The cinematics ended.

After a short vision, the protagonist Alex descended from the sky and landed on the road next to Times Square.

The Army in Times Square noticed him immediately and turned their guns on him.

Alex, on the other hand, looked calm and even moved its shoulders.

The camera zoomed in, and zou Zhuo appeared in Alex's perspective as if he had been possessed.

At the same time, the current mission target appeared on the interface: Eliminate all military personnel!

Zou Zhuo was shocked,"we're starting?" I'm not ready yet!"

Unlike the opening scene of Dark Souls, the protagonist was faced with several armed soldiers at the beginning of the game. Before the players could react, these soldiers had already pulled the trigger and fired!

The screen's edge constantly reminded zou Zhuo of his available options, including sprint, jump, attack, and so on.

The soldiers 'guns fired, and zou Zhuo felt like his body was being hit by countless bullets. In VR mode, there would be a clear vibration every time the player was hit, which was used to remind the player where the hit was, and also to achieve a more realistic effect.

The vibration was very light, just like an itch. It was much lighter than the shock of being hit in most games. However, zou Zhuo was still nervous and jumped into the air.

In VR, the player's senses would become sharper. After all, it was a gunshot. Under the triple stimulation of sight, hearing, and touch, zou Zhuo's subconsciousness had already recognized it as a gunshot, so he couldn't help but feel nervous.

The destructive power of firearms against ordinary people was still deeply rooted in the minds of most players.

Zou Zhuo was shocked when he jumped.

"F * ck, he actually jumped so high?"

Zou Zhuo jumped at least four to five meters into the air. He had a bird's eye view of the soldiers and could see the crossfire covering the place where he had been standing.

Zou Zhuo glanced at the top left corner of his vision and was surprised to see that his health bar had only dropped a little!

The health bar had three colors. Red represented the current health points, and orange represented the damage received. Zou Zhuo hadn't unlocked his skills yet, so when he did, there would be a blue bar that represented extra health.

Zou Zhuo's health was only a little orange, not even one-tenth of his total health. That meant that he had only lost a little bit of health after being shot at so many times.

Zou Zhuo landed beside a soldier and threw a punch!

The punch landed directly on the soldier's chest, and the soldier was sent flying like a broken bag. The automatic rifle in his hand was also thrown to the side.

Zou Zhuo continued to attack. Alex's punching speed was very fast, and a set of combination punches was completed almost in an instant. The soldier's bones were broken and he fell to the ground.

Under the Pangu's physics system, this scene was very real. Zou Zhuo couldn't help but sigh,""F * ck, that's awesome!"

Punches, kicks, flying kicks ... Although Alex did not have many empty-handed fighting methods, they were all very practical, and its fighting posture was very smooth and handsome.

Zou Zhuo felt like he was an expert fighter, and the soldiers couldn't even fight back as he knocked them down!

Although it had been shot many times, Alex's blood volume was still relatively healthy, and it was not in any danger at all.

Moreover, players could change to third person mode at any time in the game.

The third person perspective was the perspective of many AAA games in Chen Mo's previous life. The camera was behind the main character's head, following the main character's movements. It could see the main character's field of view, his back, and his movements.

This perspective was very common on the PC side, and dark Souls also used this perspective on the Switch. There were many advantages to this perspective. It could expand the player's field of view, increase the sense of blending in with the scene, and also clearly see the movements of the character.

However, since the players 'vision in VR was the same as the human' s, the first-person perspective was the most immersive and mainstream perspective. In the first-person perspective, the player seemed to have "possessed" the game character, which was more advantageous than the third-person perspective.

However, slaughter prototype was a bit special. The main character Alex was very handsome in both clothing and movements, so Chen Mo provided players with the ability to switch perspectives at any time, allowing them to play the game from any angle they liked.

Most players would probably choose to experience the game in the first-person perspective, and watch the cool movements of the protagonist Alex in the third-person perspective when climbing walls or releasing special skills.

"Phew ... Let's continue forward!"

Zou Zhuo followed the system notification and started running!

The scenery around him started to blur, and zou Zhuo could even hear the sound of the wind.

"So ... So fast!"

Zou Zhuo was shocked, Alex's running speed was as fast as his jumping ability! This kind of running speed was comparable to car racing. In VR mode, it simply made people's legs weak.

In the beginning, zou Zhuo was afraid that Alex would hit the car, because the whole city was in a mess, with scrapped vehicles and building debris everywhere. But when Alex came in front of these obstacles, it automatically jumped to avoid them, and its movements were very elegant, like parkour.

Zou Zhuo tried to jump a few more times. It was still very high, and the jump didn't affect his running speed at all. The only difference was that the ground would crack when he landed.

"Cool!"

Zou Zhuo ran like a mad man, he felt like a tank that was charging forward. He wasn't just reckless, he was agile too, as if no one could stop him!

When they arrived at the next save point, it was another simple cutscene. Alex clenched its hands, and with a flash of rusty red smoke, its hands turned into sharp claws, shining with a cold light!

"F * ck, awesome! Wasn't this an ability from the CG? There's really one!"

Zou Zhuo jumped down from the building, his sharp claws slashing the soldiers in half, blood splattering and limbs flying!

Although Chen Mo had already adjusted the gory scene so that the blood would quickly disappear and the broken limbs wouldn't stay in the scene for too long, the moment the blade entered the body was still extremely impressive!

The killing this time was even more exhilarating than using his fists and legs. Zou Zhuo waved his sharp claws excitedly as he found the feeling of cutting grass in this game!

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