Almighty Video Game Designer
570 Chen Zhao is tricking you!
The current mobile game market was basically in a state of blooming with all kinds of flowers. No game genre had dominated the market.
In the parallel world, the development of mobile games had a few key stages. The first stage was when I am mt started a wave of mobile card games.
The video game designers realized that such mobile card games were highly profitable, easy to make, and made good use of ip, which was why there was a wave of mobile card games.
The second stage was the heavy game craze brought about by the land of the guide. Even though Onmyoji could be considered an era-defining game, it was still the creator of mobile card games, not the pioneer. It was a perfect harvest for the market, but it didn't bring about a change in the mobile game market.
Although leading the land was a relatively unpopular strategy game, its heavy attributes made many designers realize that mobile games could be made more complex.
A few mobile game designers were inspired to try to port their PC games to the mobile game. These games were getting more and more intense, and some of them even required four to five hours to play every day.
At this stage, the mobile game market in the parallel world was very similar to that in Chen Mo's previous world. Even though the design concept of mobile games in parallel world was very backward, the technology had long since reached that stage, so the speed of development was much faster than in his previous life.
However, there was one thing that was different from reality. MOBA games appeared relatively late. It had only been slightly more than a year since they first appeared.
In the past year or so, League of Legends went from being looked down on at the beginning to growing and expanding. It was actually a very fast process, so many designers didn't realize the potential of this game model at first.
After League of Legends became popular, these people also tried to make mobile MOBA games, but because of time constraints, they hadn't found a good way to transplant it.
……
Zhang Bei was having a headache.
The computer screen in front of him had several drafts for the mobile game, ancient catastrophe, but none of them had been finalized.
Chen Zhao's previous words made Zhang Bei feel like he had F * cked a dog. It was mainly because Chen Zhao's tone was too certain, as if this was something that was beyond doubt ...
Traditional MOBA games definitely wouldn't work. They needed to change!
But how should he change it? Obviously, Chen Zhao would not reveal it ...
Zhang Bei didn't want to make any changes, but he was the person in charge of the "ancient catastrophe" mobile game project. He always felt uneasy about such a key design, so he had already privately written several design drafts to make changes.
But no matter how he changed it, he was not satisfied.
The phone screen was only so big, and Zhang Bei really couldn't figure out how to change the operating mode.
An easier way to think of was to change the entire operation method to touch, which meant that he could tap on the screen to farm and attack the hero.
But the problem was that this design had been done in mobile games before, and the results weren't good.
This design was very comfortable on a tablet, but it felt terrible on a mobile phone. Most of the mobile gamers in the country still played mobile games on their phones. Very few of them used tablets.
Therefore, this kind of design plan would not work at all.
Zhang Bei felt like his head was about to explode. He really wanted to grab Chen Mo and ask him how he was going to change it!
There was no way to change this!
Zhang Bei sent a message to the internal chat group of the designers of Emperor dynasty entertainment: "Everyone, take a look at my design plans. Are they reliable?"
There were many designers from Emperor dynasty entertainment in the group, both mobile and PC. They knew each other well and trusted each other.
Usually, when they encountered some design problems, they would discuss it with the others in this group to stimulate their brains and so on.
Someone looked at Zhang Bei's design and asked,""Didn't you say that the operational design for the mobile game 'ancient catastrophe' has been finalized? Why do you still want to change it?"
Zhang Bei typed,[sigh, don't mention it.] When I ran into Chen Mo today, I didn't know if Chen Mo mentioned it intentionally or unintentionally, but he said that the controls for mobile MOBA games had to be changed, and he was very certain about it ..."
"He told you to change," someone asked."Why are you so obedient?"
Zhang Bei was speechless."I can't help it. After all, Chen Mo is a God in the field of mobile and MOBA games. I can't help but be worried when he suddenly says something like that ..."
While everyone was chatting, Jin jieguang suddenly appeared.
"F * ck, don't listen to Chen Zhao's lies! He's definitely setting up a trap to trick you! I was tricked by him in this way! He likes to play this trick, pretending to accidentally let something slip and letting you hear it. There must be a trick in it, so don't fall for it, just stick to your own plan!"
The other designers also agreed.
"That's right. There are already a few mobile MOBA games out there, and the controls are basically done in a more traditional way. After all, the left hand has to use the virtual joystick to control the character's movement, and the right hand has to press four skills. There's no more space for other buttons on the screen. The space on the screen was only so big, could Chen Mo even do anything? I think he's just fooling you!"
Everyone expressed that they couldn't believe big Chen's words. He was most likely lying!
If they believed Chen Zhao, they would probably be wrong ...
Under everyone's persuasion, Zhang Bei's heart also calmed down a little. In the end, he decided to follow the previous design!
……
On Chen Mo's end, Dark Souls and mobile Legends were both developed at the same time, so they didn't affect each other.
As a mobile game, even though the settings of Mobile Legends were quite complicated, Chen Mo already had the experience of making League of Legends, so making another mobile game was a piece of cake.
Chen Mo didn't even ask much about the production process, leaving it to Qian Hua.
Of course, Qian Kun would also ask questions that he wasn't sure about.
When he first took over Mobile Legends, Qian Kun was a little reluctant. However, after looking at the details of the game, Qian Kun suddenly fell in love with the game!
The reason was simple. It was a game with paywalls!
Qian Kun had always been passionate about games with paywalls, but Chen Mo didn't make as many games as before, so Qian Kun didn't really have the chance to use it.
After seeing some of the settings of Mobile Legends, Qian Kun was extremely excited. He felt that this game was in tune with his ideas!
For example, drawing runes with diamonds, buying heroes with point certificates, and a special treasure snatching system. This was totally a lottery!
There were also all sorts of treasure chests in the game, it was like cheating people to spend their money, all of this made Qian Kun extremely excited!
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