Almighty Video Game Designer
760 The special features of a normal theme
In the sorrowful sound of the guitar, Zhao Lei's vision turned pitch black. The black and white ink-like screen unfolded one by one, introducing the name list of the game's developers and cast members.
The sound of the news report was also telling the players what the world would look like after the outbreak of the plague.
The outbreak of diseases, thousands of corpses piled up on the streets, vaccines failed, the city was listed as a martial law zone, residents rebelled, food rations were insufficient, Firefly organization launched a riot ...
20 years later, summer.
Qiaoer woke up from his nightmare.
The story had just begun.
Zhao Lei had not yet recovered from the earlier opening.
"What do you mean? An opening kill? She's just a little girl, and she died the moment she came up?"
Zhao Lei had thought that this little girl would be a key character in the game and should be protected until she escaped. Why did the plot suddenly stop here?
As qiaoer hugged his daughter and cried, Zhao Lei felt his heart clench. He thought of the watch and birthday card that the little girl had given to his father. Such a cute little girl had died at the hands of the soldiers. One could only imagine how painful qiaoer must have been.
How did he spend the past 20 years?
Zhao Lei found it hard to imagine how qiaoer had managed to survive the pain of losing his daughter, the suffering of twenty years, and the terrifying apocalypse.
After a few formalities, the game began.
The United States flag was still hanging upstairs, but it also looked a little dilapidated. There were soldiers patrolling on the roof, and garbage was piled up below.
It could be seen that the development of civilization had completely stagnated for the past twenty years, and there had even been a serious regression. Next to a mountain of garbage, two people were discussing "being chosen to work."
On the main street, the broadcast reminded the citizens to bring the latest ID card with them.
The ration line was not opened, and the food stock should be running low again. However, there were still people lining up in front of the distribution line, perhaps they were already famished.
At the blockade line ahead, a few refugees were kneeling on the ground, and the soldiers were checking if they were infected. The fourth refugee was detected to be infected and died from the injection. The fifth refugee tried to run but was shot dead.
Zhao Lei went up curiously but was pushed away roughly by the soldier. Curious, he moved closer again, but this time, the soldier pushed him to the ground and shot him in the head.
"Is this game really that realistic?"
……
……
It wasn't just Zhao Lei, many players and streamers were playing the game in Chen Mo's Experience Store.
Professional game reviewers from well-known media outlets, both domestic and foreign, were also trying out 'end of the United States.'
This opening took everyone by surprise. After seeing the words " 20 years later," they were even more surprised.
Obviously, the main content of the story would happen 20 years later. In the 20 years after the outbreak of the plague, the rules of the whole world had changed dramatically. The zombie virus wasn't under control. Instead, it was still spreading. The big cities were under high martial law, and people were struggling to survive. Qiaoer, on the other hand, became a smuggler, shuttling between the city and the outside. He relied on the gray area transactions to earn the hard currency of the apocalypse,"
Clearly, Chen Zhao wanted to create a highly realistic post-apocalyptic world. It was an era where civilization had already collapsed, not an era where diseases had just broken out and the world was transforming from a civilized society to an apocalyptic world.
The setting of this story was completely different from the usual zombie theme.
Many people could imagine how chaotic it would be when the zombie virus first broke out, but it was hard to imagine what the world would be like 20 years after the outbreak. Obviously, Chen Zhao wanted a completely different background story.
But back to the previous question, what was the meaning of this opening?
It wasn't just a tutorial on movement and operation, nor was it an introduction to the background story of the game. Clearly, Chen Zhao had spent a lot of time and effort on Joel's daughter, including her hobbies, her gifts and birthday cards, her kindness, her deep relationship with Joel, and the little girl's death.
Clearly, there was a deeper meaning behind all this.
The opening scene wasn't any exaggerated, nor was it as thrilling as a blockbuster, but it unexpectedly gave people a sense of realism. This sense of realism seeped into every detail of the environment, into the small objects, into the conversations between the characters, and everyone could feel the sincerity in Chen Mo's story.
……
……
As the game progressed, Zhao Lei began to come into contact with more content.
The first was the game's supply system.
His first impression of the game was that it was surprisingly stingy ...
In the Secret Hideout, Joel got his equipment-a backpack, a gas mask, and a pistol. Moreover, there were only four 9mm bullets in the pistol.
Obviously, be it PlayerUnknown's Battleground or mysterious seas, the players had never encountered such a stingy game. With most people's marksmanship, what could four bullets do ...
In the process of leaving the city, the players began to come into contact with more ways of the game, such as finding a way out.
In fact, this was also a kind of puzzle. In a collapsed ruin, one might have to find a ladder in the grass or a wooden board to continue moving forward. Unlike Drake, qiaoer did not know how to climb walls, so many high places could only be reached by looking for special props in the scene.
Of course, at this time, the role of a partner would be revealed. Qiaoer and Tessa could climb up high together and cross some obstacles that could not be passed by a single person.
The players could also collect some resources in the scenario. It felt a little like collecting batteries in outlast, but the elements were more abundant. Some resources could be used to make medicine packages, bombs, and so on, while the parts could be used to strengthen firearms on the workbench.
In addition, as the game gradually progressed, a lot of previously unclear content was revealed through some details.
For example, the zombie virus in "doomsday of the United States" was actually a plant virus, a type of spore. These spores could be transmitted through the air, and infected people would carry these spores.
This kind of worm fungus was equivalent to parasitizing a human body. They were different from the traditional zombie virus in that, with the passage of time, the activity of the zombies would become less and less. However, the infected of this worm fungus virus would become stronger and stronger, even evolving into a tracker who had completely lost their vision but was particularly fast in movement, which posed a more fatal threat to humans.
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