Almighty Video Game Designer

572 You can't stop drinking pesticide!

Obviously, many players had tried other mobile MOBA games, and the main thing they felt was that there was a huge difference between mobile MOBA games and client-side games.

Before the trend of mobile MOBA games had developed, it was impossible to gather so many players. The promotion methods of these games were basically for the players of League of Legends, because these people were the easiest to attract.

However, this created a paradox. The players of League of Legends had a very different experience on the PC and on the mobile. This was because mobile MOBA games were easy to operate and the content was repetitive. It looked like an emasculated version of League of Legends.

Except for some players who were not good at League of Legends and could not enjoy the pleasure of torturing others, most people found it boring. The abridged version of League of Legends would never surpass League of Legends.

Many video game designers had realized that if they wanted to make a dominating MOBA mobile game, they would have to make a difference from League of Legends. If it was just a watered-down version of League of Legends, it wouldn't be very competitive.

Under the overwhelming publicity, the mobile version of ancient catastrophe was officially released!

The mobile version of the game had made a lot of changes compared to the previous PC version. After all, the reasons for the failure of the ancient catastrophe had been more or less summarized. Zhang Bei had also made some changes to the mobile version, such as adding in the farming, economy, equipment system, and refining the in-game data.

In addition, Zhang Bei also made some innovations. For example, he made a few more maps in the mobile version, and each map had a different map mechanism.

At the same time, the hero design also continued the popular design from before. Some skills that were not suitable for mobile games were all changed to directional skills.

After the mobile version of ancient catastrophe was released, many players still downloaded the game even though it was despised and boycotted by many League of Legends players.

This was the advantage of mobile games. Even though mobile games weren't as impressive as PC games, they were convenient. Just the fact that they could play while lying down was enough to make many players switch to pitcher games.

Just like those mobile games in his previous life, they basically emasculated PlayerUnknown's Battleground and transplanted it to mobile phones. There was basically no innovation, but it was still very popular.

In the end, it was still a matter of threshold. It could be said that most players did not have high expectations for the details of the game. It was enough as long as they could experience the core fun of this type of game.

……

Apart from the core players of League of Legends, many other players had good reviews for the game.

"Not bad. I think this game is very interesting. Killing people is quite easy!"

"I've never played League of Legends before, but I feel that ancient catastrophe is very interesting. I wonder why you guys are talking about League of Legends?"

"Sister, please carry me! Is there any Big Shot who can help me score?"

"I think the characters in this game are all very beautiful, especially the female characters 'skin!"

"Although it's a simplified version of League of Legends, it can be played on the phone. It's good enough that you can play it while lying down!"

"And I feel that this game is quite simple. I'm super amazing the first time I played it. I feel that there are more noob players in this game than League of Legends!"

After the initial release, the mobile version of ancient catastrophe had been doing well.

Emperor dynasty entertainment continued to promote the game with all their might, trying to expand the game's influence.

At the moment, there wasn't a dominating MOBA game in the country yet, so Emperor dynasty entertainment hoped that the game would be ancient catastrophe.

Soon, the mobile version of ancient catastrophe began to climb up the best selling leaderboard, and it was even gradually approaching the position of moon God's prophecy!

Of course, part of the reason was that when the mobile version of ancient catastrophe was first released, there were a lot of operations, such as monthly cards, lifetime cards, hero gift bags, skin gift bags, and so on.

Under the stimulation of such a large-scale event, players 'enthusiasm for topping up their game cards reached a peak not long after the game was launched. That was why "ancient catastrophe" had climbed so quickly on the best-selling list.

However, this was enough to show that the ancient catastrophe had a good start.

……

In the industry, many designers were using the success of ancient catastrophe to discuss the feasibility of mobile MOBA games.

"Who's been following Emperor dynasty Entertainment's mobile version of ancient catastrophe? The data seemed to be very good. Moreover, the Emperor dynasty is also sparing no effort in promoting it. "

"I tried it out, and it felt good. The quality of the game is not bad. But I really want to say that MOBA games can't be compared to mobile games at all. This game can only be considered a castrated version of League of Legends. "

"But this is a mobile game. You can play it anytime, anywhere, even while lying in bed. It's relatively simple and there are many noobs. It's not on the same platform as League of Legends, so there's basically no competition. "

"Yeah, this time, the ancient catastrophe isn't as cold as the PC game. Looks like Emperor dynasty entertainment has learned their lesson and has finally learned something. "

"Yeah, Emperor dynasty entertainment has made quite a few MOBA games and accumulated a lot of experience. It'd be weird if they couldn't make another successful game!"

"By the way, Chen Mo doesn't seem to have any reaction. I've been keeping a low profile recently. "

"His Dark Souls has been well-received and is now working on a sequel. Even League of Legends seems to have been handed over to his assistant to maintain. He's completely shifted his focus to vr games, obviously not planning to play with us mobile game designers anymore, he's already out of this stage. "

Many video game designers felt that it was a pity that the mobile game industry was boring and lonely without Chen Mo.

Even though Chen Mo's previous games had turned the mobile gaming industry upside down, he had still brought a lot of innovation.

Now that Chen Mo had gone to the more advanced VR industry, the designers were starting to miss him.

While the designers were still reminiscing, Chen Mo posted on Weibo.

"The new game King of Glory is about to be released. This is a game that you can't stop playing! You can learn about history and ancient people by playing mobile MOBA games. You deserve to play mobile Legends!"

The video game designers were speechless. What was going on? I just said you're not playing mobile games anymore, why are you back?

A lot of people suddenly recalled the script Chen Mo had when he released Onmyoji. It was also when everyone thought that Chen Mo had stopped playing mobile games, that he suddenly came back and used Onmyoji to push the monthly revenue of the most popular games in the mobile game market to hundreds of millions ...

And this time, Chen Mo actually made a mobile MOBA!

However, a lot of people were puzzled, because Chen Mo's Weibo felt different from before. Why did it feel a little indecent?

To play games, one had to understand historical knowledge and ancient characters?

Why did it feel like he had gone off track? What kind of game was this?

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like