Earth's Greatest Magus
1860 Fourth Gate
In the chamber, a tense atmosphere hung heavy as more than 2000 magus, consisting of both humans and elves, prepared themselves for the impending battle. This was unlike any of the previous three layers they had encountered. Instead of a single massive celestial creature, they were now confronted by something entirely different—an army.
Before them stood 2000 celestial constructs, each taking on a humanoid form that towered five meters tall. These constructs were collectively known as the Order of Avalon, consisting of numerous knights, archers, dozens of formidable mage-types, and several priestesses. At the very heart of this formidable assembly were ten champion knights, led by their imposing commander, a celestial of massive proportions standing at a towering ten meters in height. This leader was encased in glistening crystal armor, wielding an enormous shield and a terrifying ten-meter broadsword.
[Guardian: Knight Lord]
[Mythical Creature: ???]
[Battle Power: ???]
As the group of magus entered the chamber, the celestial constructs sprang to life with a coordinated brilliance. Their formation was impeccable, and their battle cry resonated throughout the chamber like a thunderous roar, signaling the commencement of a daunting and unprecedented challenge.
The chamber erupted into a chaotic frenzy as the magus clashed with the celestial constructs. The clash of weapons and the eruption of spells created multiple explosions that reverberated throughout the chamber, filling it with blinding flashes and deafening roars.
Among the magus, the elves made up almost half of the group, and they fought with a well-coordinated strategy. The dark elves took up positions in the frontlines, using their mastery of metal spells to enhance their defense. They brandished flaming sabers, engaging in fierce melee combat with the celestial constructs.
The high elves focused their efforts on long-range spells, conjuring tornadoes and blizzards to disrupt the enemy's formations and create havoc among the celestial ranks. Their powerful elemental magic allowed them to launch devastating attacks from a safe distance.
Meanwhile, the wood elves played a crucial role in supporting their comrades. They specialized in healing and protective magic, ensuring that their fellow magus remained in the best possible condition amidst the chaos of battle. With their abilities, they could mend wounds and create protective barriers to shield their allies from harm.
Loriel Starwin, the high priestess, decided to take a different approach in this battle. With the assistance of several high elves, she began casting a powerful Tier 8 spell that summoned the mightiest of golems, known as the "Sentinels of the Light." Ten of these golems, each standing at an imposing three meters in height, materialized on the battlefield.
The sleek and shiny golems wasted no time and charged straight into the celestial constructs' ranks, specifically targeting the Knight Lords themselves. Surprisingly, these ten golems were able to hold the Knight Lord at bay, preventing it from unleashing its full might upon the magus group.
Unlike the elves, human magus had formed around two dozen small groups, each comprising 30 to 50 magus. They recognized the importance of cooperation in such a perilous battle, but trust was a scarce commodity among these diverse groups.
The most prominent factions on the field were those led by Grade Five factions. The Arcanum, with their 50 Arcane Paladins, adopted a calculated defensive strategy. They employed precise formations, moving step by step to systematically push the massive celestial constructs back.
The Imperium, boasting 80 Techno Magus, chose to remain in the backline. They harnessed their advanced war machines to create substantial firepower from a safe distance. Their mechanical marvels rained destruction upon the enemy ranks.
In contrast, the Oculus Dark Magus, numbering 40, embraced a high-offensive approach. They formed smaller groups of five, infiltrating the celestial's backlines and sowing chaos among their ranks. This hit-and-run tactic disrupted the enemy's formation and made them vulnerable to the more formidable forces.
The Cross and Arkaland factions, with their respective 20-member teams, fought tenaciously to accumulate as many points as possible. Emery couldn't help but notice Olivier, the Sword Saint, displaying a more impressive fighting style than ever before. It seemed that he had recently achieved a breakthrough into the Full Moon Magus realm.
Among all the factions, the Nephilim still boasted the highest total number of magus. The Azazel faction had 50 magus under the leadership of their Fate Child, while the Azbebas faction commanded 40 magus, with Zephyrr at the helm. As for the Amerhiks, both Jinkan and Linhao led 30 magus each.
Facing an overwhelming number of celestials, some with battle power rivaling a Half Moon Magus, the overall strategy was to systematically chip away at them, targeting one celestial at a time until their defenses eventually crumbled.
Emery found this type of battle surprisingly well-suited to his circumstances. With a multitude of targets and the elves preoccupied with their formations, he could move around freely without fear of being drawn into the elven ranks. His proficiency in space magic and his high battle power gave him the confidence to engage in battle independently.
Activating his Twilight transformation, Emery tapped into his Khaos power and executed a Blink, transporting himself deep into the celestial formation. His primary targets weren't the heavily armored knights but rather the mages and priestesses situated behind the front lines.
Emery's plan was to strike swiftly and unexpectedly. Using his Blink ability, he moved with incredible speed, appearing among the unsuspecting enemy mages and priestesses. His goal was to disrupt their spells, causing confusion and weakening the celestial constructs they were supporting.
Emery's relentless assault on the celestial priestesses proved highly effective.
His [Shadow Edge] attacks struck with deadly precision, penetrating their defenses and incapacitating them. As the priestess fell, Emery's points steadily increased, and he could sense himself climbing the ranks of contributors.
The destruction of the celestial priestesses had a dual benefit. Not only did it boost Emery's contribution rank, but it also had a profound impact on the overall battle. With the priestesses unable to provide healing and support to their allies, the celestial constructs and knights began to falter.
Emery's determination was unwavering as he continued his onslaught, moving from one celestial priestess to the next. He could almost taste the coveted rank of number one contributor, and he was determined to reach it. With each priestess he destroyed, he gained valuable points, inching closer to his goal.
[Rank 13 - Emery Ambrose - 134 points]
As the battle raged on around him, Emery remained focused and relentless. His eyes were fixed firmly on the top rank, and he was determined to reach it.
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