Almighty Video Game Designer
557 A flaw in the plot?
Many people lamented that after Diablo, although many companies followed suit and released Diablo games, none of them could reach the level of Diablo.
It wasn't just about the game's difficulty, plot design, character design, and so on. The most important point was that these games didn't create a dark atmosphere.
In some games, the players were disgusted by the large number of corpses and the dark environment. However, when the players played, they did not feel any despair at all, because the characters in the game were just NPCs, not alive enough.
After dark Souls was released, the players who liked Diablo games exclaimed that it was a godly piece of work! This was because Dark Souls had created such a desperate world.
In the world of Dark Souls, fire itself was an illusory thing. Bones seemed fragile and warm, like a flame that was constantly swaying and could be extinguished at any time.
"Dark Souls" created a world of despair, depression, and suffering. It seemed that no one had a good ending here. The undead had become wandering ghosts with the loss of humanity, completely forgetting their past.
The players followed the protagonist's point of view and saw too many tragedies in the constant struggle. These tragedies were so overwhelming that they couldn't breathe.
However, there was a lot of warmth in Dark Souls. Although most of the supporting characters ended up dead, the players had also witnessed their stories.
The deserter of the Farland undead Legion, brother grey heart, finally gave up his shield and returned to the Farland fortress. He picked up the big sword in his hand and reignited his courage to fight.
Together with the protagonist, Andrew defeated the Devourer Aldrich and gave his sword to the protagonist. After that, she foresaw her fate of turning into a living corpse. She equipped herself with a Broken Sword and quietly waited for the main character to arrive at the ashes Lake.
Brother onion finally defeated the giant yum and fulfilled his promise. After drinking to his heart's content with the protagonist and raising his glass to praise the sun, he chose to understand his remaining life and left the storm controller and full body armor to the protagonist.
In this world of despair, in the tragic fate of everyone dying and turning into zombies, the brilliance of humanity burst forth, making people feel that there was still warmth in this world.
Many video game media outlets were also wondering why Chen Mo was so insistent on not lowering the game's difficulty.
The final conclusion was that only such a difficulty level could make this game an eternal classic that players would remember.
Imagine if the players mowed their way through Lothric's high wall, there wouldn't be much difference between an expert and a newbie. How would they be able to showcase the intricacies of the level design?
The players would not remember the exquisite designs of the levels, nor would they have a fresh memory of the boss battle. When they entered a new map, they would not feel like they were taking risks at all.
Only a journey where one could die at any time could be considered an adventure. Cutting grass along the way could only be considered a tour.
It was because of the high difficulty of Dark Souls that the players had a deep impression of the game. At the same time, it was highly compatible with the spiritual core of Dark Souls.
With all these factors combined, these professional game review media found that Dark Souls was perfect in all aspects after careful review. Although it was extremely difficult to get started with, it was like an exquisite piece of art, surpassing most of the games of the same type in the same period!
The combat system of Dark Souls was even more amazing. It would have an immeasurable and profound impact on the combat system of similar games in the future!
The well-known foreign video game media TGN commented on Dark Souls:
"This is a Diablo masterpiece from Thunderbolt entertainment. It's enough to make the entire world's video game media go crazy over it. You could even say that it's its own style to a certain extent, because its style is so unique, completely different from any other game you've seen before!"
"Maybe there will be a lot of 'SOUL LIKE' games in the future, and 'soul combat' is very likely to become a proper term!"
"Dark Souls describes a world burning in the fire of purgatory. It's a fierce and ruthless beast that will knock you down again and again. However, this world hides countless curious secrets that every player can't help but return here, eager to find the thrill of overcoming difficulties and completing challenges!"
"The epic, heart-wrenching challenge, and rich background story made Dark Souls the most thrilling adventure!"
"The scenery of the kingdom of Lothric and its surroundings is visually impactful. It's an unprecedented exquisite design. Every scene in the game is unique, and the background that the players are seeing is not a picture, but a place that the players will be going to in the future!"
"The Phantom wall in the game is such a love-and-hate design that some players with OCD have to go up and slash at suspicious bricks and dents to see if there are hidden doors."
"There are a lot of NPC storylines in the game, but there is no clear mission guidance at all. Players need to solve the mystery through their own adventures and long journeys. Some characters might die, and it's irreversible, but these NPCs will also leave behind interesting legacies. This is a very interesting setting in itself. "
"The combat system of Dark Souls is perfect. Abandoning a shield and dual-wielding a weapon is no longer a willful and cool choice, but a real reward. In many special boss battles, players holding two weapons might even be a better way to fight than holding a shield. "
"Players can equip any weapon on their left or right hand. They can even cosplay as specific bosses with armor and weapons. They can even use the boss's signature attack moves. For example, players can do the same thing with the 'Farron's breakdance team' that many players jokingly call."
"Judging from the plot, the author highly suspects that Dark Souls is nearing its end, and the game designer, Silent, has not revealed any plans to develop a sequel.
"Although this game is worthy of the Super high rating of 9.5, I have to say that the incomplete plot is always a flaw. Some of the events of the ancient times are vague, and it is difficult to reproduce the original appearance of that period of history even through the game items."
"I don't know if the designer did it on purpose or not, but all Dark Souls fans are looking forward to the designer releasing an official setting collection or doujin novel about the history of the ancient times so that everyone can better understand the game's past and present lives.
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