Almighty Video Game Designer
601 Death mode
In addition to the handheld game mode and story, the players were most concerned about the two new playstyles. One was the death mode, and the other was the random item mode.
When the prequel of Dark Souls was first released, most people were still in the first round of the plot, so they didn't have much time to experience the two new modes.
After many players had completed the first round of the prequel, they began to pursue higher-difficulty challenges.
At this moment, in a certain Dark Souls group chat, many people were making an appointment to fight the death mode of Dark Souls.
The organizer was a veteran of Dark Souls in the group, old Qin. The condition to participate was to pass eight rounds of Dark Souls and one round of the prequel.
This requirement was actually very strict, because the eight rounds of Dark Souls was basically the maximum difficulty. Those who could pass this difficulty were all big shots among big shots.
As for the first week of Dark Souls 'prequel, it was also a relatively difficult achievement. After all, it had not been long since it was released. To be able to understand the entire map and clear all kinds of disgusting levels in such a short time was enough to prove that these people were veteran players.
The reason why the requirements were so high was mainly because a few senior players in the group, including old Qin, had experienced the death mode in advance.
After trying it out, they came to the conclusion that the current mode was a death mode, and if they were not experienced players, they would only drag them down.
Chen Mo had explained in his Weibo post that dying bosses 'HP, attack power, and AI would all be increased, but he didn't say how exactly.
After going online, old Qin went to the game Dark Souls to experiment and found that he couldn't beat it at all!
On one hand, the boss had a lot of HP. Although it would be adjusted according to the number of players, the HP of a single player was two to three times higher than the HP of the Lord of Cinder. As for teams of five or ten, their HP would probably be even higher.
On the other hand, the boss's attack power, health points, toughness, and other characteristics had all been enhanced. Even the swaying motion of the attack had been changed.
In the past, he could tank the boss's skills with his shield, but now, if he tried to tank the boss's skills, he would be killed by the boss's two slashes after a hit recovery. It was also difficult to completely roll to avoid it because bosses could use more fancy combos. For example, the undead team boss could directly use a set of street dance after the sprint, which was truly a Mad Dog mode.
As a result, it became more difficult for players to grasp the timing of the boss's hit recovery. On the other hand, it was even more difficult to achieve the boss's execution effect.
In addition, the boss's AI had been fully enhanced. The previous bosses would take the initiative to attack, so the players could raise their shields and observe the boss's movements first, then carefully deal with the boss.
But now, the boss would even wait and see, slowly approach, and seize the player's weakness before making a decisive move. This gave old Qin the feeling that he was fighting in the arena. It was as if the other party was a living person who could judge the characteristics of his weapon and adopt a targeted battle strategy.
After some experiments, old Qin had basically determined the difficulty rules of the death mode. Although the boss's HP and attributes were relatively low when it was alone, it was the most difficult.
Obviously, the more people there were, the more chaotic the scene would be. The boss's attack targets would be more varied, and the players might make some operational mistakes due to communication and cooperation problems.
If they didn't have a certain level of tacit understanding, it would be easy for the boss to wipe out the team with one skill.
However, in team mode, each player had their own role, and they could even coordinate long-ranged and short-range attacks, so it would be easier to fight. Of course, the premise was that these ten people had to be very good at playing. As long as one of them dragged them down, it might ruin the good situation.
However, if it was a single player challenge in death mode, the scene would be very wide, and there would be no problems with coordination. Therefore, Chen Mo must have purposely increased the difficulty of this mode.
In other words, in a situation where everyone was good at playing and had good cooperation, the more people the better. If he could gather ten big bosses who were very good at playing, the probability of clearing death mode would be relatively higher.
Of course, the death mode was a death mode that lived up to its name. No matter how many people there were, it would be difficult to pass.
At the moment, most of the players who were exploring the death mode were still killing the bosses in Dark Souls. No one had tried the prequel of Dark Souls. Since most of the players in Dark Souls had already graduated with their equipment, they had a higher chance of passing the challenge.
There was no time limit for challenging the boss, but once you died, you would not be able to revive. You could only lie on the spot and wait for others to finish the battle.
Moreover, with every death, the boss would enter a temporary berserk state for a short period of time, which would greatly increase its desire to attack and greatly reduce the hit recovery state when being attacked.
Once they died, there would be a chain reaction. If two people died in a short time, the boss's berserk state would stack, which was basically equivalent to a team wipe.
This was a very strict condition. All players who participated in the death mode had to be experts. As long as there was one who was a burden, then it was better not to bring them.
Old Qin also spent a lot of effort in the group to find eight more suitable candidates, and they could only form a nine-person group.
It couldn't be helped. His requirements were indeed a little too high. It wasn't easy to find all these people.
This nine-man team was also full of talents. There was the sun Knight, Wang laji, a loyal follower of the great sword sect, Gu Shaan, who was good at research and was known as a walking guide, and the rest of the players were all elite players who had completed eight rounds.
"I'm shocked, guys, we can actually gather a nine-man team. This time, we're going to fight Farron's undead team in death mode. It feels so mysterious. Now, everyone, please follow my arrangements and assign your tasks. "
Old Qin first arranged the boss strategy and everyone's division of labor in the group.
This time, they were going to challenge Fran's undead team. The reason why they chose this boss was because old Qin had tested it before and it seemed to be one of the easiest bosses to fight ...
All of gundyr's attributes were greatly enhanced in death mode, and it would be extremely difficult for him to Parry. Moreover, in the second stage, he would transform into a human's pus state, and his attack movements would be particularly strange. Moreover, the damage was very high, and if he was not careful, he would be instantly killed.
The ice Dog was no longer the noob who could pass the test without being injured by crawling between his legs. When the ice Dog was frequently attacked in the crotch, it would randomly move around the entire map in a large area. It would also choose to jump around in crowded places, accompanied by the frost splash damage caused by the sledgehammer.
After much thought, old Qin still chose Farron's undead team as the first boss. Because in death mode, Farron's undead team wasn't as overpowered, and there weren't many changes in their moves. They were also a relatively easy boss to beat.
Of course, this was all just a guess. After all, up until now, there had not been a single death mode boss that had been killed.
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