Almighty Video Game Designer
882 Cheap VR version
In September, great works appeared one after another.
Many games were fighting to hype up their games before they were released, afraid that their games wouldn't get enough attention and would fail.
As for "Legend of Zelda," it was completely different from those flirtatious cheap goods.
As for how different it was ...
'Legend of Zelda' was not promoted.
After the concept map was released, no one believed him.
The players were also dumbfounded. Up until now, they could not even figure out how the research and development of Legend of Zelda was going ...
……
There were two switches in front of Chen Mo. One was the old switch and the other was the new switch pro.
The new version of swtich pro was obviously prettier and thinner, but because the size and colors were similar, there was not much difference on the surface.
At the very least, it wasn't a difference of "doubling the price."
Both switches had a demo of Legend of Zelda installed and were connected to the highest resolution TV to test the performance of the two machines.
In fact, The Legend of Zelda could run on the old switch, but the picture quality had to be severely compressed, and the player's entire field of vision would change a little.
Playing on the switch had a relatively narrow field of view. If the signal was transmitted to the TV, the field of view would be much wider. After all, the screen size of the two devices was too different.
However, the difference between Switch Pro and switch pro was obvious when the signal was also transmitted to the TV.
The original handheld switch had a resolution of 720p, while the TV had a resolution of 900p, and the frame number was about 50 frames.
Switch pro, on the other hand, could output images with 4K-level effects on TV, and the frame number was maintained at more than 130 frames throughout the whole process, which was as smooth as silk.
Of course, Legend of Zelda was different from other fps games. A 30-frame screen was not a problem, but once it reached 90-frame, most people might not even be able to tell the difference with their naked eyes.
However, no matter what, the frame-rate was a mysterious thing. A high frame-rate would make one feel especially comfortable. Even if one couldn't tell with the naked eye, one would have a general feeling after playing it for a long time: There was a slight lag, or it was extremely smooth.
As for the VR version of Legend of Zelda ... Of course, the image was even better.
However, Chen Mo's main goal wasn't the Switch pro in TV mode, nor was it the performance of Legend of Zelda in the VR gaming pod.
It was ... The effect of the matrix glasses.
Chen Mo first connected the flagship version of the glasses to the switch, then turned on full VR mode in the glasses.
In fact, the principle was similar to the TV version of the Switch, which was to transmit the video signal of the Switch pro to the matrix glasses. However, the difference between the glasses and the television was that the glasses were in VR mode.
Chen Zhao's glasses were covered in a layer of black, completely blocking out the light from the outside world. Then, an image appeared on the glasses.
Legend of Zelda's title screen.
He selected the demo and entered the demo.
After a short loading, the image of The Legend of Zelda appeared on the glasses.
At first glance, this image was quite similar to the one in the VR gaming pod, but one would be able to tell the difference at a closer look.
First of all, the image quality was much, much lower. After all, the glasses were just a smart wearable device. Even if it was the flagship version of the latest technology, it was still far worse than the configuration of the VR gaming cabin.
However, the game he was playing now was Legend of Zelda. Because its art style was not realistic, rendering took up very few resources, so even in the TV-level graphics output mode, the performance of the matrix glasses was still quite satisfactory.
In addition, the "Legend of Zelda" on the matrix glasses only supported third person, and the view was higher and further than in mobile or VR mode. This was equivalent to pulling the distance of the image away, and the quality of the picture looked better.
Moreover, the matrix glasses could collect the player's consciousness information, so the combination of the pro Switch and the matrix glasses was equivalent to meeting the low quality VR requirements, and the operation mode was basically the same as the VR gaming pod.
Chen Mo controlled link to run, jump, and set fires in the wilderness to test if the cheap VR game worked well.
He was very satisfied with the result.
All the operations were exactly the same as the VR gaming pod. Although the graphics were much smaller and there was no sense of touch, the fun of the game was retained.
Even when a large number of fire special effects appeared, the number of frames remained stable and there was no lag.
And the most important point was that the combination of pro Switch and the flagship version of the matrix glasses turned VR games into portable games. Although the experience was much worse, at least ... Players could experience the VR version of Legend of Zelda anytime and anywhere.
In fact, with the breakthrough of the micro-consciousness collection device, the size of the VR game cabin had been rapidly shrinking. The new game cabins released by the manufacturers were basically 30% smaller than the original ones.
However, the problem was that the VR gaming pod needed to give the player a sense of the entire body. Moreover, there was no breakthrough in the configuration and performance, so no matter how small it was, it would be difficult to shrink it to the size of a person, and it would never be portable.
In this case, the combination of Switch pro and the flagship version of the matrix glasses completed the operation of a "portable VR game".
Even though ... He had castrated a little too much.
But no matter what, since it could be played smoothly, it was VR, and this gimmick was enough.
Many people might be wondering why the flagship version of the matrix glasses was released at the same time as the switch pro. These two products were clearly completely incompatible.
The answer was here.
Of course, the switch pro and the matrix glasses could achieve the VR effect mainly because the configuration requirements for The Legend of Zelda were relatively low. If it were other Realistic Games, such as mysterious Sea area, it would be difficult for these two devices to run smoothly with the performance of the flagship version of the matrix glasses.
However, Legend of Zelda's art style didn't affect the game's performance. It was just like Chen Mo's previous life, where many people played Legend of Zelda in 720p mode.
Chen Mo took off his glasses and said to Zhou Jiangping,""It's completely OK. I think we can release a promotional video to warm up the show."
Zhou Jiangping was overjoyed,'that's good! I wasn't very confident with these two new products, but with the new game as a shield, it couldn't be better. During the product launch the other day, everyone's response was so mediocre that I didn't have much confidence. "
Chen Mo laughed,"there's no need to be so uncertain. If you have the time, you might as well stock up. It's so embarrassing to be out of stock within a few minutes of the release."
Zhou Jiangping coughed dryly."Ahem, ahem. Don't worry. We have enough stock this time!"
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