Almighty Video Game Designer
767 The only focus
Chen Mo 's' promotion 'made many players want to chop him into pieces, but in the end, the players had no choice but to swallow their anger.
It couldn't be helped,"doomsday of the United States" was a perfect score masterpiece. He could only obediently pay for it ...
Moreover, the theme was a limited edition. In other words, this theme would no longer be those cheap 10-Yuan street products. If you didn't buy the game, you wouldn't be able to get this theme. It was quite worth it when you thought about it this way ...
On the eve of the release of "doomsday of the United States," the mainstream media reviews of "doomsday survival" were out. The average rating was around 8.3 to 8.7, and it did not reach 9.
One of the important reasons was that the reviewers of the game media had just played "end of the United States" and their aesthetic standards for zombie-themed games had significantly improved.
Obviously, compared to "doomsday","doomsday survival" didn't seem to shine as brightly as before United States
For example, the character setting. Although a retired soldier could make the battle more exciting for the players, it would lack the sense of immersion that ordinary people had.
Although the chainsaw and Gatling guns used to deal with zombies made the players feel good, it was in conflict with the extremely scarce resources in the apocalypse.
The wide variety of mutated zombies made the game lean towards science fiction. On the other hand, although there were few types of zombies in "end of the United States," it was creative and had a little scientific basis.
The seemingly rich additional play style didn't extend the game time by much. Instead, it slowed down and interrupted the plot rhythm of the game, making the whole story seem to drag on, and the players 'emotions were interrupted.
The politically correct composition of the members seemed a little too rigid, which was similar to that of many TV shows or movies.
The sudden death of the supporting character didn't make people feel the cruelty of the apocalypse. Instead, it felt like the plot was deliberately arranged.
……
Of course, these features were originally the advantages of survival in the United States, but when compared with doomsday, these design flaws were all obvious.
The most obvious difference was that "doomsday of the United States" was not an ending in line with "politically correct" or "universal values."
According to the "spirit of sacrifice" praised by humans, Ellie's sacrifice to save the entire human race was the better choice for the entire human race.
If the end of 'doomsday of the United States' was Allie dying in order to save all of humanity, then the game would be a poisonous plant.
But on the contrary,"doomsday of the United States" did not give such a touching ending. Instead, it chose to follow the most basic and true feelings of human beings.
In a sense, Joel was selfish.
If it was just the idea of "giving up the world for a little girl," many people might raise doubts. After all, this was not in line with traditional universal values.
However, the great thing about "end of the United States" was that, through 10 hours of game time, every player agreed with qiaoer's choice and believed that they would make the same choice if they were qiaoer.
"To hell with all of humanity. I only want Allie to live."
And this was why "doomsday of the United States" could be called a "divine work."
This was also a reflection of the traditional 'spirit of dedication' and 'human nature'. It allowed every player to not only obtain sensory pleasure while playing the game, but also obtain a spiritual baptism and sublimation, and have some thoughts.
If this was used to measure the content of survival in doomsday, it would appear to be very empty.
Simply describing the viciousness and human nature of the apocalypse would not highlight the truth. The more realistic situation was that human nature was complicated. Everyone had many sides and had their own principles.
Just like the giraffe scene in "doomsday of the United States," it was popular because it highlighted the warmth of the apocalypse.
A completely dark and gray apocalypse was not a real apocalypse. Pure killing and disasters would make people tired of it. No matter when and where, the light of human nature would always shine.
……
……
On October 15th,"doomsday of the United States" was officially released.
On the same day, the three downloadable content from mysterious seas and survival in apocalypse were released as well.
Before this,'end of the United States' was the least promising of the three games, but now, it had become the most popular game of the day.
Many players both domestically and abroad couldn't wait for Chen Mo to take their money away, because there wasn't much information about 'end of the United States' to date. The only thing they were sure of was that the game was a godly game with no shortcomings.
After the official release, the internet quickly exploded with discussions about 'doomsday of the United States', and the popularity was overwhelming!
In the beginning, the players didn't feel that the game was fun.
His first impression was that this was "mysterious Sea area" with the theme of doomsday. The quality of the picture was the same as "mysterious Sea area", which was also a linear game and could not be climbed over walls.
However, as the game progressed, players found that their emotions had been firmly grasped by the game.
Many players felt that the game was very depressing, especially in the middle and late stages of the story. It seemed that they would be suffocated at any time, but the more intense the story became, the more the players were pushed forward and could not stop for a moment.
And at the end, all the suppressed emotions were released, and the game came to an abrupt end while the players were confused and reflecting.
Everyone felt like they had experienced a whole new life. Qiaoer, Allie, and every other side character in the game seemed to be real people, appearing in front of the players.
Many players were sighing after clearing the game. It was indeed a godly piece of work!
Many players sighed after playing the game. They had thought that the media was overpraising the game by giving it full marks, but after playing it, they felt that it was not overpraising it at all. This game was worth full marks!
There were also many people who argued about the final outcome. Some people thought that qiaoer was too selfish, but more people believed that this was the choice qiaoer should have made.
The story wasn't a tragedy, because Allie didn't die. Joel and Allie both returned to the town and lived in peace.
Moreover, the work was full of praise for human nature and a vision for a better future.
The players who had bought "doomsday of the United States" all proudly posted screenshots of the "doomsday of the United States" theme of their gaming pods on the internet.
"Thank you, Chen Mo, for letting me experience such a touching story!"
"This is an unprecedented gaming experience. 'Doomsday of the United States' is the game that I have the least regrets buying!"
"Wallet-kun, stop crying. It died a worthy death!"
"I think this year's game of the year has no suspense."
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