Almighty Video Game Designer
945 Chapter 944-martial arts game
Moreover, these designers had a high degree of freedom.
This was like going to war. Chen Zhao gave the new recruits excellent weapons so that they could play a key role as long as they had some basic knowledge.
Of course, if you were particularly good and could carry it on your own, that was also possible.
Was it difficult to develop a game a year?
In the past, it would have been difficult for these independent video game designers.
But now, with the Art Library, the physics engine, the artificial intelligence system, and the ready-made IP, all he had to do was modify the original script and add in some of his own understanding to create a ready-made game unit. What was so difficult about it?
It was more than enough to make one design a year. If he only considered the distribution, he could even make two designs.
It was foreseeable that some classic IPS might have multiple parallel world scenarios, such as Dark Souls, Assassin's Creed, and Azeroth. The world was rich, and many entry points could be found. One could just use any entry point to make a small scenario, and the mission would be completed.
Moreover, for each game unit, or small scenarios, there could be a single-player mode, a multiple-player mode, or even a variation mode.
In the variation mode, he only needed to assign a higher level of artificial intelligence to some key NPCs and let them take different actions. In this way, multiple players would be assigned to the same game unit with different goals. They could fight against each other or cooperate. At the same time, the NPCs had their own AI logic and would take different actions each time ...
In fact, in the same scenario, an NPC pretending to be loyal might change the direction of the game and give the players a completely different gaming experience.
Therefore, for these video game designers, they had everything they needed, the only thing they lacked was a little bit of imagination.
With such a large space to display his abilities, with such good conditions and resources, if he still couldn't complete the task, he might as well find a piece of tofu and smash himself to death.
Even though there was still a year to go before the Oasis plan was officially launched, the independent video game designers couldn't wait any longer. They were all in high spirits as they started to develop their own game units.
Obviously, oasis would have a long way to go in the future, but its impact on the development of the entire game industry would definitely be subversive.
……
……
For Chen Mo, the Oasis plan only required him to set up a set of rules for the entire oasis.
For example, what was the reward after clearing a certain game unit? How could he bring it out? Were there any restrictions on the use of the items that could be brought out?
How could the players level up? How to balance the players 'benefits?
What kind of profit model would the game use?
How to balance the difference in strength between different players? How to distinguish the difficulty of different game units?
In order to integrate the countless complex game worlds into one under the general framework of oasis while ensuring fairness to most players, a series of more complicated restrictions were required. Some of the bigger restrictions could directly determine the success or failure of the game.
Whether this "beautiful-looking" game mode was actually beautiful or not, he would only know after he went online.
However, Chen Mo wasn't in a rush. He would let the designers come up with enough scripts in a year, and then combine them all.
During this period, more and more independent game designers would be attracted to the Oasis plan. The two annual video game design competitions would provide a steady stream of talents, and they could either poach from other companies or pick from Thunderbolt gaming platform.
In recent years, the entire world's gaming industry had been constantly improving. As the entire industry grew larger and larger, the number of talents invested in the gaming industry also increased.
Every year, a batch of outstanding independent game designers would emerge, so he wasn't worried about the lack of manpower in the future.
Monster Hunter's popularity was still rising. It was the most fun time for the players. They had familiarized themselves with the entire combat system of Monster Hunter and had just passed the key threshold of the horned dragon and the male Fire Dragon. They were in a state of full confidence.
There was still miemie Zi, Steel Dragon, Fire King Dragon, and other more difficult ancient dragon species waiting for them to challenge. Whether it was in terms of skills or equipment, they were far from reaching the upper limit. The game still had a long life ahead of them.
But to Chen Mo, the development of Monster Hunter was more or less complete. All he needed to do was to update the downloadable content and add new monsters to maintain the popularity of the game.
He could start thinking about the new game.
It was already the middle of October, and the research and development plan for the year was coming to an end.
This year, Chen Mo was still a high player. The glasses, Assassin's Creed, Silent Hill, Legend of Zelda, escape, Labo, Monster Hunter ... Every single one of them was worth bragging about.
Last year's finale was "end of the United States," which swept all major video game media with full marks.
This year, Chen Mo already had 'The Legend of Zelda', so he didn't have to work so hard as a judge anymore.
So, what would the last work of the year be?
……
……
Everyone in the meeting room was waiting for Chen Mo to reveal the answer.
Even though they had already thought of all sorts of possibilities, when they saw the title of the design document, they were still stunned.
"World of martial arts??"
"A Chinese style game? A wuxia game?"
"This ... I really didn't expect this ..."
This was quite a surprise to everyone present, because...How long had it been since Chen Mo made a Chinese style game?
Of course, there was no doubt that Chen Zhao could handle the Chinese style. Wulin legend was a PC game with a similar theme and was quite popular back then. It even won an award from the game Committee.
However, after entering the VR stage, Chen Mo's games were all focused on large scenes and were all Western fantasy-styled.
Perhaps it was because he was better at it, and also because he wanted to better open up the International market.
After all, different cultures had different voices in the world. It was difficult for Chinese-styled games to be promoted to the world, not only because the development of the domestic gaming industry was relatively lagging, but also because Chinese culture was not very popular in the world and had limited influence.
If this topic was really brought up, the reasons would be complicated. But no matter what, no matter how good a Chinese style game was, it might not be able to do well in the world market. This was the current state of the industry.
Could Chen Mo's new game change that to some extent?
After all, with Chen Mo's current abilities and Thunderbolt Entertainment's current fame, he wouldn't be satisfied with just having local players like a new game.
Chen Zhao's goal had always been the sea of stars.
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