Almighty Video Game Designer
834 Egypt style and the beginning of legends (second update)
In the players 'anticipation, Assassin's Creed: Origins released two more promotional videos.
Castle: the Middle Ages was not idle either. It had also updated some videos introducing how to play.
Strictly speaking, the two games were quite different in genre, and there was no absolute competition between them, unlike mysterious seas and the lost treasure.
Many die-hard players who liked similar themes didn't care about "Castle: No matter what medieval looked like, people would buy it.
However, that didn't mean that the two games had no competition. Their main competition wasn't in their core fans, but in the player base that liked both types of games.
In fact, the division of player groups was quite vague. Many players played SLG, MOBA, and FPS games, but they liked RPGs the most. For players like him who didn't have an absolute preference for a certain type of game, he would have to consider other factors when choosing a game, such as the game's theme.
"Castle: the Middle Ages" wasn't just a construction or business simulation game, because this type of game wasn't particularly successful in VR games. The biggest advantage of VR games compared to PC games was the sense of immersion. If you just had to build a house in a Castle and observe the lives of the farmers and soldiers in the castle from a God's perspective ... Then there was no point in spending money on VR.
Therefore, in "Castle: the Middle Ages," business simulation was only a small part. The core experience was to experience the life of the Middle Ages as a Lord.
For example, walking in their own Castle, watching blacksmiths forge, watching farmers transport food, watching soldiers train, and so on. The real exciting content for the players was in combat.
In this game, the pleasure that combat brought to the players was far greater than that of business simulation. After all, this was a VR game.
Players could experience a variety of combat methods such as siege, defense, and field combat. For the players, the best part of the game was to lead their own troops to fight outside the castle. After defeating the enemy troops, they would take advantage of the situation to attack the castle and plunder resources from other castles.
In this section, the combat system of Castle: the Middle Ages was very similar to many RPG and action games. Many players even considered buying Castle: The main purpose of "Middle Ages" was to experience its combat system and the cold weapon combat that was highly restored to history. He had little interest in the management and construction of castles.
After all, business simulation games weren't very popular in the VR industry.
Therefore, although Castle: the Middle Ages and Assassin's Creed: Origins wasn't a competitive game, but the two games being released at the same time would definitely affect each other's sales. This was especially true for the majority of fringe players who would probably only buy one game.
……
The two new promotional cinematics released by Assassin's Creed: Origins were called Egypt style and the beginning of legends.
In "Egypt style," the whole promotional CG was still full of the game's real scene, but the main character was no longer a historical figure, but the scenery of Egypt.
In the promotional cinematics, in the melodious and soothing song, desperate scenes were presented in front of everyone.
A group of golden pagodas in the vast yellow sand.
The diligent and hardworking Egypt people.
The setting sun shone on the Nile River.
An Egypt city in the Oasis.
The hippopotamus opened its bloody mouth and bit the crocodile.
A male lion that catches antelopes on the grasslands.
Crocodiles swimming under the water.
Hyenas foraging on the grasslands.
An Egypt slave worker who was building a statue.
At the end of the video, Bayek was riding on a camel, looking down at the land of Egypt from the top of the mountain. It was even more beautiful under the sun.
In "the beginning of legends," the entire promotional cinematics were focused on Bayek.
The Bayek in the mural and the Bayek in real life perfectly merged into one through the camera. Through the thrilling battles, the story of this legendary figure was told.
It slid down from the pyramid.
He was fighting with a huge war elephant.
Assassination with hidden blade.
He came to the temple that had been sealed for a long time.
A life and death battle in the arena.
It was a vigorous sea battle.
Slit throat, pierced chest, headshot.
Bayek's generous words were deafening.
["We must fight for the free will of the people!"]
["Even if the hope is minuscule, our Brotherhood is our only chance!"]
……
This game was different from the previous games. The three promo videos of origins did not try to be mysterious or obscure. They basically explained many aspects of the game clearly.
The earliest promotional film,"the battle of power," told the background story and the main plot of the game, which was the history of Caesar the great and Egypt.
"Egypt style" described the world view of the game. Obviously, this game included an open world of nature, and even the animal Ecology of Egypt's wild, such as hippopotamuses, crocodiles, and Lions.
In "beginning of legends," the players focused on Bayek, which not only showed his personal charm, but also explained the combat style of the game.
Bayek could use his hidden blade to assassinate, he could use a bow to shoot his enemies from a distance, he could also use a long sword, curved blade, or heavy weapons to fight in close combat.
Unlike "doomsday of the United United States," the previous promotional video for "doomsday of the United States" could be said to be shrouded in clouds and mist. After watching it, it was impossible to guess what the story of the game was.
However, after watching the trailer of Assassin's Creed: Origins, most players had basically guessed the core gameplay and the general direction of the story.
The only question he had was, why was this game called Assassin's Creed? What was an Assassin's specialty?
However, this "clear" didn't affect the players 'anticipation of the game. On the contrary, after understanding these elements through the promotional CG, the players' anticipation was even more explosive!
"Damn, Chen Mo's new game is going to be an Egypt Travel simulator? I actually saw animal world in the promo? Hippopotamuses, crocodiles, Lions, antelopes, hunting dogs ... He even did all these? Don't tell me that these animals are related to the main plot!"
"So, this game is an open world, right?"
"I saw the reflective shield and the assassination in the promotional video ... Since there are assassinations, this game shouldn't be like dark Souls, right?"
"Previous poster, there's also an assassination in Dark Souls. Isn't it an assassination if you walk slowly behind a Knight and backstab him?"
"I'm very interested in the name of this game, Assassin's Creed. I really want to know what Assassin's Creed is!"
"I don't have to say anything else, I have to buy, buy, buy even if it's Egypt! I really want to experience what it feels like to slide down from the pyramid!"
"...Grave-gliding??"
"Hahahaha, the person above is too talented. It's a real grave head glide!"
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