Ascension: Strongest Fateless Mage
83 Realm of Spirits Launched
Days passed after the Magician Growth Boost was used on Vernisia.
Dan and Erica were envious after finding out, but Zevien told them that he would be able to get the boosts for them if his speculation turned out correct. If the awakening of 2nd magic Labyrinth was related to Zevien, which he was 99% sure, he could easily get Magician Growth Boost for them because having 2nd magic labyrinth is the biggest boost in growth one can get.
If Zevien was proved right, he could sell his touch of magic to awaken a second magic labyrinth for a high price. Naturally, this would be only possible if he was right. Touma told him that they would commence one more experiment regarding the Magician Growth Boost after several days and tell him the results.
…
On the other hand, the Realm of Spirit's preparations were completed after five days and launched the game on time.
Card packs and Battle-stage modules were delivered to his three Zenith stores throughout the city and malls before Zenith Corp. officially opened all stores with various cool posters of legendary fairies.
Zevien had already doubled the production after fully registering his tier-4 spell to the magic guild branch. He had gotten 80,000 Gaia credits at first, and after Raven tested it, and after confirming that it was indeed a peak tier-4 spell, Zevien got another 20,000 Gaia credits.
A total of 100,000 Gaia credits. On top of that, He also got 1 billion Lopax credits from Raven several days before the launch. With this much money, Zevien didn't hold back in the production and already planned to give money to TV channels and other brands to advertise the Realm of Spirits.
A manager called Quinn, whom Zevien recruited, and Yowen handled everything as other workers in the Zenith Corp building worked hard for the launch. Shortly after opening the stores, Zevien launched a marketing campaign as well.
He had spent money to hire top celebrities to make the trailer and tutorial of the game. He also included Dan and Erica in the video as they played against each other to explain the game and show its unique points compared to other mundane card games.
There were not many responses in the first hour, but after two hours, the Zenith stores started to flood with people to buy card packs and Battle-stage modules. In just four hours, all the stores got emptied out; not a single card pack remained. But production was still ongoing, and Zevien sent his vehicles filled with card packs to the stores every two hours for eight times as everyone was overworked to handle it well.
The Battle-stage module was a one-time item, and it was expensive as it would create a big hologram Battle-stage powered by electricity and mana. The module was a wrist bangle in shape for ease of use.
Since it was a one-time buy item, Zevien set its price to be 50,000 Lopax credits. Playing on it is better looking and more fun than using the application hologram from Digi-watch, which is many times smaller.
Regarding card packs, he created three types of card packs. The first type only contained five random cards, and it was priced at 2000 Lopax credits. The second type contained 10 random cards, and its price was 3900 Lopax credits. The third type contained 20 random cards: Price- 7,500 Lopax credits.
He also made all cards upgradeable with the chip. Like if people have duplicate cards. They can put one card on top of another. The card below will be upgraded to the 2nd level, which increases its stats by 10%. The card used as material will have its chip destroyed with the mana mechanism so that people can't scan it for another upgrade anymore. All cards were upgradeable up to 5 levels. This way, Zevien would continue to earn even more money when launching new cards.
Zenith Corps sold roughly 200,000 cards and 2,600 Battle-stage Modules five days after the launch. Out of those cards, 80% were common-rank fairies and spell cards, 17% were rare-rank fairies and spell cards, 2.7% were epic-rank fairies and spell cards, and finally, 0.3% were legendary-rank fairies and spell cards.
Zenith Corp. total earning of five days? The Battle-stage modules earned him 130 million Lopax Credits. However, he had a contract with another company to use their cutting-edge hologram tech in it, and its creation cost was a total of 25,000 Lopax credits per device. So that was 65 million Lopax credits from Battle-stage Modules alone. Aside from that, cards earned them 6.7 million Lopax credits after cutting their production cost.
Total profit of five days: 71.7 million Lopax credits. Out of this, 9.2 million went to company employees who worked and were overworked for five days. But everyone felt it was worth it after getting the money from the company.
Ultimately, Zevien and the gang got 62.5 million Lopax credits from five days of hyper-selling.
After five days, the production slowed down, but card packs were being steadily refilled in the shops daily.
Battle-stage modules take time to create as the company that created the hologram tech device that was added in the module was out of stock due to Zevien's previous order.
Zevien wanted to create as many as possible Battle-stage modules before the launch, but they went out of stock, and Zenith Corps could only create 2600 modules.
Zevien also planned to hire more people and build another floor solely to produce cards in the Zenith Corp. building so that he could sell more and steadily in other places.
Raven, Touma, and the others were shocked when they saw the game, especially those action animations from the fairy and spell cards when one used cards. Realm of Spirits! This game's prospect was looking good. But Zevien plainly refused to sell any shares of the company. He didn't need money anymore as he would steadily earn every day.
Zevien also gave Vernisia, Dan, and Erica 5 million each and 20 million to the orphanage. The kids got new sets of clothes, the best food, and training every day with their future secured.
Of course, Zevien still had the debt of 1 billion Lopax Credits to pay to Raven, which he would pay after two months. Without that 1 billion from Raven, this launch wouldn't have been as big and successful.
Aside from that, Zevien bought some stores in malls and streets in other cities on the 8th day of the launch because their company had already gotten thousands of emails to bring this card game to their cities.
Days passed as Zevien and the gang showered in money. But in the end, it was not as important as one's strength. Erica and Dan were eager for the Magician Growth Boost as everyone sat at a table in the office room of the Zenith Corp. and waited for Touma's call because they were going to do the experiment today.
"If you have the power to awaken 2nd labyrinth for others, then can you do it without getting help from the process of that magic growth boost?" Dan asked curiously.
"I just have the feeling. It's not like I can sense that power in me," Zevien wryly smiled and said, "that Magician Growth Boost elevates our consciousness and does something to our physical body and magic eidos body such that we can physically enter inside our magic labyrinth and killing magic beasts inside can make our body stronger, so we don't have to refine it with our mana periodically as our magic power increases.
"In the middle of the process of Magic Growth Boost, when my mana comes into contact with someone else, it triggers the awakening. This is my guess from how it went with Vernisia."
"Can you ask Tarto? He might be able to see if you have something mystical in your magic eidos body," Erica suggested.
"Alright, I'll call him," Zevien nodded as he called Tarto multiple times, but no answer came for two minutes.
After two minutes, Tarto appeared and spoke, "I was busy in my Fairy realm. Anyway, why did you call me?"
"Can you see if Zevien has some special power inside him that can help awaken the magic labyrinth for others?" Vernisia asked.
"Eh??" Tarto's expression was weird after hearing that question, "first of all, a power that can help awaken magic labyrinth is not special." Tarto then looked at Zevien with doubt and asked, "you don't know that you have Heredity Manaline in your magic eidos body?"
"Heredity Manaline? I am hearing it for the first time," Zevien shook his head with confusion.
"Meow~ Those whose parents have reached Supreme Sorcerer-rank can manifest a random Heredity Manaline. This thing can appear in their descendants as well but not as powerful as them," Tarto said as he caressed his whiskers, "The Heredity Manaline you have can help you awaken the second magic labyrinth early. Moreover, you can also help six more people awaken their second magic labyrinth or their first magic labyrinth if they couldn't awaken. But only six people, no more than that. If you want a real powerful Heredity Madeline, then you have to reach Supreme Sorcerer-rank."
"Parents…," Zevien muttered before shaking his head, "I don't know who my parents are. But I know that they are in Astral Land."
Vernisia's face fell as she grabbed Zevien's hand and spoke with guilt in her voice, "if not for me, you could see them. But now that the destiny changed, they won't come to find you this time."
"It's fine. I choose you over them," Zevien said as he looked at her lovingly. "Anyway, they won't come to find me, but who knows? I might meet them when I go to the Astral Land in the future," he said with a smile.
"Alright, I am busy, so I am going back now," Tarto said before disappearing.
"Wait! I wanted to know how to use my Heredity Manaline," Zevien quickly said, but no response came from Tarto.
"Forget it. You don't need to find that anymore since you can do it using the Magic Growth Boost on us," Dan grinned, "can't wait for Touma-sir's call, hahaha."
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