Almighty Video Game Designer

724 The level of realism has increased by a level

In the video game industry, many video game designers were discussing how the so-called "CG-like real life scene" was achieved.

This was especially true for S-grade video game designers. They were very familiar with the current VR gaming pod's performance, so they knew what it meant to upgrade the current game's graphics to the next level.

There were already a few highly realistic Games on the market, especially those from Western companies, which basically excavated the full potential of VR gaming pods. Without the technology, how could Chen Mo improve the graphics of the current games to another level?

"It feels like a gimmick, right? Or did Chen Mo cut corners in other places?"

"What's so complicated about it? it's actually very simple, just focusing on the performance. If we split the game flow into many mini-levels and use the full function of the gaming pod to only show one small level each time, the art quality will definitely go up. "

"In other words ... Every time I enter a small level, it will be loaded? Why would it be called 'mysterious Sea area'? it'll be called 'channeling Sea area'..."

"Look, this is what you don't understand. This is a gimmick, this is the difference! If you were to do it the same way as before, would you be able to produce such an effect?"

A lot of designers could guess what Chen Mo was doing, he was just focusing on the performance to create small levels!

Obviously, in the current situation where the level of technology was limited, this was the only way to improve the quality of the graphics.

In parallel world, the game had shifted from a television screen to a gaming pod, and the details that needed to be displayed were also increased by several levels. Therefore, even though technology had improved, it was still quite difficult to build a large enough world in the VR world.

Moreover, the big manufacturers in Europe and the United States were more popular with open world games. Many players felt that the bigger the world and the richer the content, the more fun the game would be.

The traditional "one way to the end"(Dao book) game was becoming less and less popular due to the relatively monotonous gaming experience.

The players preferred to explore freely without restrictions, or at least let them feel like they were exploring freely.

The bigger the game world, the more VR gaming pods were used to run it. Therefore, even open games from big Western companies had the best graphics.

Many video game designers guessed that Chen Mo had completely deviated from the design concept of the open world. He cut off the player's gaming experience and raised the quality of the graphics to the highest level.

Many video game designers didn't think much of it. After all, the progress bar was disgusting to players, but to video game designers, it was something they had to do everything to avoid.

Chen Mo's actions could be considered as reversing the situation, but would he really be able to gain the players 'favor?

……

……

Chen Zhao was ... Looking in the mirror.

However, he wasn't looking at himself in a mirror in reality, but in the game.

At this moment, he was Nathan Drake. He was looking at the mirror in the bathroom, automatically putting on all kinds of poses according to the system settings.

The family scenario for Nathan Drake was complete, and there would be a rather important part of the story between him and Alina.

It was Nathan Drake's face in the mirror. It was very realistic. Chen Zhao had the illusion that he could even see the pores on his face.

Of course, those weren't real pores. They were just a high-end skin texture sticker to make the characters in the game look more like real people.

He really wanted to scratch his own hair, because those strands of hair really looked like real hair.

This included the sweater that Nathan was wearing, which even made people have the urge to pinch it.

In fact, in terms of art level, it wasn't too difficult to create this level of game graphics, but the performance consumption was terrifying when it was actually done in the game.

Of course, no matter how real it looked, one could still clearly tell that this was a game. After all, the players could not do anything as they wished and could only operate within the restrictions of the game's mechanics.

Chen Zhao walked to the sofa and lay down.

The surface of the sofa caved in slightly. After the Pangu attraction, the caved-in felt very real. Chen Zhao was very satisfied.

He went to the fridge and opened it. He took out a can of drink.

He wandered around the room while drinking his drink.

As he passed by a trash can, Nathan Drake threw the drink into it.

This action was automatically triggered by the system. There were many details like this in the game.

The character's habitual movements, walking, sitting, and lying postures were all exactly the same as Nathan Drake 's.

In the game, the player was "playing" Nathan, so all the habits and actions were based on Nathan.

Chen Mo hoped that these detailed actions would allow the players to better relate to Nathan Drake's life, observing everything around him from his perspective and habits, subtly creating a sense of immersion.

Sitting down in front of the TV, Chen Zhao controlled Nathan Drake to pick up the controller.

In the original game, Nathan used a PS1's controller and played a few games of ancient confounding Wolf, but in Chen Mo's version, he used Swtich.

This didn't feel right to Chen Mo, since Sony and Nintendo probably wouldn't merge even after the end of the world.

But for the players of this world, it was a knowing smile. After all, this was something Thunderbolt entertainment did.

He would just take it as an advertisement for swtich.

Chen Zhao stood up from the sofa and went to the attic.

There were some collectibles from the first three volumes of the mysterious seas series, all collected by Nathan Drake through his adventures.

If the players had played the prequel of mysterious seas, these collectibles could be considered sentimental elements that would make the old players smile.

Even though the players in parallel world had yet to play the first few games, it did not matter. They could just leave the game in suspense. When the first three downloadable content were released in the future, this would be one of the driving forces for players to continue buying and buying.

Chen Zhao casually picked up a skull and played with it.

In the game, players could use Nathan's hand to carefully observe many things, including souvenirs and some notes. They could also turn around at will and see the location of the souvenirs.

There was a very light touch in his hand, as if he was really holding something.

Chen Mo had arranged for professionals to adjust the touch to the touch. The touch would be different depending on the object the player was holding, giving the player a more realistic feeling.

Chen Mo walked around the room two more times to check the details, before exiting the gaming pod.

"How is it, manager?" Qian Kun asked with excitement.

Obviously, the level of the game he had made had amazed him.

Chen Mo nodded."Not bad. Continue. There are still many scenes that aren't complete enough. Let's hurry."

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