Almighty Video Game Designer

887 The officials encourage skipping classes

It was impossible for Zhao Lei not to be surprised because Assassin's Creed: Origins was a game on a VR gaming pod and was one of the games with the largest capacity. However, Legend of Zelda was a game on the switch, and it was also an open world game?

To put such a large open world on a small switch, this was already in the realm of black technology!

Moreover, the packaging of the SICAR slate was pretty good. Many games tried to add the maps in the game into the packaging of the game itself. For example, the maps in the Assassin's Creed series could be regarded as a built-in function of the Animus system. The maps, photos, and other related functions of Legend of Zelda were all integrated into the stone slab of Chicca. This thing was like the tablet that the main character, link, carried with him. It could be used to take photos and mark locations on the map. It was simply cool.

There was also another function that made Zhao Lei feel like it was extremely black technology. It was the positioning function of the SICAR slate.

When this function was used, a small red dot would appear in the center of the camera. As long as the red dot was aimed at the mountain, temple, etc. In the distance, a light pillar could be marked. When the map was opened again, the specific location of the mountain could be seen on the map.

Why was this function so important? In Legend of Zelda, the temple would not be displayed on the map before it was activated, and the map of the game was huge. Sometimes, players would find a temple halfway up the mountain, but they could not find it after running to it ...

What's more, all the locations in the game would only open up the map of the current area after the tower was unlocked. Most of the time, players would explore in the dark, which made this function even more important.

On the one hand, it maintained the players 'sense of mystery about the entire open world, allowing them to enjoy the fun of exploration and discovery. On the other hand, it provided maximum convenience for the players so that they wouldn't lose their direction in the endless exploration.

Zhao Lei ran towards the location marked by the mission and encountered some monsters along the way. After killing a few, Zhao Lei wanted to complain. There was too little health!

There were only three hearts in total, and each Apple could only recover half a heart. After being hammered by the monster twice, he felt like he was about to die.

Zhao Lei still had a little bit of Dark Souls 'Foundation, but he was still a little worried, not to mention the players who had no experience in such games.

Legend of Zelda had a rich combat system.

Like in Assassin's Creed, players could sneak around and stab from the back; like in Dark Souls, players could raise their shields and turn around; they could also use bows and arrows. Basically, Legend of Zelda had all the popular combat elements, and they were all well-perfected.

Zhao Lei's favorite strategy was to sneak up and kill one monster first. Then, he would smash the other monster's weapon and pick up the monster's weapon at lightning speed. This way, the monster could only fight link with its bare hands. Basically, he could kill the monster without any injuries.

After killing a few small monsters, Zhao Lei was quick-witted and discovered a pattern.

If there were only one or two or three monsters, he could basically use cheap shot to kill one first and then attack the other.

The small monsters in the camp were much more difficult to deal with. These monsters 'camps often had explosive barrels, and the monsters' weapons dealt higher damage.

The monsters in the camp surrounded the fire and had no blind spots, so it was impossible for them to sneak up and attack. When they found link, they would throw a barrel of explosives at him or light their weapons on the fire before charging at him. There was no chance of winning in a head-on battle. As long as the barrel of explosives exploded on link, he would basically be dead.

However, it seemed that there were other ways to clear the camps of these monsters.

For example, some of the monster camps had large rocks on the mountains not far away. As long as link pushed at the right angle, the rocks would roll down from the mountain like bowling balls, crushing all the monsters to death.

Or there were lights hanging in the caves where some monsters were hiding for illumination. As long as the rope was broken with a bow and arrow, the lights would fall down and ignite the gunpowder barrels hidden in the cave, blowing up all the monsters inside.

"Wow, you can skip classes like crazy in this game. I like it!"

Zhao Lei immediately fell in love with bowling after killing a camp of monsters with a Boulder. He couldn't help but praise himself for his wit.

From this, one could see the difference between Legend of Zelda and dark Souls. Dark Souls required players to constantly train themselves. Any opportunistic method was considered "skipping class", which meant that they could save time and suffer less, but in fact, if they missed out on knowledge points, they would definitely suffer in the future exams.

However, Legend of Zelda was different. Not only did the game encourage players to "skip class," but it also added many mechanisms to "skip class." It was just that these mechanisms had to be discovered by the players themselves. As long as they discovered it, the players could use various ways to defeat the enemy, and they did not have to use their own skills to fight in close combat.

Therefore, Legend of Zelda provided more combat mechanisms. Players no longer had to stick to traditional combat elements such as assassination, archery, and melee combat. Instead, they could make full use of the characteristics of the environment to defeat the enemy.

……

After a long journey, they finally arrived at the mission location.

It was the ruins of an ancient building. The style was similar to the place link had woken up in. There was a round platform in front of him that was emitting a red light.

Link walked up to the round platform and placed his slates on it.

The first time he put the slates on the round platform, link had carefully observed the platform for a long time, as if to make sure it was safe. He would also be shocked when the platform changed color.

This was a small detail in the game. When link first activated the tower or entered the temple, he would have hesitated. However, he did not do this after that because he was used to it.

"Boom boom boom ..."

The moment the slates entered the platform, the ground shook violently, and link fell to the ground involuntarily.

The entire scene shook violently, and birds flew in the forest. Even the monsters in the camp looked around uneasily.

As the earth shook, the cave link was in suddenly collapsed, and a tower slowly rose.

It was higher than the ruins, higher than the hill, higher than everything around it.

It was not just this tower. In the vast snowy peaks, near volcanoes, in the desert, many other towers all rose at the same time, becoming the most important landmarks.

The tower glowed with blue light, indicating that it had been successfully activated.

Link got up from the ground and looked around in shock.

He was already at the highest point of the primitive plateau.

Looking around, he could see the beautiful scenery around him.

A drop of blue liquid dripped down from a stalactite-like stone on the round platform. It startled link and he couldn't help but take a step back, as if he was afraid the blue liquid would splash on him.

The tower's data was written into the SICAR slate, and he successfully obtained the region map.

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