Almighty Video Game Designer
753 Coincidentally, I want to do a zombie theme
After Qian Kun said that, everyone realized that they had heard this introduction before ...
Thinking about it carefully, wasn't this the same rhetoric that Josh Wilson had used in his new game?
Doomsday theme, zombie theme, paying attention to the depth of the plot, exploring human nature?
All the points are coming together!
Qian Kun coughed dryly,"manager, are you ready to go against the GA? we'll do whatever theme they come up with?" It was an adventure before and now it's a zombie?"
Chen Mo shook his head,"hey, don't talk nonsense. You'll have to take responsibility if the video game media spread it." How can this be a conflict with an GA, this is clearly our development ideas 'coincidentally' coming together. It can't be that Josh Wilson wants to make a zombie theme and we can't do it, right?"
Su Jinyu's lips twitched."Manager, I think you're just being petty. Josh Wilson said bad things about you, so you're trying to get back at him."
Chen Mo chuckled,"you talk too much." Alright, let's look at the design concept. "
The design concept of "doomsday of the United States" was not complicated, because many of its playstyles and combat systems were similar to that of "mysterious Sea area". They were all shooting, stealth, assassination, and so on. Moreover, in "doomsday of the United States", there was no more frequent wall-climbing, but more decryption through the scene, interaction with one's companions, and reaching the destination.
In terms of setting settings,"end of the United States" and "mysterious sea" could be said to be of the same line of succession. They could also achieve a full immersive experience without loading, leaving a deep impression on the players.
Of course, from a playstyle point of view,"doomsday of the United States" didn't have any particularly shocking playstyles. Its greatest charm was in its story.
This was a story that would make everyone cheer after experiencing it. Not only was the script well-written, but the game's control of the atmosphere and rhythm had reached a peak, making the entire game a perfect piece of art.
Of course, it was difficult to explain the plot in a few words, and Chen Mo couldn't let everyone experience the greatness of 'end of the United States' with just a few hundred words. However, once the game was released and everyone tried it out, they would naturally understand how fun it was.
……
In Chen Mo's previous life,"end of the United States" was regarded as an eternal classic in the art of gaming.
Many new players who had just started playing Photoshop would always ask them what game they should buy, and many would answer that the first game would definitely be "end of the United States."
Of course, this statement was somewhat exaggerated, but there was no doubt that if there were any games that one must play after getting ps4,"end of the United States" would definitely be one of them.
In the era of PS4, the revised version of "doomsday of United States" received almost full marks from more than 30 media outlets, including IGN. In March 2016, the public statistics showed that it had reached 10 million sales.
The United Kingdom EMPIRE's Empire Magazine ranked "the greatest game in history" and ranked "doomsday of the United States" at the top.
"Doomsday of the United States" was a classic game that was recognized by the traditional way of making games (the traditional linear level). It redefined the upper limit of the quality of a game.
Just from the theme and playstyle of "doomsday of the United States" itself, there wasn't much that was eye-catching.
The zombie theme was already overused, the traditional linear level design, and the beautiful images were one of the publicity methods.
On the surface, it didn't have a "distinctive" style like some other games. For example, when players played mysterious Sea area, Assassin's Creed, and God of War, they could clearly tell the difference between their playstyles and other games.
The biggest feature of "doomsday of the United States" was that it had almost no big scenes of "exploding trains, jumping planes, and collapsing wherever it went. After all," mysterious sea "was also made by naughty dogs ...
This was a type of restraint. They could obviously do those big scenes that could stimulate the players 'hormones, but they just didn't do it. They purely relied on the game's level design and plot to move the players.
Its greatest charm was its complete interactive nature, as well as the inherent sense of uneasiness and unknown that the game gave.
Moreover, the main character of 'doomsday of the United States' was an ordinary person.
The main characters of other games might be adventurers, assassins, heroes, saviors, hackers ... Or have some amazing bloodline, or have a cursed destiny. However, the protagonist of "doomsday of the United States" was an ordinary person, which allowed the players to get a deeper sense of immersion and experience the story better.
In the end, the controversial ending of 'doomsday of the United States' was also the key to the improvement of the game's thinking.
A game that could move, doubt, and reflect on, could be considered a good game.
……
After finishing the design concept, Chen Mo went to the VR experience area on the third floor.
"How is it, Sir system still hasn't come out?" Chen Zhao asked.
"No, he's still playing seaside mansion." The receptionist shook her head.
Chen Mo also found it a little novel. This old man was really trendy!
At present, the main way to play seaside mansion was actually "Nuannuan's changing clothes," but for someone of uncle Zhang's age, how could he like to play a changing game?
Only young female players would like this kind of content.
Could it be that he had a special preference for such games?
Even Chen Zhao himself felt that this idea was a little ridiculous.
Chen Mo was curious as to why Uncle Zhang wanted to play this game. After all, there were so many games in the game pod, and it was good to go to the farm and grow vegetables, so why did he have to play seaside mansion?
After waiting for nearly half an hour, Sir system finally came out of the game cabin.
"Yo, Xiao Chen, you've been waiting outside all this time?" Uncle Zhang was surprised to see Chen Zhao as soon as he came out.
"Of course not," Chen Mo laughed."I just finished a meeting, so I came down to take a look." How's your game?"
As Chen Zhao spoke, he led uncle Zhang downstairs.
Uncle Zhang nodded."It's good. I've been alone at home for a long time. It's much better to chat with the little girl in the game."
"Huh?" Chen Mo was stunned."Sir, you live alone?"
Uncle Zhang nodded."Yes. My wife passed away last year due to illness. My daughter is working in another city. She only comes back once every two or three months." My daughter told me that there's a game where you'll have a young lady to chat with once you enter it. She even helped me apply for an account. This little girl is quite cute and can really talk to me. It seems that technology is advancing very quickly. I can't keep up with the thinking of you young people. "
"If you're feeling lonely, you can come to the experience store and chat with the other players," Chen Mo said.
Uncle Zhang quickly shook his head."Sigh, you young people all have your own things to do. I'm an old man, so I won't trouble you. It's good to just chat with that little girl in the game. Her age reminds me of my daughter when she was young."
Chen Mo walked the old man to the door."It's fine, old man. You can come here often. I'll take you to play other games."
Uncle Zhang nodded."Sure! Thank you so much for today, little Chen."
"It's fine," Chen Mo laughed,"you can come often, Sir. You can try out the new game when it's released."
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