Guild Wars

1047 Ranks, Stats and Their Meaning 1



The Demon Realm was directly blasted by Eva and a chunk consisting of almost 1/7th of its total landmass was destroyed and turned into space dust. Hundreds of Demon Provinces were turned into ash, hundreds of trillions of demons turned into nothingness and easily killed. 

Demon Kings were among this number too, including the 12 who came to confront them. It was so terrible that even the Will of the Demon Realm appeared and screamed in agony, as it had lost 1/7th of its landmass and power. 

As for the Evil Trio, they received a huge surge of experience that couldn't be beaten away by their cruel classes. In this situation, they had killed so many beings that even with the exp being split into three, and with their classes each reducing that split exp to 0.001%, they were able to rush through many Levels. 

The Evil Trio rejoiced as they felt themselves reaching their previous height of Rank 4! 

Since their Semi-Eternal Classes were special and they could not return to the Eternal World after each Rank Up, the AI just allowed them to climb ranks naturally as if they were NPCs rather than Immortal Adventurer. 

With this, the three of them were now at Level 159, 23%! 

「Name: Draco 

Class: Abyss Eternal 

Race: Hybrid (Human/Ultima Sunt) 

Rank: Emperor (4) 

Level: 159 

Exp: 23% 

Str: 250 -> 253 

Dex: 250 -> 253 

End: 250 -> 253 

Int: 250 -> 253 

Spr: 250 -> 253 

Cha: 250 -> 253 

Lck: 255 -> 260 

Combat Skills: Necrotic Hands, Malevolent Spirit, Cruel Beast Summoning, Evil Curse, Life Steal, Divination, Sinister Shot, Dark Resurrection, Beckon, Subsume, Angel's Blessing (Corrupted), Mind Blast, Charm, Spirit Suppression, Soul Fortification, Mystic Conversion, Duplicate. 

Non-Combat Skills: Soul Bond, Charm, Insight, Foresight, Flexibility, Illusion, Confusion, Evolution, Ultimate Stealth, Pinnacle Intelligence, Species Shift, Dragobond, Aether Conversion, Eternal Strength - Rank 4 (Passive), Eternal Speed - Rank 4 (Passive), Eternal Endurance - Rank 4 (Passive), Eternal Intelligence - Rank 4 (Passive), Eternal Spirit - Rank 4 (Passive), Eternal Luck - Rank 4 (Passive), Combine. 

Tradeskills: Smithing (Semi-Divine), Alchemy (Semi-Divine), Enchanting (Level 100, 0%), Magical Engineering (Level 76, 21%), Scrivener (Level 85, 64%), Privateering (Level 72, 32%), Dungeon Creation (Level 34, 40%), Skill Fusion (Level 34, 40%), Refinement (Level 0, 30%).」 

「Name: Riveting Night 

Class: Celestial Eternal 

Race: Human 

Rank: Emperor (4) 

Level: 159 

Exp: 23% 

Str: 250 -> 253 

Dex: 250 -> 253 

End: 250 -> 253 

Int: 250 -> 253 

Spr: 250 -> 253 

Cha: 250 -> 253 

Lck: 255 -> 260 

Combat Skills: Searing Ray, Aura of Light, Light Ball, Purify, Instant Healing, Eruption, Light Phoenix Manifestation, Solar Flare. 

Non-Combat Skills: Eternal Strength - Rank 4 (Passive), Eternal Speed - Rank 4 (Passive), Eternal Endurance - Rank 4 (Passive), Eternal Intelligence - Rank 4 (Passive), Eternal Spirit - Rank 4 (Passive), Eternal Luck - Rank 4 (Passive), Element Regulation, Spacetime Regulation, Heaven's Call, Eyes of Fate. 

Tradeskills: Ministry (Level 9, 30%)」 

「Name: Jade Empress 

Class: Primordial Eternal 

Race: Human 

Rank: Emperor (4) 

Level: 159 

Exp: 23% 

Str: 250 -> 253 

Dex: 250 -> 253 

End: 250 -> 253 

Int: 250 -> 253 

Spr: 250 -> 253 

Cha: 250 -> 253 

Lck: 255 -> 260 

Combat Skills: None. 

Non-Combat Skills: Eternal Strength - Rank 4 (Passive), Eternal Speed - Rank 4 (Passive), Eternal Endurance - Rank 4 (Passive), Eternal Intelligence - Rank 4 (Passive), Eternal Spirit - Rank 4 (Passive), Eternal Luck - Rank 4 (Passive). 

Tradeskills: Divine Farming (Level 23, 55%), Array Specialist (Level 2, 56%).」 

「Eternal Strength (Rank 3 -> 4) – Passive skill 

Effect: As a being that has touched the Level above Origin, you possess a well of power that is depthless. Your Strength is enough to shatter planets and move planes at will when you reach your prime. 

Currently, you have a 120,000% -> 160,000% boost to Strength.」 

「Eternal Speed (Rank 3 -> 4) – Passive skill 

Effect: As a being that has touched the Level above Origin, you possess a well of power that is depthless. Your Dexterity is enough to baffle the God of Speed and subdue even the God of Thieves when you reach your prime. 

Currently, you have a 120,000% -> 160,000% boost to Dexterity.」 

「Eternal Endurance (Rank 3 -> 4) – Passive skill 

Effect: As a being that has touched the Level above Origin, you possess a well of power that is depthless. Your Endurance is enough to withstand the end of time and the shattering of the universe on your form when you reach your prime. 

Currently, you have a 120,000% -> 160,000% boost to Endurance.」 

「Eternal Intelligence (Rank 3 -> 4) – Passive skill 

Effect: As a being that has touched the Level above Origin, you possess a well of power that is depthless. Your Intelligence is enough to suppress the Movement of Space and the Progression of Time when you reach your prime. 

Currently, you have a 120,000% -> 160,000% boost to Intelligence.」 

「Eternal Spirit (Rank 3 -> 4) – Passive skill 

Effect: As a being that has touched the Level above Origin, you possess a well of power that is depthless. Your Spirit is like a divine net, able to extend to the end of the universe and capture the most minute of particles in existence when you reach your prime. 

Currently, you have a 120,000% -> 160,000% boost to Spirit.」 

「Eternal Luck (Rank 3 -> 4) – Passive skill 

Effect: As a being that has touched the Level above Origin, you possess a well of power that is depthless. Your Luck is enough to bend reality in real time, causing all misfortune to turn into fortune and all fortune to turn into Godly Bestowments when you reach your prime. 

Currently, you have a 120,000% -> 160,000% boost to Luck.」 

Well, well, well. When the power up comes, who could say they were ready for the sheer nonsensical values presented? 

Reaching Rank 4 wasn't just about the stats or the boosted skills. It was mostly about the reduced Level and Rank Suppression going forward. 

Draco and Eva not feeling it now was only a glimpse of the power they could unleash when they reached Rank 7 with these classes. However, it was temporary, only for this event and only in the Demon Realm. 

Once they returned to the Main Plane, poof! 

That benefit was gone. 

However, at Rank 4, they suffered one tier of suppression from Rank 5, two tiers from Rank 6 and three tiers (which was the max anyway) from Rank 7 foes. 

Hey, hey, hey! Where do you think you're going? I'm not done, Brother. 

There's this little thing called Suppression Immunity that Umbra has which had been harped on about every 3 chapters since it was introduced that allowed them to ignore one tier of suppression. 

So now, Rank 5 offered no suppression, Rank 6 only 1 tier and Rank 7 only 2 tiers. 

And what do we have here? 

Their stats in each field was now 253 with Luck being 260. With the boost of their Eternal passives, that was increased by 160,000% or basically 1,600 times. 

Siri, what is 1600 times 253? 

404,800. 

Four hundred thousands points in Strength, which denotes your physical prowess and the raw damage one could do with melee weapons. Let's take away the melee part and focus on the increased physical prowess. 

It meant that anything you could think of that required the attribute of 'physical prowess' was now worth that much. 

Four hundred thousand points in Dexterity, which denotes your speed in terms of movements and attacks, as well as the damage one could do with ranged weapons. Let's take away the ranged part and focus on movement speed and attack speed. 

This means that anything that you could think of involving agility in the raw sense was worth that much. 

Four hundred thousand points in Endurance, which denotes one's ability to withstand damage, one's total health, one's total stamina and one's total stamina consumption. Lets not take away any part of this, because all of it was extremely valid. 

Four hundred thousand points in Intelligence, which denotes your magical prowess and the raw damage one could do with spells. Lets take away raw spell damage and think about magical prowess. 

This means anything to do with 'magic' in Boundless in your hands was that much more effective in terms of value. 

Four hundred thousand points in Spirit, which denotes one's ability to control Worldly Energy, as assisted by the game. Worldly Energy was the raw form of Mana which was auto-converted by your body after passive absorption, so this also denoted one's mana regeneration on the combat side, and one's ability to craft properly on the non-combat side. 

This… its best not to talk about this or one could foam at the mouth from the implications. 

Four hundred thousand points in Charisma, which denotes your visual and oral prowess. Your words naturally sounded pleasing to the ears of others, no matter how vulgar or unreasonable. 

Heh, no more failed negotiation, persuasion or intimidation checks. Also, all items should be free now when bought and cost the entire main plane when sold. 

Four hundred thousand points in Luck, which denotes your karmic prowess. For combat, it affected your critical hit rate. For non-combat, it affected too many aspects of Boundless, but the main one was the quality of drops, as well as the chances of higher loot from opening chests. 

This was likely the most important stat, as all would agree. With this many points, Critical Hit was fixed at 100% and all loot should be Origin grade at least, or Eternal grade at most. 

This was some serious power. The numbers may just seem like big numbers at this point, because what was the difference between the previous 300,000 in all stats at Rank 3 and the current 404,800 in all stats at Rank 4? 

Well, let's do some calculations. 

At Rank 0, a player receives 5 free attribute points per until Level 10. That was a total of 50 stat points total allocate which would decide that player's class upon reaching Level 10, 99%. Although this was 1% exp short of a normal Level Up this process assured that the players had 50 points to allocate, rather than 45 points. (Editor's Note; Surely, this has always been the plan, and was not something that had to be added to avoid rewriting parts in the beginning. ;) ) 

At Rank 1, a player receives 3 free attribute points until Level 50. That was 120 stat points total to allocate to strengthen your chosen path and was where a player experienced the most explosive power growth. 

To be clear, after hitting Level 10,99% and allocate his stats, the player would automatically Rank Up from Rank 0 to Rank 1, starting over at Level 10, 0%. 

At Rank 2, a player received 1 stat point per Level to allocate. That was 50 points only for 50 Levels. 

From here, one would start to feel the diminishing power growth and it became less about stats that you had, and more about quality equipment, items and especially, reduced suppression. 

Equipment powered up with every Level a player climbed, and this was true for all players and NPCs regardless of class quality. Your skills will increase in power, their durations reduce and their cooldowns reduce. The same for spells of magical classes. 

At Rank 3, a player received 1 stat point per every other Level. So out of 50 Levels, you got 25 stat points for your hard work. 

At Rank 4, a player got 1 point per every 3 Levels. So out of another 50 Levels, you got 16 stat points for your trouble. 

At Rank 5, a player gained 1 point per every 5 Levels. So, of 50 Levels again, you took 10 points plus one from the previous Rank making 11. 

At Rank 6, one point per every 7 Levels. Of the final 50 Level spread, that was 7 points. 

And finally, Rank 7 saw you gain 1 point per even 9 Levels. Of the 100 Level spread here, that was 11 points. 

So, the total stats a player can have when they reach Level 400, 99% and were considering becoming a True God was 289 to spread between 7 fields not considering min-maxing. 

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