considered people who had different spending power.

The price of the entry package was actually very cheap in the field of driving simulators. If they could not even afford the entry package, they would not recommend obtaining any driving simulators. They would just use the controller to play racing games.

Of course, if he did not want any of the three sets, he could also buy additional hand brakes or other parts based on the first two sets. This was still relatively flexible.

What's more, not being able to afford it did not mean that he could not experience it. It was just like the smart fitness drying rack. He could experience it in the public outside.

Apart from that, the monitors attached to these three sets were also different.

The entry-level version was an ordinary fish screen monitor. The advanced version was a high-level fish screen monitor, and the luxurious version was a custom-made narrow-framed three-screen E-Sports monitor.

Ye Zhizhou also briefly introduced Meng Chang to the different monitors.

Otto Technologies had looked for domestically-produced factories to design and produce these peripherals, including the steering wheel. However, none of the package packages had display screens.

That was because the technical content of the display screen was relatively high. Players could directly buy ready-made ones. They would determine whether to buy a fish screen or a triple screen based on their own needs.

If Otto Technologies produced a substitute monitor and added it to the set meal, it would be suspected of bundled sales and would be criticized.

As for how different players would choose, that would depend on themselves.

If players wanted the most basic experience, the entry-level version with a fish screen or a cheap version with three screens was indispensable.

If they wanted a better experience, they would have to use an ultra-large E-Sports Fish Screen. This was more expensive. Large brands had such a long Fish Screen that was about 50 inches long. It was about 10,000 yuan.

Of course, he could also choose a triple screen plan. The advantage of a triple screen compared to a fish screen was that the field of vision was wider. A fish screen was equivalent to two screens, and three screens had an additional screen of vision.

What's more, the price of all three screens added together was basically the same as high-end E-Sports live-stream screens. However, the disadvantage was that there was a frame, affecting the sense of immersion.

Otto Technologies did not need to create a special monitor on its own. However, there were ways to improve the experience.

The specific approach was to cooperate with domestic display manufacturers. They had specially launched an ultra narrow frame E-Sports monitor that targeted triple screens. What's more, they had matched it with an optical package.

The so-called optical package was actually a special crystal similar to a triangular prism. Placing it between the gaps of the three monitors could make the sides disappear in human vision through the mechanism of optical refraction.

However, the usage requirements of this optical package were relatively strict. The corners of the three monitors, the width of the frame, and so on had requirements.

Thus, Otto Technologies only cooperated with the monitor manufacturer to give such a solution. As for which screen to choose, players could choose according to their own preferences. There would be no bundled sales monitors in the package.

Meng Chang sat down on the luxurious GL seat. He felt very comfortable. It was as wrapped as a racing car seat. What's more, it was very considerate and had a seat belt specially meant for racing. After putting it on, he really felt like he was driving a racing car. It was filled with ritual.

He touched the steering wheel again. He had to admit that this steering wheel was indeed very handsome.

The black, straight motor was squarish. The steering wheel was wrapped in Alcantara leather. It felt very good to the touch. It was neither cold nor slippery. It even made people want to have a game.

The entire steering wheel looked very similar to luxurious sports cars and racing cars.

In addition, there was also a switchboard with a magnetic field (to make the dial more crisp and sound better when it is moved), a monitor screen, a turn signal, rain brush, and various other buttons.

Meng Chang had also rented a sports car to give roasted cold noodles back then. He had also driven many luxury cars. To be fair, there was definitely a difference between the hand sensitivity of this steering wheel and luxury cars. However, it was already quite good.

What caught Meng Chang's attention was the small screen. It was just like the driver's seat of the car.

This was equivalent to placing the instrument panel that used UI in the game on the small screen below. This would obviously strengthen the immersion in driving.

Some people might say that it was inconvenient to look down when driving, but wouldn't you have to lower your head to look at the bottom right corner of the screen if you put the instrument panel as the UI? You would be distracted as long as you look at the instrument panel. This was unavoidable. You would also be distracted when driving to look at the instrument panel in reality.

It was impossible to not look at the instrument panel at all. He could only glance at it from the corner of his eyes after confirming that it was safe while driving.

Placing the UI in the bottom right corner of the screen on a separate display screen would be bigger and clearer. It would be just like how there was a screen on the F1 racing steering wheel to display some key data. The overall feeling would be better.

What's more, he had to avoid putting the instrument panel on the screen to block the view. The entire screen would look much cleaner, and the immersion would become stronger.

There was a special console at the side with various buttons on it. It looked like it was used to simulate more buttons. This made Meng Chang feel like he was a veteran of public transport.

Meng Chang took another step and felt that it was very realistic.

According to Ye Zhizhou's introduction, the three different pedals used different plans. The clutch and accelerator pedals were adjustable springs to rebound. The brake pedals were a small preloaded spring and a large piece of rubber. The feeling of light and heavy feet would be very different, very similar to the feeling of driving in reality.

On the computer screen was the game's DEMO. Some details were not perfect but the game had been mostly developed.

Meng Chang could not wait to go for a round when he saw the equipment!

After all, many people said that they did not like to race, but they were actually afraid that something would happen. When they really entered the game, they would step on the accelerator harder than the other.

All things aside, if he did not drive the steering wheel, the entire metal foot, and the GL seat, wouldn't he be letting down the equipment if he did not drive it?

Ye Zhizhou explained, "At the moment, we can choose a different game mode directly. The official version of the game requires a series of preparatory tasks."

The so-called 'different game models' were mainly divided into the following: regular driving mode, delivery mode, passenger transport mode, venue competition mode, tug-of-war mode, and so on.

The regular driving model was roughly equivalent to the normal driving model, while the delivery model and passenger transport model corresponded to large vans and large passenger cars. The venue competition and tug-of-war corresponded to different racing lanes.

Meng Chang chose the venue competition mode without any hesitation.

What a joke. Of course, he had to race on the racetrack with such good equipment!

What's more, Meng Chang was quite confident in his driving skills. He had previously learned how to drift in the racing arena and felt quite good about himself.

What's more, in racing games, drifting should be optimized, right? Just like in many racing games, they would float after casually pressing the hand brake button. Now, they were just changing the equipment, changing the joystick to the steering wheel, changing the key to the real hand brake. The operation was still the same.

He entered the competition ground and skillfully started pulling the tire on the hand brake!

After entering the first right turn, Meng Chang followed the techniques he had learned previously. He aimed left and quickly struck right. At the same time, he pulled the hand brake!

Then, the car crashed into the roadside fence.

After a loud bang, the image changed from the inside view of the car to the outside view. The safety air bag popped out, the driver was stunned in his seat, and the staff ran out to save him.

The audience around him exclaimed. Some were afraid, while others were mocking and confused, as if wondering how such a noob managed to get onto the racing track.

Meng Chang: "???"

Something was amiss. The game's script should not be like this, right?

First of all, ordinary racing games would cause one's hand to brake even if they were to steer in the right direction. Shouldn't they drift over smoothly?

Secondly, even if I touch it, I should be able to continue driving, right? Why did the driver give up directly?

The last and most ridiculous thing was that the audience was still mocking me?

If it was any other racing game, the audience by the roadside would basically be in the background. They would only raise their sign and jump around. Yet, this game actually gave the audience a different reaction?

Are you crazy! Why are you doing this!

What's more, after the collision, a page would pop up. It would tell players the damage of the car and the cost of repair. There would even be the driver's injury and medical expenses.

Meng Chang had just started when the GL seats vibrated. The steering wheel and pedals had just felt something when there was no more.

Ye Zhizhou cleared his throat. "Hehe, you used to play racing games for fun, right? You haven't played simulated racing games before, have you?"

Meng Chang nodded. "Is there a huge difference?"

Ye Zhizhou did not know to laugh or to cry. "Of course, it's huge. It's a completely different concept! The car in this game is basically a real racing car in reality. It's highly realistic. It's like the crude drift method you used just now. No… it can't even be considered a drift. It can only be said to be courting death. It would be strange if you didn't run into it."

"Therefore, I suggest that we play other normal driving models first in this situation. Going to the racing track is not something that can be done overnight…"

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