Almighty Video Game Designer

837 Chapter 836-assassination

Then, Lin Mu entered the ancient tomb inside the pyramid.

There was no special meaning to this scene. It was just for some simple teaching, such as climbing, holding a torch, searching for props, and so on.

To Lin MU's surprise, the climbing system of this game was very mature. It was basically similar to that of mysterious Sea area. As long as there was a bump on the wall, one could climb up.

Moreover, the game was also very smart in dealing with the treasures on the ground. In the game, the treasures on the ground were just decorations and not real props. The adventurers in other games would go through a lot of trouble to search for a few dollars, but they turned a blind eye to the treasures on the ground. This was very unscientific, and it was always ridiculed by the players.

However, Assassin's Creed: Origins was different. Although Bayek also "plundered the entire tomb and took a few dollars and some scraps, but turned a blind eye to the treasures on the ground," the game found a reasonable explanation for Bayek's behavior through the setting of the story: Bayek was The Guardian, and these were the property of the dead, so he couldn't touch them.

After getting rid of a few random soldiers, Bayek and hopzafa successfully met up and rode their camels to the Siwa Oasis.

"This is the effect of using camel motion capture? Hmm...If I didn't know that the motion capture studio had a real camel, I would have complained that the action was fake ..."

Lin Mu deliberately turned his head to the right to watch the camel run, because he had never seen a camel run before. He had only seen camels walking in the desert in movies. The camel's movements were very fun to watch, and Lin Mu couldn't help but take a second look.

The endless desert, the date palm trees, the villages that were burned to the ground ...

The surrounding scenery was very real and highly restored, which made Lin Mu a little fascinated.

Especially when they came to a small hill, the camera was pulled up, and Lin Mu was able to see the whole Siwa Oasis.

Under the continuous Yellow Mountain range, the great river flowed through the Siwa Oasis. On both sides of the river were lush oases, and a white water tower could be vaguely seen standing in the middle. In the distance, a bustling city could be vaguely seen.

"It's ... It's beautiful!"

Lin Mu couldn't help but sigh. The degree of restoration of this scene was so high that it made him feel like he had transmigrated!

Although Lin Mu had participated in the development of the game and had seen the original art of the scene, it was his first time experiencing the complete scene in the game.

Under the vision of the VR, everything around him seemed to be real. The extremely high-precision scenes and images formed a unified whole. Even the endless yellow sand, the trees on the roadside, and the working Egyptians gave off an extremely real feeling.

All the details stacked together to form an Egypt world that was both real and illusionary.

Bayek continued to move forward. More of the historical background was revealed through his conversation with hopzafa. Under Ptolemy's rule, the Egypt had no means of living. In the Siwa Oasis, everyone lived in the shadow of a terrifying rule, and everything was lifeless. The sacred Heron that ruled the Siwa Oasis was one of the ancient order-holders, and it was also the target of Bayek's assassination.

After going through a course of archery, a team of Egypt soldiers followed the cause of ludojack's death to hopzfah's house and began searching. Bayek was going to get rid of these people for hopzfah.

"Is this the element of stealth and assassination that Chen Zhao mentioned before? It's the core playstyle of the game, and it only appeared now?"

Lin Mu was a little surprised because he had known that the game was called Assassin's Creed because it was a game with stealth and assassination as its main skills. As a result, the previous two battles were all close combat, which did not match the name of the game ...

In fact, there were many reasons why Assassin's Creed: Origins adopted this design. In terms of historical background, Assassin's Creed: Origins told the story of the birth of an assassin organization. Bayek was a Guardian and a true warrior. Assassination was only one of his many abilities. In terms of playstyle, soul-based combat was to give players more playstyle and operational options, but assassination was still the most energy-saving and fastest way of combat for players.

For example, if players chose to fight a heavily armored stronghold commander head-on, the entire battle would be very difficult. This was because the commander held a large shield and dealt high damage. If they were not careful, they would attract a large number of monsters and be attacked from the front and back. However, if the players were to assassinate the commander, even if the commander was wearing heavy armor, he would be killed instantly, so there was no trouble at all.

In other words, in Assassin's Creed: Origins, in order to clear the game more easily, assassination was still the most effective way. However, for some players who really didn't like assassinations, they could still use Musou to clear the game. Putting aside the pros and cons of this method, it was more suitable for Assassin's Creed: It was the background story and the overall playstyle design of origin.

"Well, let's try assassination."

Lin Mu controlled Bayek and carefully moved toward the soldiers.

The soldier was still looking into the house, completely unaware of the danger coming from behind.

Chen Mo's Assassin's Creed: Origins had improved the AI of the characters. Some enemies would look around every once in a while, instead of just standing there and not moving. However, in general, considering the difficulty of the players, the AI of the enemies in easy mode would be reduced. The enemies would only become smarter in high difficulty.

In fact, there were similar assassination methods in doomsday of the United States, but the assassination in Assassin's Creed was smoother and more satisfying. No matter what kind of enemy it was, as long as they were caught from behind, they would be killed immediately. There were also many assassination moves. It could be covering the mouth and cutting the throat, it could be hitting the head with a heavy punch, it could be stomping to death after a back fall ...

Lin Mu felt like a killer hiding in the shadows, dying before the enemy could even see him.

In addition to assassination, he could also use a bow and arrow to shoot. If he was killed by a headshot, it would not alert the other enemies. However, if he missed, the enemy would notice his position, and it would be impossible to hide again.

Lin Mu had wanted to try shooting, but he accidentally missed and attracted a lot of enemies ...

He had no choice but to kill them all.

"I feel like this main character is invincible! Unfortunately, the infiltration failed ..."

Lin Mu looked at the dead bodies on the ground and comforted himself.""It's fine. The results are similar anyway. As long as no living person discovers me, the infiltration won't be considered a failure ..."

After that, in order to assassinate a new target, Bayek had to make a new breastplate and complete a series of tasks. At this stage, the game had introduced more ways of playing.

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