Almighty Video Game Designer
784 Experience Store promoted to the whole country
After the news of Thunderbolt Entertainment's new headquarters was confirmed, the players thought about it carefully and realized that it was indeed time to change.
Just Emperor dynasty entertainment and ZEN Entertainment's skyscrapers were prettier than each other. Thunderbolt entertainment had already surpassed them in terms of revenue, influence, and appeal. It wasn't appropriate to continue using this small Experience Store.
Although many nearby players were reluctant to move away, if they moved away ... It wouldn't be far. The new experience Store was a direct train service, and the equipment in the experience area had all been upgraded. There shouldn't be a crazy queue anymore. Plus, there was a topic area that everyone was looking forward to. Just thinking about it made him excited.
Moreover, the new headquarters wasn't just an office and experience area. Like many of the world's top 500 Corporation headquarters, it also had a variety of comprehensive service facilities.
For example, in the staff office area, in addition to various offices and conference rooms, there were also restaurants, fitness centers, life centers, parking lots, and even an indoor basketball court.
In the sightseeing area, there were also themed restaurants, tourist attractions, larger holographic projection viewing areas, game art exhibitions, game character filing rooms, and more. Even an ordinary corridor might have the developers 'twisted interests and Easter eggs.
Chen Mo had even reserved a part of the area as a future Esports Arena. Perhaps in the near future, competitive games like League of Legends and PlayerUnknown's Battleground would be opened in Thunderbolt Entertainment's headquarters, allowing players to watch the games.
The previous experience Store didn't have this new content, so the players in Imperial City were excited and looking forward to it.
They couldn't wait to see the completion of the new experience Store next year!
……
While the players in the imperial capital were filled with anticipation, the players in other cities also received a piece of news that made them cheer.
Which is, Thunderbolt entertainment will be building experience Stores in 20 first-tier cities in China. When the time comes, players from Shanghai, Sichuan, Chongqing, and Suzhou-Hangzhou will be able to experience Thunderbolt Entertainment's new games in the experience Stores.
Of course, he couldn't do it in more cities. After all, Experience Stores were only for publicity. Their profitability was basically negligible, and they couldn't cover all the towns and counties in the country.
However, the players were also very excited about Thunderbolt entertainment opening Experience Stores in these first-tier cities. In the future, they wouldn't have to take the high-speed rail all the way to Imperial to experience games.
Thunderbolt Entertainment's employees were in charge of the experience Stores in every city, and they were also dedicated to providing the best trial experience for players. These Experience Stores would be ready for use by next year, and Thunderbolt Entertainment's influence would expand to the entire country.
……
Other than the new headquarters, more Experience Stores, and the annual Gaming Awards, Chen Mo was also thinking about other things.
Hosting a game design competition as Thunderbolt Entertainment's official platform.
Actually, there were many video game design competitions in China. For example, Chen Mo's first experience Store was won by a video game design competition.
However, these game design competitions were often not systematic. They were of different sizes and were scattered all over the country, so there was no unified selection mechanism.
The main reason was that there wasn't a powerful game company to push for this.
Emperor dynasty entertainment was more concerned about their own profits. If they were lacking talents, they could just poach them from other companies or hire some independent video game designers with high salaries.
ZEN Entertainment was doing better, but it wasn't much better. Although they did organize some game design competitions, they were mainly for creating hype and raising the company's reputation. They didn't have a far-reaching impact.
Many of the more reliable design competitions were actually sponsored by the game Committee. For example, the one that Chen Mo had participated in before had some ties to the game Committee.
Actually, it made sense when he thought about it. This was a thankless task, so it was no wonder that no game developers were willing to take the lead.
Looking at the entire gaming industry, be it in his previous life or the parallel world, be it domestic or foreign, there was no clear rule that could be followed. It was also not like many other high-tech industries that required professional knowledge and experience.
For example, the producer of "Dark Souls," Hidetaka Miyazaki, was only a low-level Executive Planner and programmer at the beginning. Later, he climbed step by step to the position of President with his own talent and hard work.
In the game industry, there were many such examples. Many super-class producers might start out as an ordinary programmer, a tester, or just an enthusiastic player. On the contrary, many designers who had a professional background worked as screws in big companies and slowly disappeared into the crowd.
At the end of the day, it was because the game design itself did not have clear rules, nor did it have a guarantee of 'certain success'. With the same amount of resources and investment, it was possible to produce a pile of garbage and lose all the money, but it could also sweep the world and earn a lot of money.
Under such circumstances, it was possible to use the competition to select promising designers. However, it was impossible to predict the future achievements of these people.
There might be some people who stood out in the design competition, but their talents would soon run out and they would be lost to the crowd.
It was also possible that some people had suffered a crushing defeat in the design competition, but later on, they had released many shocking works.
For companies like Emperor dynasty entertainment and ZEN Entertainment, these competitions would at most attract some newbies with a little bit of potential, but in reality, they could only make a few passable games. They were still thousands of miles away from making a profit for the company. If he wanted to find a designer who could really produce good works and bring value to the company, he had to find one in the industry.
If he wanted to unearth designs in the industry, he could just look at his resume. Holding a design competition was unnecessary.
As such, the past competitions were only led by the game Committee to encourage new players to enter the game design industry. After that, they were left to the designers to decide whether they could succeed or not.
Chen Mo, for example, did receive the right to use the experience store after winning the design competition, but there was a certain amount of quota every year. If Chen Mo's next games all failed, the experience store would be taken back and he would have to find another way out. The game Committee would not interfere.
The design competition that Chen Mo wanted to hold was completely different from the previous ones.
At the moment, Chen Mo was the only one in China who had the right to host a design competition of this scale and level.
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