Almighty Video Game Designer

660 Future profitability?

After watching the video, the players all laughed.

"What the hell is this? isn't this the same routine as Wolf Soul? It seems like there are a few websites that were directly modified from Wolf soul's website!"

"Hahaha, I'm dying of laughter. This is obviously insinuating that the top-up members of Wolf Soul will give all kinds of props!"

"Extracting weapon fragments? Draw a 98K on landing? Hahaha, so black!"

Many players reacted when they saw this video. This was clearly a reference to Wolf Soul!

As the representative of traditional FPS games in China, Wolf Soul basically followed the traditional operation route of "buy out" and "in-game value-added services". In order to expand the player base, the prices of these games were often lower, but if they were lower, they would not be able to recover the cost. Therefore, they could only add various kinds of value-added services in the game.

For example, the first top-up would give props, the sale of guns, the sale of characters, the lucky draw to get shards, the privilege of buying members, and so on. These were basically the usual routines of this game.

Of course, the actual membership privileges in Wolf Soul were not that exaggerated, but they still existed.

Chen Mo's video obviously took advantage of Wolf soul's weakness and made a big deal of it.

Actually, this kind of in-game value-added service model also existed in fire assault, but it was not as obvious as in Wolf Soul. On the other hand, PlayerUnknown's Battlegrounds was clearly at an absolute advantage in this aspect. This was because PlayerUnknown's Battlegrounds was sold out in one go and was permanently free!

It could be said that Chen Zhao was now standing on the moral high ground and beating up a drowning dog ...

Didn't wolf Soul criticize PlayerUnknown's Battleground for its lack of modes? There was no use in retorting, he had to hack it back!

The biggest disadvantage of Wolf Soul and PlayerUnknown's Battleground was the in-game value-added services!

Hehe, there's a price to pay for using the video to point at someone else. Come on, let's hurt each other!

Many PlayerUnknown's Battlegrounds players reposted this Weibo post like crazy, and even@Wolf Soul: Modern battlefield's official Weibo was accompanied by all kinds of "funny" emojis.

Many Wolf Soul players were angry, but they had no way to refute it!

This was because Chen Mo's video was the same as the previous ones, without any specific names, and he was right on point. Wolf soul's in-app Service was a black mark that wasn't easy to clear ...

A lot of Wolf Soul players weren't convinced either. Did Chen Mo have the nerve to accuse others of selling value-added services in the game? Wasn't he the one selling the most value-added services?

Who was the one who developed the 'free game, expensive skins' routine?

Who's the one who's been giving skin discounts? he's almost the richest man in the world!

However, PlayerUnknown's Battlegrounds didn't have any flaws ... The price wasn't expensive, and Chen Mo emphasized that there weren't any value-added services in the game. It was just a box that was opened with game currency!

The public opinion on the internet was reversed in an instant. No matter what the players of Wolf Soul said, the players of PlayerUnknown's Battleground just smiled and replied with a "smiling" emoji and then replied,""Oh, Wolf Soul is selling membership? Did you get an AWM with a 30-day deadline recently? How's the exclusive privilege of a member?"

This had become a universal reply. Anyway, no matter what the players of Wolf Soul said, the players of PlayerUnknown's Battleground would use this reply to refute, making the players of Wolf Soul so angry that they almost suffocated to death!

……

The war of words between the three games continued throughout the game, and it was unknown where the players found the time to argue online every day ...

Wolf Soul: modern battlefields and raging inferno Assault 2 were also officially released after the beta testing, and all three games were very popular. After all, whether it was Emperor dynasty entertainment or ZEN Entertainment, they had never slacked in their publicity.

PlayerUnknown's Battlegrounds had received a very good response. Many players felt that the game was toxic. Even though they often died after landing on the ground at the beginning, they still enjoyed playing it again and again, even turning the game into a parachute simulator ...

On the other hand,"Wolf Soul: modern battlefields" was extremely popular. Whether it was the game media or the players 'reputation, there was a wave of good reviews. On all major video and live streaming sites,"Wolf Soul" and "PlayerUnknown's Battleground" were basically in a state of rivalry.

There was definitely hype involved in this. The popularity was high and there was a bubble, but at least on the surface, this was a game on the same level as PlayerUnknown's Battleground.

As for fire Assault 2, the players gave it a high rating, but compared to the previous two games, it was relatively unpopular. It only received a good response from players who preferred single-player games.

The video game designers were also trying to predict the future development of these three games.

Needless to say, fire Assault 2 was of good quality, had a good plot, and had a good reputation among the hardcore gamers. Its sales would not be bad, but it was unrealistic to say that it could beat the other two games.

Wolf Soul: modern battlefields was still mainly about slight innovation, and whether it could take over the entire market was not up to itself, but up to the extent of PlayerUnknown's Battleground.

After much discussion, the main focus was still on PlayerUnknown's Battleground's game mode. The key was whether this game mode could be like League of Legends, where one picture could be used for a lifetime?

"I think PUBG's popularity will drop. The mode is too monotonous, and the expansion isn't good! For example, you can add new game modes in Wolf Soul, but you can't do that in PUBG!"

"I think this game might end up failing because of its future profitability!"

"Why do you say that? The sales of the PUBG section are very good. Why are you worried about the profitability?"

"It's different. This game doesn't have any in-game value-added services. After the players spend the entry fee, they don't have to pay a single cent anymore. When the profit falls, will Chen Mo still have the energy and mood to maintain it?"

"Eh, that makes sense."

"That's right. After the profitability drops, the frequency of updates will definitely drop. By then, there won't be any new blood joining the game. It'll be a dead game sooner or later."

"You're right. League of Legends has been updating continuously because they can sell skins and earn a continuous income, but what's the point of winning PUBG? Chen Mo was standing on the moral high ground, but he ended up getting himself into trouble!"

"I think the people above are a bit dramatic. Are you worried that Chen Mo's game won't make money? I'm almost laughing out loud ..."

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