Almighty Video Game Designer
930 What a mowing game
"Wow, I'm so strong!"
Xue Lin did not expect the herbivore Dragon to fall so easily. She was a little surprised.
It seemed like the Tai sword in his hand was even more powerful than he had imagined!
Xue Lin could feel a different vibration with every swing of her sword. When the tachi hit a softer part, the vibration in her hand was relatively light. However, when he hit a hard part, not only would the knife bounce, but his hand would also feel a violent vibration.
Coupled with excellent movements, sound effects, and physical stimulation, the damage of each slash would be reflected on the monster's body. The whole process was like a real hunting game.
Of course, considering the gory scene and the special physiological structure of the monsters in Monster Hunter, the amount of blood loss would not be particularly large. It would only be maintained at a level where the depth of the monster's wound could be clearly judged. Even though Xue Lin directly cut off the herbivore Dragon's neck, the blood that flowed out was only a small pool on the ground.
In the settings of the game, the VR version of Monster Hunter didn't show damage by default, because the way the damage was calculated in VR was different from the Monster Hunter World in Chen Mo's previous life.
In traditional games, monsters were given a fixed amount of health, and then the damage of each slash of the player was calculated according to the damage value of the weapon, the defense coefficient of the monster's various parts, and other data. When a certain part of the monster suffered a certain amount of damage, it would have special effects such as broken tail, broken horn, and damage. When the monster's health dropped to a certain level, it would trigger effects such as escape, rage, or death.
However, the VR version of Monster Hunter could achieve a higher degree of realism due to technical reasons. For example, if the monster only had its feet trimmed, it would only be crippled and lose blood, but it did not mean that the monster would die after the numerical damage was enough.
Moreover, the damage was no longer completely digitized. The same slash might cut off the tail, create a more bleeding wound on the body, or directly kill the head with broken bones ... In other words, the entire damage mechanism was more complicated and closer to the real situation.
In this case, it wasn't very scientific to display the damage value, and it might even mislead the players.
For example, when players saw that the damage from chopping the back leg was high, they would happily chop the back leg. But in fact, if the player kept hitting the head, although the damage was low, once the monster's skull was destroyed, it could be killed in one hit. In such a situation, it was impossible to reflect it through the damage figures.
If the player really wanted to know how much damage they had dealt to the monster, the best way was to carefully observe the monster's wounds and its reaction to the attack, then make a guess based on a combination of various factors.
It was just like hunting in real life. It was impossible to give you a number with one shot.
However, considering that the newbies were completely clueless about the monsters 'weaknesses, players could choose to open the damage figures as a basic damage guide. When this option was activated, the players would see the official description. After they got used to it, they could turn off the damage figures.
Xue Lin crouched down beside the herbivorous dragon, took out her dagger and began to collect.
The entire collection process was automatic. Lin Xue's character used a dagger to cut open the stomach of the herbivore Dragon, and then skillfully peeled off the useful parts of its body.
This was also slightly different from the original work. In the original work, although it was said to be "material extraction," in reality, the mechanism of this thing was "drop." Sometimes, after painstakingly killing a large monster, only three or four pieces of material could be collected. After collecting the corpse, it would disappear. It was really unscientific.
In the VR version of Monster Hunter, every monster had its own collection process. For example, when the players were peeling the male Fire Dragon, they would first peel the scales, then the outer parts such as the shell, wing membrane, tail, and so on. Then, they would open the belly to remove the high-level materials in the belly such as the fire bag, bone marrow, and red jade.
As for how many items the players could take, it was not random. It was set when the monster was born. As a male Fire Dragon, different ages and size would result in different amounts of material that could be extracted. Moreover, when players fought with monsters, some of the material would be destroyed.
For example, if the player kept hitting the fire Dragon's wings and damaged the wing membrane, then they wouldn't be able to remove the wing membrane anymore, or they would only be able to remove a small amount.
Some rare items didn't necessarily drop, such as the red jade of the male Fire Dragon. This could be seen as a stone growing in the Dragon's body. Some Dragons had it, while others didn 't. It was reasonable to not see even one male Fire Dragon even after farming a hundred male fire dragons. After all, male fire dragons were not herbivores, so it was not certain that a stone would grow.
"However, for things like the wing membrane and scales, it would be unreasonable if you didn't peel them off. After all, there was such a huge corpse there. I've seen the Dragon's scales, and you can't peel them off?
Therefore, he made some changes to the material extraction to make it more realistic.
Of course, the various aspects of the materials used had to be adjusted, such as the increase in the number of materials needed for weapons, the distribution of materials for multiple teams, etc. However, these were relatively minor problems and were not difficult to change.
There was not much material that could be used from the herbivore Dragon's body. Xue Lin had only dug out two pieces of raw meat and there was nothing else to peel. The body did not disappear into thin air. It still lay there, attracting a flock of birds to peck at it.
At this moment, a notification appeared in Xue Lin's vision. She could capture it with the hunting net. Xue Lin tried to catch the bird and it actually succeeded. The bird's name was 'Dori hatred bird' and it gave Xue Lin 12 investigation points.
"Wow, this is so interesting!"
Xue Lin walked around the ancient forest like a curious baby. There were materials that could be collected everywhere, such as herbs, honey, special fruits, insects, and so on. As Xue Lin walked towards the mission target location, she collected all kinds of materials under the guidance of the guide insect. She ran here and there, having a great time.
Soon, Xue Lin arrived at the mission location. As soon as she showed her head, she saw a group of small fierce Jackal Dragons surrounding her.
"Hey! Watch me!"
Xue Lin waved her Katana and rushed forward. She was a little worried at first, but she realized that her worries were unnecessary when she started fighting!
The tachi's damage was very high. These small Jackal Dragons were nothing more than large lizards. Every slash was like cutting into flesh. One of Xue Lin's Qi blade slashes even directly cut into the head of one of the small Jackal Dragons, killing it on the spot.
Moreover, Xue Lin's leather armor was quite reliable. The little Jackal Dragons did not hurt her at all. She did not lose much health either, and she had a lot of health potions.
"Wow, this game is really a hack-and-slash game!" Xue Lin said happily.
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