Almighty Video Game Designer
933 Chapter 932-silently buying
The players discussed their experiences in the forums and groups, and after a while, they realized that they had misunderstood Chen Mo!
It was rare to see such a kind game, buying it the moment it was released!
Many players who had previously expressed "no way" or "no way" to buy the game could not help but try it out when they saw that everyone's reputation was so consistent.
After all, it was free ...
After trying it out, he realized that it was exactly as everyone had said!
Thus, these people also silently said "it smells good" and went to prepare the money to buy the game ...
This game was obviously friendlier than most people thought, and it was a hot topic recently, so it naturally attracted a large number of players.
Of course, for the players, the only flaw was that the artificial intelligence system wasn't fully displayed.
On the other hand, the great Jackal Dragon showed a little bit of vigilance against humans who secretly approached it. It would run away and fight like a trapped beast when there was no way to escape.
However, if one thought about it carefully, this level of artificial intelligence was actually not rare. It was completely possible with the previous technology.
If there was anything different, it would be the 'feeling'.
Compared to a herbivore like the calowyrm, the great Jackal Dragon gave off the illusion that it could think. Although it still looked like a low-intelligence creature to the players, it was very quick-witted, and it seemed like it was really making decisions based on the danger of the Hunter or other animals.
Some players discovered that when the great Jackal Dragon hunted, it did not devour the herbivorous dragon as soon as it saw it. Instead, it would observe the herbivorous dragon first and only devour the ones that were alone. This was because the crested Dragons that moved in groups would resist when they were attacked, bringing a certain risk to the great Jackal Dragon's hunting.
Moreover, the great Jackal Dragon did not follow a fixed route when it ran, and it did not necessarily run back to its own nest. It seemed that the route of its escape was different every time. It would choose the route according to its own judgment, and it might even be affected by other monsters.
To the players, this kind of artificial intelligence was not particularly obvious and had to be paid close attention to discover it. Many players were too engrossed in doing their missions to notice the details of the great vicious Jackal Dragon.
In any case, it was a good start. After all, the great Jackal Dragon was only the first larger monster that the players had encountered, so it was normal for it to have low intelligence. The effect of the artificial intelligence system could be better reflected when the intelligence of the monsters in the future increased.
With this thought, the players were even more excited!
For many players, Monster Hunter was the perfect action game. It had a new world, rich combat system, and moderate difficulty. Most players could play it well.
On the contrary, some hardcore players expressed that the game was too simple!
Indeed, with the difficulty of the great Jackal Dragon, a player like Lin Xue was able to clear the instance without any pressure. The difficulty was definitely low.
Considering the difficulty of Dark Souls, Gundar alone was enough to kill an average player seven or eight times ...
Many players felt that they had not even done anything when they were done with the horned dragon, and it had already fallen? The difficulty of this game should be at least two levels higher, right? The great dhole Dragon should have killed me at least once!
However, these players wouldn't give up on the game just because it was simple. They knew that Chen Mo wouldn't make such a low-level mistake in the game's difficulty design. There would definitely be something like the 'Expert difficulty' waiting for them, which would be available once the game was officially released.
Therefore, it was rare that all the players were very satisfied with Monster Hunter this time and were eagerly looking forward to its official release.
……
……
Monster Hunter was officially released on October 14th!
The price of Monster Hunter was the same as the previous VR game, at 1980 Yuan.
In comparison, Monster Hunter was similar to Dark Souls. It was mainly prepared for hardcore players. However, since it could be played for free and was more friendly to new players, the range of players had also expanded accordingly.
Even many players who were not good at such Games wanted to take this opportunity to experience it.
Although Dark Souls's high difficulty had driven countless players away, it was also very famous. Many players had long been interested in this type of combat system, but they were afraid of the difficulty of Dark Souls and did not dare to enter it.
Now that Monster Hunter was in the game, many players who did not dare to play Dark Souls took the opportunity to try it.
The forum was filled with a "really fragrant" atmosphere.
"F * ck, all of you said that you wouldn't play Monster Hunter no matter what. Why did you all buy it after it was released?"
"You have the cheek to talk about others? Didn't you say that you were determined not to play?"
"Ahem, this ... I'm mainly here to protect the ecosystem of the ancient tree forest. I'm here to help you trash defeat those powerful monsters ..."
"By the way, has everyone chosen the weapons they want to use?"
"I won't explain the tachi!"
"MMM, I heard that a data lover tested it on a wooden stake. Currently, the most recommended weapons are Charge Blade, dual blades, and bow and arrow. Dual blades are pretty good for newbies. Of course, sledgehammers and greatswords are also good."
"I don't care, I'll use the tachi!"
The players who had previously said that they would never play Monster Hunter gathered together, formed small hunting teams, or discussed which weapons were better.
However, at this stage, the players couldn't really feel the difference between the weapons, because the monsters they fought were too simple. Take the great dhole Dragon for example. The Katana party could also deal damage without any pressure, and as long as the sword of the Soaring Dragon did not cut the air, the damage was still acceptable.
The game's default option was to not display the damage dealt, so the tachi gang members all felt good about themselves and did not feel that they were inferior.
Although there were some players who tried to test the damage data of various weapons, fighting wooden dummies and actual combat were different after all. Every weapon seemed powerful when fighting small monsters, but when fighting ancient dragons, the damage between the different weapons was completely different. Some battles were finished in ten minutes, while others might take half an hour.
So far, the players were still clueless about the weapons in Monster Hunter.
In fact, Chen Mo had specifically balanced the fourteen weapons, so the tachi wasn't as bad as when the game was first released. However, the tachi's own characteristics determined that it was still an extremely difficult weapon to operate. Therefore, for new players who had very average operation skills, they might still become the "lonely tachi hero"...
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