Almighty Video Game Designer
730 The players are waiting anxiously
Bargas found the cross in a fight with a prisoner.
Killing Bargas in a dog-eat-dog fight.
Jailbreak.
Sam had already left, but he jumped down to help Nathan kill the jailer.
Sam was shot and died in prison.
Nathan and Reif successfully escaped.
……
The series of exciting scenes made Lin Xue completely focused. She didn't even have time to look at the bullet screen or chat with her fans.
"Ah? Brother was shot? You guys were fine after being shot so many times, and now you're shot? Your mother!"
"Can I go and save my brother?"
Lin Xue was still immersed in the sad plot as she ran.
After jumping down from the cliff into the sea, Lin Xue's vision turned black and she could only hear the sound of water.
Then, the soothing background music played.
One by one, the characters and props appeared in the form of dynamic pencil drawings, introducing the game developers and staff. These were all concept art sketches that Chen Mo had given him, and they were specially made into animations to make them look cool.
"So ... The game has only just begun? This is the opening animation?"
Lin Xue was shocked because she had been playing for almost an hour and a half. If it was in a movie, this time would be enough to enter the climax.
Moreover, even though she had played for an entire hour and a half, Lin Xue didn't feel tired or tired at all. This long opening foreshadowing made her full of anticipation for the following plot and content.
Thinking about it carefully, the game seemed to have the effect of reducing the player's fatigue by switching between different colors.
The sea battle, the orphanage, the prison, and the climb were all in different colors, and the plot was very organized. After a tense and exciting stage, it was a relatively relaxed climb. After the most intense Prison Break, the players 'emotions reached their peak with a leap from the edge of the cliff, and the whole opening ended perfectly.
Lin Xue couldn't wait to see the next plot development.
……
While the players in the experience store were engrossed in the story of mysterious seas, the players who had tried out the game on the internet were on the verge of rebelling.
#Chen Mo's broken chapter dog #became a hot topic on all the forums, Tieba, and gaming websites.
"Damn it, I was having fun and it was gone with a crack! There's nothing else below!"
"Oh my God, the plot is at a critical moment. I still want to see the Brotherhood!"
"After watching Lin Xue's livestream in the experience store, this should've seamlessly connected the scene of an adult Nathan in prison, but Chen Mo cut it off ... This isn't even half the opening ..."
"Ah? Not even half of the opening plot? This is too much! Chen Mo's really forcing the chapter to end!"
"Unscrupulous designer! Strongly condemned!"
"It's so uncomfortable! Is there a streamer streaming the later part of the story in the experience store? I want to see it!"
"Xue Lin is livestreaming. But! It's a completely different concept to play it on the screen and in the gaming pod. The difference is too great, it's not satisfying at all!"
"Yeah, I recommend not watching the livestream first. The quality and experience are worlds apart from the gaming pods, and there will be spoilers!"
"
The players were all anxious. Serente, you should release the game quickly. I can't take it anymore!
It would have been fine if they hadn't tried it out, but after trying it out, the players were all shocked by the extremely detailed graphics of mysterious sea. It was indeed better than any VR game on the market now, and even the latest works of big Western manufacturers were not easy to use!
Moreover, the players were basically immersed in the game the whole time. The surrounding environment, the light and shadow, the smooth and natural dialogue between the characters, the first-person sense of immersion, the almost negligible game UI ... All these factors made the players feel like they were watching a movie, or more precisely, they were even more intoxicating than a movie.
This was because when watching a movie, the player was a bystander the whole time, but in mysterious seas, the player "possessed" the main character and participated in the whole process from a first-person perspective.
In addition, the game didn't have a full first-person perspective. In some key scenes, the camera would switch just right. Just like in a movie, the character's personality, relationships, and characteristics would be vividly expressed through the right storyboard, light, and shadow, and lines.
The switching of scenes was smooth and natural, allowing the players to unconsciously switch between first-person and third-person.
Moreover, many of the viewers who had watched Xue Lin's live stream had the same question as Xue Lin: "Where's the loading bar?"
Many of them had only played the first half of the game. There were only two scenes, the ocean and the orphanage. They thought that the demo didn't have much content, so there wasn't a need for a loading screen. However, the players who had watched Lin Xue's livestream knew that there wasn't a loading screen at the beginning and the end!
All the scenes were completely seamless. The most impressive scene was from the orphanage to the prison, and the face change from young Nathan to an adult Nathan. There was no barrier between the two scenes.
In other games, the levels were often separated from each other. Whenever the players reached a new scene, they would choose to save and Continue the next time after the loading bar. However, mysterious sea was different. Many players who were trying out the game in the experience store were wondering why they still hadn't found the Save point after three hours.
The story of mysterious Sea area was so coherent that many people completely forgot the time when they started playing. The next scene would begin right after the previous one ended.
"Oh my God, what kind of black technology did Chen Mo use? there's no loading screen at all?"
"Isn't this the seamless connection between big maps used in many games?"
"It's different. What kind of graphics are those games with big maps seamlessly connected? And what's the picture quality of mysterious seas? Can you compare?"
"That's right, those who do seamlessly connect the maps more or less sacrifice the graphics, but mysterious sea is a level higher than all the other VR games on the market!"
Many of the video game designers who claimed that mysterious sea was the loading bar sea felt a little embarrassed.
This face slap was too ruthless!
According to these people's original speculations, in order to improve the quality of the game,"mysterious Sea area" must focus on the performance of the game cabin to deal with a small level, so the level resources must be loaded multiple times. The loading bar was a must, but it was just in a way that would make it easier for the players to accept it.
However, the game did not even have a loading bar!
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