Almighty Video Game Designer

808 The world of elves

After the spring Festival holiday, his daily work had returned to normal.

Many young people who had returned to the capital from their hometown had brought back the glasses that had arrived during the spring Festival. Not only did they bring them to the parties, but some even brought them to their own companies.

During the spring Festival, only relatives and friends in their hometown could share the glasses. Now, this range had been extended to colleagues and friends at work.

The popularity of the glasses continued to increase. More and more people couldn't resist the temptation and wanted to buy them for themselves to play with after being promoted by relatives, friends, colleagues, and classmates.

This brand new smart device was changing people's lives step by step and expanding at an extremely fast speed.

……

Chen Mo had already prepared his plans for the next year. The first game would be a MR game that would be exclusive to the glasses.

This was a MR game that was based on a classic game from Chen Mo's previous life, with a lot of added modifications: World of elves, English name Pokemon World.

Why did he choose this game?

This was because the essence of AR and MR games was: Walking out was the "go" emphasized in "Pokemon Go."

Unlike VR games, MR games focused more on the "combination of reality and illusion". Through the game, the entire area was connected, allowing the players to interact in real life.

Even though Chen Mo created games like kill of the Three Kingdoms and jump, their main purpose was to show off MR's ability to combine reality and illusion, and was more of a show off.

Take "kill of the Three Kingdoms" for example. Compared to card and PC games, the cool graphics of the MR version of "kill of the Three Kingdoms" were its biggest highlight. However, what if it was compared to VR games?

If a VR version of "kill of the Three Kingdoms" was released now, it could be ten times cooler than the MR version. After all, the performance of the game cabin was obvious.

The MR version of "kill of the Three Kingdoms" focused on face-to-face killing. If it was a net killing, then being a MR might not have any advantages.

As such, Chen Mo chose kill of the Three Kingdoms because he hoped that the players would face him and not match with the people online. "Kill of the Three Kingdoms" supported the free combination of two to eight players, and the rules were relatively simple and easy to master. It could be said that it was very suitable for MR games.

However, although Chinese Chess, go, and other tabletop games could also be made into MR games, the effects would not be as good as 'kill of the Three Kingdoms'.

This was because most of these Go games were one-on-one battles, and the competition and professionalism were much stronger than in kill of the Three Kingdoms. If four or five friends played together, they would not be able to enter the same round and could only fight in pairs. If the total number of people was odd, the extra student would be very embarrassed. Moreover, if the difference in skill level between players was too big, it could make the game lose its fun.

At this time, the online version could be matched according to the points, which could better ensure the players 'gaming experience.

Therefore, although similar tabletop games were not bad, it was difficult to achieve a "combination of reality and illusion". At most, it would only use a table in reality. Most 1v1 tabletop games would find it difficult to spread the virus quickly.

That was why Chen Mo decided on world of elves.

In terms of theme, the world of elves wouldn't fully copy Pokemon go, but would add more types of elves and pets.

In Chen Mo's previous life, the success of Pokemon go was due to the accumulation of ip over the years. From animation to console games, it had gained a large number of players. Therefore, at the beginning of Pokemon go's release, many fans were moved to tears.

However, in parallel world, the players did not have such feelings. Even if they saw a Pikachu or a player from beyond dream, they would not understand how precious it was.

It wasn't impossible to make animations to boost ip, but the problem was that it would take too long, and Chen Mo couldn't wait. The competition between the smart glasses was so intense. Could an anime set immediately become popular all over the world? It wasn't very realistic.

Moreover, Chen Mo had quite a few IPS on hand, so he didn't need to be obsessed with Pokemon go.

At the very least, there were several popular or once popular IPS that could be used in the world of elves:

Plants vs Zombies, Onmyoji, Diablo, League of Legends, Overwatch, super Mali, Dark Souls, all of these games had a large number of usable elven materials, such as peashooter baby, Big Pineapple baby, Timo baby, mini fortress, Kuba baby, sewer Lord baby, and so on.

Moreover, Chen Mo still had the whole world of Azeroth. World of Warcraft also had pet battles, and all the weird things could be moved here.

Even games like FlappyBird, Minecraft, and PlayerUnknown's Battleground could have linked sprites, such as pixel bird, cube baby Steve, pan baby, and so on.

'End of the United States' was going to have a baby copycat? He didn't want to look at the beautiful painting.

Of course, if all of this content was added up, the entire elf library would probably explode, but it was still the same sentence-there was material for everything ...

Other than the elves in Pokemon go that needed to be redone, the other materials were all ready-made and could be used after some modifications. Moreover, he didn't need to expand the inventory of the world of elves to a large extent in the first version. He could just release new elves in batches later.

If they didn't have enough IPS, then they could make up for it with more IPS and link it up with Thunderbolt gaming platform's games. They wouldn't have to worry about the lack of popularity.

In terms of gameplay, Pokemon go would still be the main game, but there would be some AR games such as ings.

In other words, the core of world of elves was: Sprite/pet collection, sprite/pet training, sprite/pet battle, dojo fight, and so on.

This was also the core reason why world of elves had become a super-popular MR game: A large number of top-notch IPS were stacked, and they could interact fully with the real world, covering all people who used smart glasses to the maximum.

Even if other game companies wanted to copy world of elves, it would be difficult because there weren't so many ip addresses. Moreover, without major innovations in the way of playing, it was impossible for the later games to surpass the first advantage of world of elves.

……

After the idea was roughly decided, it was time for some specific details.

It wasn't difficult to write a design concept draft, because the way to play World of elves was already very mature. There were two main problems that needed to be solved.

The first was to unify the style, consider the combat special effects, and try to give the players the best MR visual effect.

The second was to do a good job in balancing the numerical values of the numerous elves and the entire combat system.

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