Almighty Video Game Designer
880 The card was ventilated
Chen Mo's new game hadn't even been announced yet, and the name of the game hadn't even been released, but the players were already looking forward to it.
Predicting Chen Mo's new game "had become a routine for many players every few months. Even though no one got it right every time, but ... It made it more worth guessing, didn't it?
At the same time, in the middle of the year, all kinds of games were being leaked.
There were both linear games and open world games, but there were significantly fewer open world games than in previous years. From the beginning of the year until now, there were only two games that looked good, one of which was Chen Mo's own Assassin's Creed.
On the other hand, there were four or five more good works in linear games this year.
Even though Chen Mo didn't reveal any information about the new game, there was a keyword, Switch.
Many people speculated that since this was a game with a pro Switch ... It was likely to be a linear game.
Based on previous experience, the performance of the Switch was far worse than that of the VR gaming pod. After all, the Switch was a portable handheld device, while the VR gaming pod was huge. The two were completely incomparable in terms of graphics and performance.
Everyone bought the Switch because it was cheap and portable, but if they really wanted to compare the experience and effects with the VR gaming pod, that would be Shi Lezhi. After all, one cost more than two thousand Yuan, and the other cost tens of thousands. The price difference was tens of times.
Therefore, when a game like dark Souls was transplanted to the Switch, there would be a lot of adjustments and emasculations in terms of resources. Although the playstyle was the same, the experience in all aspects had shrunk too much.
Moreover, Assassin's Creed wasn't transplanted to the Switch because of its huge capacity.
Dark Souls 'flow was relatively fixed, and the excellent level design minimized the resources required by the game. There were not many cool special effects and extreme art effects, so it could run smoothly by transplanting it to the Switch.
If a game like Assassin's Creed: Origins was transplanted to the Switch, it wouldn't be impossible. After all, it would just be castrated. However, the game experience would definitely not be as good as the Swtich version of Dark Souls.
In order to maximize the Switch performance, linear games were still relatively resource-saving.
Moreover, Chen Mo was good at linear games. Not to mention last year's end of the United United States, this year's Silent Hill might be a niche game, but it still fully demonstrated the advantages of this kind of movie game.
Everyone was so scared that they peed themselves!
However, some people also suggested that Switch pro was launched to port more and more powerful games.
Perhaps it was the transplantation of Assassin's Creed: Maybe it's a game on the same level as origins?
……
While they were discussing Chen Mo's new game, a question went viral on the internet.
This question first appeared in some video game designers 'internal groups, and then it quickly spread to forums, Weibo, and question and answer websites.
The Post's original title was,'want to join Thunderbolt entertainment? Try to answer this question!"
It had to be said that this author knew the essence of the title party. Just this title alone had triggered a lot of people to share it crazily.
It wasn't just the gamers, but many video game designers were also discussing this issue.
"Design a unique combat system around the 'environmental interaction mechanism'."
Whether it was players or video game designers, everyone wanted to enter Thunderbolt entertainment. After all, it was the only top company in the country, and the benefits were even better.
Moreover, even the video game designers who were satisfied with the current situation and didn't want to join Thunderbolt entertainment were also curious about what Chen Mo's questions would be like.
According to the poster, this was the final question of the competition, and Chen Mo came up with it himself. Those who answered well would be able to enter Chen Mo's latest project.
On the question and answer community, this question instantly became popular. Thousands of answers appeared, and many of the people who answered the questions were well-known top designers in the country.
If it were you, how would you design Chen Mo 's' environmental interaction 'system?"
A lot of people expressed their opinions on this question, and a few of the highly liked answers were surprisingly consistent, saying that this might represent Chen Mo's next development stage.
There were also many people who had written very good design plans and received a lot of approval. Some designers even considered putting their plans into practice.
However, no one knew what Chen Zhao's standard answer was.
Some people still had doubts and secretly asked the informant if it was really okay to reveal the exam questions.
"It's alright," the informant replied."There are no confidentiality requirements for the entire design competition."
Chen Mo didn't really care about that. It was a very vague question, and who could come up with a chemistry engine system just by looking at the words "environmental interaction mechanism"?
Even if someone thought about it,'The Legend of Zelda' had already been produced before he even started the project.
It was good to let the topic out and let everyone think.
You won't be able to guess it anyway.
……
In August, news of all kinds of great works were exposed.
There were promotional pictures, game materials, promotional videos, and even demo videos.
Chen Zhao didn't want to fall behind either. He released ...
The game's name and a concept map.
Many players were shocked. Chen Mo was getting better and better at fooling around. A name and a picture, was this considered publicity?
Moreover, many players felt a little confused when they saw this map.
What kind of style was this?
On the right side of the screen, a male character in a blue shirt was climbing a cliff. The main part of the screen was a beautiful distant view.
The morning sun shone through the White clouds, covering the outline of the mountain in the distance with a layer of afterglow. A volcano could be vaguely seen in the distance, towering into the clouds.
Looking closer, there were tall towers, bridges across lakes, Hills, fields, forests, temples ...
The composition and layout were fine, and the scenery was beautiful. The only thing that was a little strange was ...
The card's ventilation felt a little strong.
It wasn't just the color matching of the entire picture that was full of style. Even the design of the main character was full of style. The style, clothing, movements, and other aspects were full of style.
Of course, it wasn't the kind of childish card style. It was relatively close to the Japanese style, or rather, the whole environment gave people the feeling of a gouache.
However, no matter what, it was not very realistic.
A lot of people were confused, did Chen Mo ... Change his style?
From what he remembered, Chen Mo rarely made games with such a high degree of ventilation. Of course, that didn't count for games like Plants vs Zombies ...
Looking at the recent works, be United States doomsday or Assassin's Creed, they were all focused on fine details and realism. This was the general trend in the game industry, where people wanted to make games as fine as reality.
Then ... What was the situation with this game called "Legend of Zelda"?
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