Almighty Video Game Designer
885 This scenery is amazing
Hearing Princess Zelda's soft call, link opened his eyes.
A dazzling blue light appeared in Zhao Lei's field of vision, and the image gradually became clear. At this time, he saw a strange-looking thing.
Upon closer inspection, it was actually ... A light?
However, this lamp, along with the ceiling, had a unique style. It was a combination of ancient and futuristic styles. It seemed to be made of a special material that was extremely hard, the blue dots that were like constellations glowed faintly, and the lines were round and full of style ...
Just the design of a light, coupled with the style of the entire game, brought Zhao Lei into another virtual world.
"Link ... Wake up ..."
Hearing Princess Zelda's call, link opened his eyes. He sat up on a special round platform and looked around in confusion.
Zhao Lei was feeling the same way as Lin Ke. They were both at a loss.
Who am I?
Where am I?
What am I doing?
This was a strange place. The patterns, constellations, and light spots on the walls made people feel that this was a product of alien technology. Everything around them was indestructible.
However, the whole scene was very consistent, and this special scene made Zhao Lei feel very novel.
Lin Ke walked in front of the camera, and Zhao Lei found that he could control the camera.
The perspective of the VR version of Legend of Zelda was similar to that of the VR version of doomsday of the United States. They were both third person perspectives, but the camera was far behind the character, so Link's entire body could be seen, including his feet.
Link's body only took up a small part of the entire field of vision, so it didn't block it at all.
VR games mostly used the first-person perspective to maximize the sense of immersion in the game, but some other games used the third-person perspective, such as "doomsday of the United States" and "The Legend of Zelda." The former was to prevent players from having cognitive misperception when the two protagonists exchanged identities and increase the smoothness of the story narrative of the game. The latter was to deliberately pull the camera far away to avoid exposing the insufficient performance of switch and matrix glasses when playing VR games.
If you had only ever played first person in VR games, this feeling would be quite strange. When you turned the camera, the camera lens would spin with the protagonist as the axis. If you used the surrounding scenery as a reference, you would feel like a ghost floating in the air, moving around the protagonist.
However, Zhao Lei got used to it very quickly. After all, most third person standalone games on PC were based on the same principle, and it was the same when they were moved to VR.
There was a strange stone platform in front of them, and it was shining with a faint blue light. In the center of the stone platform, there was a special stone slab.
Just as link walked up to the stone platform, the mechanism turned slightly. The unique stone platform stood up as if it was asking link to pick it up.
"That's the slates of Hicca ... When you wake up from your long sleep, they will guide you forward ..."
Link reached out and took the stone slab.
On the back of the SICAR slate, there was a pattern of an eye in the center, where the eyeball was emitting blue light. There was a handle on the top, which could be held in one's hand or hung and worn.
And in front of it ... Was a display screen.
The size of the entire SICAR slate was basically the same as the switch. It was just right to hold in the hand, except that there was no handle.
Link put the stone tablet away and continued walking.
After taking out the tattered shirt and trousers from the two boxes, link put them on and opened the door of the temple with the slates.
The door slammed open, and the sun shone in. Link blocked it with his hands and squinted.
"You are the light that once again brightens hilaru ... Now, it's time for you to embark on your journey ..."
Zhao Lei controlled link to run out of the temple. In the process, he familiarized himself with running, sprinting, climbing walls, changing perspective, equipping, and other basic operations.
Unlike Assassin's Creed and mysterious seas, the main character in Legend of Zelda, link, didn't need any specific grab points when he climbed. He could climb any ordinary mountain. However, it consumed a lot of physical strength when climbing, and the climbing speed was much slower than in Assassin's Creed.
Facing the sun, link ran out into the outside world.
The camera zoomed in and followed link as he ran. When link ran to the edge of the cliff, the camera zoomed in again. In an instant, the entire hieraru continent could be seen!
In the distance, there were volcanoes spewing lava and the king's city that was surrounded by evil. In the near distance, there were destroyed ruins, lush forests, and vast grasslands.
The light fog and the warm sunlight seemed to cover the entire scene with a special filter, making it look like a watercolor painting.
The background music started playing, and the name of the game appeared in the bottom right corner of his vision: Legend of Zelda: the breath of the wilderness.
The camera slowly turned and then stopped at a tall temple on the right side of the picture. Halfway up the mountain, a weirdly dressed old man stood by the fire as if he was waiting for something.
"This scenery ... Is amazing!"
Originally, Zhao Lei didn't expect the VR effect of the matrix glasses at all. After all, whether it was the size or the price, it was far worse than a real VR gaming pod. But when he saw the scene at the beginning, Zhao Lei was instantly convinced.
The details of the pictures were definitely not as good as VR gaming pods, but the distance made up for the lack of details. The advantage of the style of Legend of Zelda was instantly reflected.
Compared to Realistic Games, this style was more freehand and artistic. It felt like a carefree fairy tale world.
If this was a realistic game, this kind of thick grass and slightly rough mountain would definitely be despised by many people. However, in this style, it blended in with the environment very well, and even became a little cute.
"Eh? There was a tree branch on the ground. There's also a mushroom. "
"What's this? A horned beetle? Oh, F * ck, it flew away!"
On the way down the mountain, Zhao Lei discovered that there were many elements that could be collected in the surrounding environment.
The entire UI system of Legend of Zelda was similar to that of mysterious waters, which hid all text messages as much as possible to make the whole game more immersive. This included collectible elements such as apples and mushrooms. There would only be some faint glowing effects to remind the players.
For a collectible creature like the horned beetle, if a player ran over, they would alarm it, and they had to go into stealth to catch it. If the players did not prepare in advance, they would almost certainly fail.
On the way, Zhao Lei even came across an apple tree with two bright red apples on it. However, the branches were too high for him to reach. He had to climb the tree to get it.
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