GREED: ALL FOR WHAT?
917 The Totem.
He has seen enough of the Warrogs to know that they don't have spell legacies. They haven't studied the intricate control of mana. Their society is still at the tribalistic stage. He decided to use a spell to impress the old Warrog. It seems he was right.
Most races that delve into spell crafting have a large population of Mana entities. Mana entities are close enough to Mana and can perceive it better to know that it can be used for much more than strengthening the body. They will then make research into magic to strengthen the soul which will also benefit Vitality core stage refiners.
Vitality core refiners have limited lifespan, Mana perception, and spiritual resources to create spells. They are like the Shaman here. They will get old before they can make meaningful progress in the development of spells. This becomes doubly difficult if they don't have a written language and a method of knowledge preservation.
He has only seen one Mana entity from amongst the population of more than ten thousand so Mana entities must be rare around here. Warrogs aren't also good with spells because they don't need them. Their divine ability makes magic useless to them. So he made the conjecture that spells are rare here. The way the shaman was surprised by his display confirmed his conjecture.
So he lied about where he got the spell. It will otherwise blow the Shaman's mind if he hears that it is a simple plaything that he came up with just now. Someone who has mastered several laws, who has wielded world power, who has created a concept, and who has a fragment of an eternal soul cannot have difficulty coming up with a whirlwind spell. Someone like that also doesn't need a totem but someone like that has to act like they need one to avoid suspicion. Besides, joining a pack will give him benefits in knowledge and manpower.
"You've been to the Underdark?" The Shaman asked in disbelief.
He said proudly, "Yes, I have."
"You must be one lucky Omega. And you even brought back up a spell. I wish I had half your luck."
Legion-6 wants to know what makes the Underdark so terrifying but he curbed his curiosity.
He said to the shaman. "You can also try your luck and go to the Underdark. You never know if you're lucky enough until you test your luck."
The shaman laughed. Then he smiled and said, "Alright. I find you very convincing. Show me the spell information and I'll give you access to the totem."
Legion-6 smiled too. "That's not how this will work old man. You add me to the totem first and I'll give you the spell. Note that I have nothing on me. So the spell is in my head. This is the only way you will get the spell. That is unless you plan to take a trip to the Underdark and test your luck as I suggested."
The shaman's smile broadened. "Good youngling. You're not as naive as you look. But see, there's a problem with that arrangement, what if you give me fake information and I can't cast the spell? What do I do then? You would have cheated a weak and nearly senile old man. That's too bad."
Legion-6 rolled his eyes. "You will have to take the gamble old man."
The Shaman shook his head. He doesn't plan to cheat Legion-6. He would have allowed him to gain access to the totem after verifying the spell. But that would have taken time. Legion-6's way involves a gamble. It is a gamble that he is willing to take. He is not insulted or feels disrespected that Legion-6 doesn't trust him. Omegas are like that. They trust no one but themselves.
So he said, "Go ahead. And be quick about it."
The shaman urged him so Legion-6 extended his divine sense to the white pillar. He let his mind touch the totem. Then he ventured into it with his divine sense when he didn't face any resistance.
His divine sense met with an ocean of spiritual energy. Within that ocean are several little stars. The inside of the totem is like a dark night with the atmosphere made of spiritual energy that can be felt. The little stars flow about in this ocean of spiritual energy like a school of fish or a swarm of fireflies.
There are two large stars within this school of fish. They produce light that overshadows the light of the other little fireflies. One of the stars is the connection of the Shaman. This connection has a swarm of tiny lights revolving around it. There are many more tiny lights in this dark world but the little swarm around the star is the limit of what the shaman can handle.
The other star is the connection of the pack leader to the totem. There are no swarms around the star of the park leader. It is because the park leader gains his empowerment as a paragon from the living while Omegas gain empowerment from the dead.
"So these are the so-called ancestors." He thought in wonder.
The little stars are what's left of the warriors that are buried within the totem. They won't empower an Alpha of Alphas. But the presence of the star of the pack leader gives him the right to deny the admission of some people both living and dead to the totem. That's why it is important for the pack leader to grant warriors the right to honorable burials or they won't be able to rest with their ancestors.
If the pack leader doesn't agree then the remnant of the warrior will not be accepted into the totem. This right is of no consequence to the dead. The dead don't care if they are buried or not. It is the shaman that this restriction impacts the most. After all, the shaman is the one who needs more remnants of the dead to gain power. A limit on his supply of those remnants will affect him negatively to a large extent.
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