Almighty Video Game Designer
840 Playing the prologue for two hours
In the end, Camu didn't have the courage to jump down. At that time, Bayek encountered a group of soldiers. The subordinates of the ancient order-holders were very powerful, and Bayek couldn't defeat them at all. He could only be captured.
In the pyramid, the ancient order-holders had captured Carmu and forced Bayek to reveal the secret of the fragment of Eden, the Golden Apple. Bayek had fought back, but he had been unable to do so. Instead, he had caused his son, Carmu, to die a tragic death.
After that, the ancient order-holder and Bayek showed the correct way to use the Golden Apple fragment of Eden, which was to blow someone's head off.
This part of the story explained the ins and outs of Bayek's revenge. After that, Bayek returned to hopzfah's residence and left the Siwa Oasis. The game's prologue officially ended.
In the distance, the view of Alexandria Port appeared. This huge city was based on the Nile River. The green sea, lush vegetation, and endless yellow sand formed a magnificent scene. Assassin's Creed: It was the logo of origins.
At that moment, an achievement popped up from the system: [Completed prologue: don't worry, I'm just starting!]
Lin Mu was shocked. He subconsciously looked at the system time. It had been almost two hours since he entered the game cabin.
"Two hours of prologue? How long is the total game time?"
Lin Mu was also shocked. He had long known about Assassin's Creed: Origin would recreate a large ancient Egypt. He knew that the game would be long, but he didn't expect that the prologue would take two hours!
Thinking about it carefully, the main plot of the prologue was actually not that complicated. It was nothing more than returning to the Siwa Oasis and assassinating two ancient order-holders. However, the reason why they had played for two hours was because the entire map was simply too big!
Although he had a Mount, he could just run around, do side missions, kill a few wild animals, open a few teleportation points, clean up a few military camps or camps ... Time passed inexplicably.
Moreover, Chen Mo's Assassin's Creed: Origin had not been added with any modern plot for the time being. Therefore, before Bayek rushed to Alexandria Port, there would not be any modern plot. The players 'gaming experience would not be so fragmented.
As for why it was not added to the modern story ...
Many people felt that the modern plot made the story of Assassin's Creed seem fragmented and unnecessary. In fact, this was a wrong idea. The most important thing about the modern plot was that it connected the modern lines of the entire Assassin's Creed story, especially the modern plot about Desmond. It explained the whole story very clearly, turning the Assassin's Creed series into a long epic that lasted for thousands of years. It connected different ancient main characters and enhanced the players 'sense of immersion.
In other words, the modern plot was absolutely indispensable if one considered the whole Assassin's Creed story series.
However, when it came to Assassin's Creed: Origins, the modern plot was relatively weak. Taking it out for the time being wouldn't affect the players 'understanding of the whole story. On the contrary, it would make the story more coherent.
In terms of the game setting, the current Assassin's Creed: Origin was experienced by players in animus, and the story versions in animus were memory samples that had been collected for everyone to experience. Therefore, it was reasonable from the setting.
Of course, when they developed other stories in Assassin's Creed, they would inevitably involve the modern plot. When the time came, he would definitely add Desmond's story, but that would be left for later development.
Lin Mu recalled the long prologue. The place that gave him the most prominent impression should be the local customs of Egypt!
Obviously, Chen Mo knew what the core selling point of the game was from the very beginning, and he did a good job of it. The small Siwa Oasis, whether it was the villagers, soldiers, or even wild animals, seemed to have their own ecosystem. For example, the soldiers would patrol during the day and sleep at night. The villagers went out to work, while the hyenas hunted the antelopes ...
Coupled with the high-precision Graphics and super large map, when the players walked through the Siwa Oasis, they could really feel that it was a very real village, as if every villager had their own story.
Lin Mu was very proud. He knew that Chen Zhao was right. If he had to make an independent game on his own, he probably wouldn't be able to create such a huge open world in his entire life. After all, every detail in the game required many professionals to complete their own tasks, and it also required a huge investment.
Lin Mu felt honored to be able to participate in the research and development of such games, as well as be responsible for the verification of the Egypt culture and cultural customs in the game.
He didn't continue playing and chose to exit the game cabin.
Two hours of playing the game had made him a little tired, and open world games were not as compact as linear games.
If it was a game like "mysterious Sea area" or "end of the United States," the players would always feel an emotion pushing them forward, and they could not stop at all. However, Assassin's Creed: Origins was an open world, and the players had many choices at the same time, so they were not in a hurry to clear the game. They could take their time to complete the missions and experience Egypt culture.
Lin Mu had just come out of the game cabin when he heard someone shouting outside,""Hey, someone's coming out, someone's coming out!"
Lin Mu was shocked. There were a few people lining up outside his game cabin. When they saw him come out, the man at the front of the line couldn't wait and kept squeezing into the game cabin, as if he was afraid that he would go back on his words ...
It was not only this game cabin, but the other game cabins were also in line. Everyone looked at the player who got into Lin MU's game cabin with envy.
Lin Mu was speechless.
Wasn't this scene a little too explosive?
Lin Mu hadn't been to Chen Mo's Experience Store before, but after seeing the line of players, he finally understood why Chen Mo was in such a rush to repair the new headquarters.
The supply simply did not meet the demand!
Many of the players waiting in line outside were very bitter. Whether they could play the new game or not was completely up to fate. What if the player in one of the gaming pods was a determined king who could play for six to seven hours in one go? The players waiting in line outside were simply F * cking dogs ...
However, there was no helping it, as the players all wanted to try Chen Mo's new game, and it was a rare sight in the experience store to have a long line every time they tried out a new game ...
Lin Mu left the VR experience area and couldn't help but sigh.""It's frightening!"
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