Losing Money to Be a Tycoon

1147 Live-Streaming "Animal Island VR"

However, the problem was that he did not keep any video materials when he experienced the game previously. Thus, if he wanted the materials, he had to experience the game again and record it.

Qiao Liang recalled that he had not done a live stream for a long time.

It was just as well. He could play "Animal Island" for a while, explain to his fans, and record materials.

Then, he would work as hard as he could to produce the video this weekend!

He had to make preparations before the broadcast.

Qiao Liang had learned from the lessons that many small-time streamers had previously learned from live-streaming VR games on this point.

Ordinary system units, computers, and cell phone games could be transmitted to the audience in real-time with recording software and the like. However, this would not work with VR games.

The video image of the VR game could become flat, but the camera would still move around with the host's perspective.

The live streamers would not feel any discomfort even if there were frequent shaking of his camera. However, the audience would feel very dizzy from the shake.

What's more, the audience could not see many of the live streamers' actions.

These would undoubtedly greatly weaken the live-streaming effect of VR games.

Many small-time streamers did not have experience in the previous performance art-style publicity process. Thus, even though they did live-streams, the response was not good.

Qiao Liang thought about it for a long time. These problems were difficult to solve, but they could be improved through certain methods.

First, he had to stabilize his own neck as much as possible to lessen the shakes.

This method might look simple and crude, but it was indeed very effective.

Many people usually had small actions and habitually shook their heads, but they could not feel it. When playing VR games, such small habits would also be brought into the game.

If he shook his neck as little as possible to stabilize the camera, the audience's dizziness would be greatly reduced.

What's more, in order to make it easier for players, Animal Island VR provided the ability to grab items. That way, players did not have to bend down frequently to pick up things. Most of the time, they just had to maintain eye level. That was also a benefit.

Second, he would prepare an additional camera to record his actions in reality. He would also use a simple software to detect the press of the controller and display it on the screen.

The audience could better know how the VR game was done through the realistic scenes.

Many people who had not come into contact with VR games might mistakenly think that VR games were also controlled by buttons. It was not much different from computer games. Through this scene, they could realize that their thoughts were very wrong.

Softwares that could detect buttons and pressure were also very common. Many streamers had used it before. Some were to let viewers better know their own operations, and some were also used to prove that they did not cheat.

The function of this button detection coupled with realistic images could better show the audience the outstanding characteristics of VR.

After everything was prepared, Qiao Liang combined all of the content onto the live stream.

Unlike computer games, VR games' UI was very simple because much content did not need to be placed in the field of vision.

For example, the player's state, number of bullets, and other data could be placed on the back of the player's hand. It would only be displayed when the player looked at the back of his hand.

"Animal Island VR" had done this to the extreme. There was almost no UI on the entire interface, further enhancing the sense of immersion.

Qiao Liang placed the real camera image in the upper left corner of the entire image and placed the interface of the probe controller in the upper right corner of the image.

The content of these two parts was not particularly important. It could be covered.

The movements of the hands and various UI information on the arms had to be displayed in the bottom-left and bottom-right positions.

After settling everything, Qiao Liang opened the live stream and prepared to enter Animal Island VR to experience the game.

Not long after the live stream began, many fans flooded into the live stream.

"Sh*t! The no-show is live-streaming!"

"Didn't he post a video yesterday? I thought that Old Qiao was going to give himself three months off!"

"Wow, today is… live-streaming 'Animal Island'?"

Once they saw the live stream, many viewers understood what Teacher Qiao wanted to do.

However, many viewers did not feel much anticipation or excitement from the content of the bullet screen comments.

"Old Qiao, don't broadcast 'Animal Island'. There's no point in live-streaming VR games. Just broadcast Repent and be Saved's suffering! You can also warm up 'Eternal Reincarnation' in advance."

"I'm going to leave if he's playing the VR game. I'll get dizzy."

"No matter how you make casual games, they're just the same. I saw other live streamers play the start. They're not my cup of tea."

Obviously, many players were not very interested in Qiao Liang's current live-stream content.

On one hand, it was because VR's live-stream viewership was indeed not good. On the other hand, it was also because other streamers had already tried to broadcast a short segment of "Animal Island". However, the effect was not very good, so Qiao Liang's fans did not want to watch it.

Qiao Liang did not panic when he saw the bullet screen comments. Instead, he smiled.

"Everyone, watch patiently for a period of time. I've already made sufficient preparations before the live stream. Of course, I'm different from other live streamers!"

Qiao Liang did not explain much and entered the game directly.

Some people left, but most of the audience were old fans. They stayed behind. What's more, the number of people in the live stream was still increasing.

The way they entered the game and the process were different from other games.

When other games entered, they would click buttons, black screen, pop-up logos, walkthrough animations, and so on. However, Animal Island VR was different. Its entrance was in the scene of the VR glasses.

The Doubt VR glasses had three initial scenes. The default scene was a beautiful island. The front was the sea, and the back was the forest of the island.

In this scene, he could turn around and use the controller to click on it to open "Animal Island". Of course, the prerequisite was that he had to download the game program in advance on the computer and complete the wireless investment screen connection between the computer and VR glasses.

After entering the game, the scene would be seamlessly switched to the beach of the island.

The surroundings remained the same. The game's logos and animations would appear above players' vision. Many small birds would fly out of the forest, and fish would jump in the waves.

This was actually the loading process of the game.

Before players realized this, they had already changed from the initial interface of the VR glasses to the game scene.

After that, the controller shook slightly. Qiao Liang saw a slightly raised part on the ground moving towards him, like a tunnel.

Two seconds later, the tunnel hit a huge rock next to it, making a "Dong" sound.

"Oh my!"

An anthropomorphic groundhog emerged from the ground. It was round, fat, and charmingly naive. It was carrying a pocket-sized hoe. There were some steam parts on the hoe and the logo of steam technology.

A huge bump appeared on the groundhog's head. Obviously, it had just bumped into a rock.

"I'm so stupid, I forgot to wear a hat again!"

The groundhog took out a miner's hat from his backpack and put it on.

It was just about to crawl back into the hole and continue digging when it saw Qiao Liang. It quickly said, "Ah! Hello!"

"I heard that someone has already booked this island. From the description in the information… it should be you, right?"

"Don't worry, the island has been preliminary developed by our steam technology company. It's still a long way from what we imagined the perfect island to be, but it's already suitable for living on it!"

"You're free to develop this island. I'll bring you to the service department of steam technology to register first."

"This is the steam technology balance car prepared for you. Please get in!"

The groundhog clumsily pressed on its wrist as it spoke. A strange-looking balanced car drove over and stopped not far from Qiao Liang.

At the same time, the groundhog continued to speak its lines, directing players to move.

The hint was very simple. They were to use the joystick to move and change their perspective. They were to use the jumping key to teleport.

The first two suggestions mainly guided players to move towards the balance car. There would be new guidance content after they got onto the balance car.

"Animal Island" was a game that had to be as simple and natural as possible according to Boss Pei's requirements. Thus, there was no separate interface introduction. Instead, when the groundhog spoke, it used the method of "Please move to the side of the balanced car next (Use the left joystick icon or the left hammer key icon) to guide it.

After standing on the balanced car, the groundhog began to introduce its driving style.

"The driving method of a balanced car is very simple. Do you see the button on your left index finger? If you press it, it will be to brake or reverse the car. The joystick on your left thumb will control the direction. The button on your right index finger will speed up…"

After the character boarded the balance car, his hands automatically grabbed the two joysticks on the balance car. The layout of this joystick was very similar to the controller that the player was holding.

Thus, when the groundhog introduced the function of the buttons on the joystick, it was equivalent to introducing the usage of the controller.

During the introduction, the corresponding buttons on the balanced car would also light up, so that players could better confirm which button the groundhog was introducing.

"Alright, try opening it now. Come to the service area on the island with me!"

After the groundhog finished its introduction, it burrowed back into the ground and quickly dug a hole to lead the way. Qiao Liang controlled the balance car to follow behind.

He arrived at the entrance of the steam technology service area on the island. The groundhog was waiting outside, teaching the player how to keep the steam balance car and enter the service area to settle the procedures.

According to the settings in the game, steam technology had customized an island development plan for the small animals. The small animals only had to spend some money to become the owners of an island. They could cooperate with steam technology to develop the island and turn it into what they wanted.

The service area was where steam technology companies could communicate with the contractors of the island and provide services.

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