Almighty Video Game Designer
750 Z project
For an GA, the lost treasure was a very painful failure.
He had bought this popular ip and it was quite expensive.
The game's production was at the triple A level, and the investment in VR games was huge.
They had also spent a lot of money on advertising the lost treasure.
But in the end, all the lost treasure's advertisements and the popular ip seemed to have been dedicated to mysterious waters.
Chen Mo killed off all the adventurer-type players without shedding a drop of blood, while the GA didn't even get to drink a single drop of soup.
Especially the designer of the lost treasure, he was extremely depressed.
The lost treasure could have been a game that could have helped him rise to the top in a single bound. After all, there had never been such a creative adventure game before. However, with the appearance of mysterious sea, he was completely awoken from his sweet dream.
For an GA, the ip was definitely not a problem. If the game wasn't good, it was definitely the designer's problem.
They were completely outdone by mysterious Sea region in terms of playstyle, what else could they say?
……
Many players discovered that on the official site of GA, the lost treasure, which had originally occupied an important position, had been "downgraded" to a relatively insignificant position, and on the most eye-catching recommendation spot on the home page, a brand new game had been replaced. It didn't have a specific name for the time being, but was simply called "Project Z."
The lost treasure's failure was a foregone conclusion, and the GA had no need to waste any more publicity funds on it.
Moreover, the GA really needed to quickly release a new game to divert the attention of the players towards the lost treasure. Always being ridiculed for "the lost treasure," the upper echelons of the GA would also feel very unhappy.
This time, the new game that was forced to be released was also being forced into a corner. Many players were still ridiculing that this method of diverting attention was too clumsy.
However, after looking at the designer of this "Project Z" and the related information, many players realized: "GA is serious! Are you preparing for a comeback?"
Although the game didn't have a specific name, its designer was very famous, Josh Wilson.
This was one of the old designers of GA, who had developed the "Western God's work" that was highly respected by domestic players, and was especially good at depicting the game scene and the inner heart of the game characters.
Perhaps in terms of playstyle, Josh Wilson didn't have any special ideas, but his strengths were in the game's atmosphere, plot, and character portrayal. In terms of "story", he could be considered a famous designer in the world.
After hearing that Josh Wilson was personally handling the new project, the players no longer teased him for 'diverting attention'. This was because everyone knew that any game he created could be considered a classic in terms of story.
This was one of the few conscientious designers in GA.
After that, the attention of the players and the video game media shifted away from the lost treasure. Everyone started to wonder what this so-called Project Z was.
The players were all paying attention, and the GA was also very happy, this was the effect they wanted!
It was time to forget the unhappy past and start a new journey!
Tgnn had also specially arranged an interview in hopes of getting some inside information about the new game from Josh Wilson.
Soon, the interview video was released. Josh Wilson spoke to the tgnn reporters with confidence. It was clear that he was very optimistic about the future of this project.
"I can't reveal too much about the game, but I can tell you that the reason why the game is called Project Z is because the keyword is zombie, zombie."
"Of course, I know that the players are tired of the traditional zombie theme, and the survival game is slightly outdated. However, the project we're going to develop this time will be more focused on the plot. "
"The reason why we chose the zombie theme is that it can highlight human nature in such an apocalyptic environment. We hope to create an unprecedented world of despair, so that it can highlight the difficulty of the players 'survival."
In the interview, the reporter also asked about his views on the mysterious sea and the lost treasure, as well as his vision for the game of the year.
Josh Wilson seemed to be a little disapproving.""I think the lost treasure is a good game, but the current players might not be able to fully understand its beauty."
"Of course, I'm not saying this to make excuses for the lost treasure's failure. What I want to emphasize is that it's hard to clearly define success and failure in the gaming industry. Many good games don't sell well."
"As for 'mysterious sea,' I have to admit that it has some redeeming qualities, but I don't think there's anything particularly impressive about the plot."
"I'm not saying that the plot is bad. In fact, it's a very exciting popcorn plot, but ... Well, it lacks that little bit of depth."
"As for game of the year ... We all know that the judges prefer games that are innovative in terms of gameplay and have a deep meaning in the plot and world view. Just like last year's Dark Souls, I also liked its obscure plot very much, but in mysterious seas, I felt that it was a pity that Silent didn't continue his previous style. "
"So far, it's still unclear who this year's game of the year will go to, but I think this honor should go to a more profound work."
The interview was quickly reposted on video websites in China and caused a heated discussion among the players.
On one hand, many players who were looking forward to Project Z were looking forward to the new game. Although the zombie theme wasn't particularly novel, it was still worth looking forward to a zombie game personally created by Josh Wilson.
On the other hand, this video had also attracted the ridicule of many domestic players.
He could smell the sourness even through the screen!
Of course, as a designer under the GA, it was normal for George to speak up for the lost treasure. After all, this project had suffered such a big loss, and the GA was probably quite depressed. However, it was not very appropriate to use the spring and autumn style to disparage mysterious sea.
However, there were also many players who felt that there was no need to delve into this matter, because even though what George said was a little inappropriate, there was a certain degree of rationality.
The story of mysterious seas wasn't that classic.
As an adventure theme, the plot of "mysterious sea" was very good. There were Brotherhood, gay friendship, and love, and Nathan was shaped into a character of flesh and blood.
However, no matter how good it was, it was still in the category of "popcorn". There was nothing that was particularly profound or made people exclaim in admiration.
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