Almighty Video Game Designer
781 A year to witness history
However, Chen Mo didn't have any plans to develop World of Warcraft on a large scale.
One of the more important reasons was that it was still quite difficult to maintain this level of art for the entire world and make it seamless.
In mysterious seas, all the functions of the VR gaming pod were utilized to create a small level. There was a special way to hide the loading bar between the levels, which ensured consistent high quality graphics.
Although the entire Stormwind City looked big, it was still far from the size of the entire world of Warcraft.
If they developed World of Warcraft now, they would need a lot of R & D personnel and invest a lot of time and money. On the other hand, they would have to make a certain sacrifice for the quality of the game, and it would be difficult to maintain the current level of Stormwind City.
If they had to maintain this standard, the players would probably be tortured to death by the ever-present loading bars.
Thus, Chen Zhao decided to do it bit by bit.
His next goal was to become Orgrimmar, and then the next goal was to make Ironforge ...
He arranged a team to do the scenes in World of Warcraft in batches so that the development time would be longer.
This was equivalent to making the art resources needed in advance, and when the technology was improved in the future, the small pieces of the map could be directly put together, which could save a lot of work.
During this process, it was also a process for the players to accumulate popularity and learn.
Strictly speaking, what Chen Mo was making wasn't a game, it was more of a sightseeing setting. However, once the time was right, these scenes could be connected to form a complete world.
Of course, this step could not be completed this year.
It was already the middle of November, and the end of the year was close.
As a special 11/11 holiday event, Stormwind City could already put a perfect end to this year's development plan. In this way, the harvest this year was not small.
PlayerUnknown's Battlegrounds, mysterious seas, doomsday of the United United States, and seaside mansion had all made quite an impact on the world. It could be said that Thunderbolt Entertainment's overseas influence had skyrocketed this year.
Of course, due to the various events on the 11/11, the loss was unprecedented.
From this time on, foreign video game reviewers and authoritative video game websites would be holding their annual Video Game Awards as well. Video game designers were basically packing up this year's earnings to prepare for the next year.
After the 11/11 holiday, the players focused on the games that they had failed to win, and also paid attention to the annual reviews of the major gaming media.
Even some Chinese players who didn't pay attention to it before were discussing it this year.
The reason was simple, they were all hoping that Chen Mo would be able to sweep the foreign video game reviewers away and bring glory to the Chinese video game designers!
In the past, the local game companies were doing well, but they had little influence in other countries.
Big companies like Emperor dynasty entertainment and ZEN Entertainment made games that suited the taste of Chinese players, and their annual revenue was also quite impressive. However, if their games were to be selected internationally, they wouldn't be very well received.
Production standards and players 'tastes were two factors. In addition, there was also the accumulation of knowledge.
As a result, the domestic gaming industry was basically in a semi-closed state for a long time, becoming a relatively closed market environment.
Domestic game manufacturers produced and sold their own games, and their main goal was to satisfy the taste of domestic players. Even if it was released overseas, most of it would be in Hong Kong, Macau, Taiwan, and Southeast Asia. Some of the companies that could achieve good results in Europe and the United States were mostly in the mobile game industry.
In the field of VR games, Chinese players could only buy works from big Western companies, and it was difficult for Chinese VR games to enter the Western market.
However, since last year, Chen Zhao had gradually broken this.
In the past, the success of League of Legends and Minecraft could be said to be a victory for genre games. For example, League of Legends, as a PC game, wasn't in the same direction as the mainstream big manufacturers, and lacked the least bit of persuasiveness at the top of the game industry.
However, after Chen Mo started releasing large scale VR games, he finally started to challenge the top of the industry.
In particular, Dark Souls had won the game of the year title under the watchful eyes of many Western games, which gave the domestic game industry a boost and gave many domestic players hope.
And this year, Chen Mo's results were going to be even better.
Many players were looking forward to the year Chen Mo ascended to godhood.
It didn't matter if he wasn 't, Chen Mo was still young and had a lot of room for growth. He had already made a work on the level of' end of the United States ', so it was only a matter of time before he became a God.
If that was the case, then Chen Mo could challenge even higher fields, but his opponent wouldn't be other manufacturers, but himself.
No matter what, most of the players felt that it was an honor to witness Chen Mo's genius rise.
Before Chen Mo's appearance, many players thought that it would take twenty, fifty or even more years for a Chinese designer to conquer the world. However, Chen Mo's appearance had shortened this process to ten years.
It was so fast that many players were still in a daze.
A few years ago, everyone was still playing and discussing the latest works of big European and American manufacturers. But now, everyone was discussing:
Chen Mo released a new game!
Chen Mo's new game had clashed with European and American developers again!
Chen Mo won again!
I f * cking bought it!
Chen Mo lost money again, this time!
It was the same for the foreign players. When Warcraft and Minecraft made their mark overseas, and League of Legends swept the PC market, many foreign players thought that the company wouldn't be able to handle the big VR games. But now, all of them had to admit that Thunderbolt entertainment was on the rise.
This year, Thunderbolt entertainment released three main games.
PlayerUnknown's Battleground was about to become the most popular VR game with the most players in the world.
Mysterious sea had redefined the graphics quality of top-tier VR games.
"End of the United States" was the game review media that swept the world. It received countless full marks reviews and became an indisputable divine work.
Many players were very clear about this.
This year would be the year to witness history.
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