Almighty Video Game Designer

550 Knight's glory is online

Knight's glory was officially released on September 10th.

Both domestic and foreign players had high hopes for Knight's glory. In many people's eyes, Dark Souls was good, but it was too difficult. Many people couldn't enjoy the changes brought about by artificial intelligence.

In other words, he wasn't enjoying the game at all.

Many people hoped that Knight's glory would not be the same as Dark Souls. At least it should be more enjoyable. It's not easy to have such a powerful physics engine. Let's have a good time killing monsters!

After Knight's glory was released, many players bought it as soon as they could.

After playing the game, the players quickly discovered some of Knight's glory's special features.

To put it simply, the feel of this game was similar to Dark Souls, but the world setting, the way to play, and the actual sense of impact were different.

Knight's glory was a story that happened in the Middle Ages, trying to reproduce the life and fighting style of a real Knight. In terms of background, all the costumes and related historical background in Knight's glory had been strictly studied, but the only problem was that it looked a little old-fashioned.

Although the knight's armor from the Middle Ages was also very handsome, the aesthetic standard of that era could not be compared to the current aesthetic.

In the real history, some Knight armors were designed to be relatively ugly in order to take into account their performance. Design that was too realistic also made Frank lack some creativity when designing armor and weapons.

Of course, this was basically a state where players had their own preferences. Some players liked cooler equipment styles, while others preferred more realistic weapon styles.

However, the biggest difference between Knight's glory and dark Souls was the combat system of the two games.

The goal of Knight's glory was to completely reproduce the Knight's fighting style in medieval Europe. Its combat system was divided into two aspects. One was the daily battle with ordinary soldiers, who were mostly wearing leather armor or chain mail. The players who played the role of Knights would swing their two-handed swords and cut these soldiers. The light ones would leave a bloody wound on the body, and the heavy ones would break the arms and legs or even the head.

While the scene became more bloody and brutal, it also highlighted the slashing effect of the big sword.

The other way was to fight against an Elite Boss. In Knight's glory, due to the limitation of the background, all the bosses were actually Knights like the protagonist. They were all normal humans, but they had different weapons.

The boss battle was just as exciting. It was like watching a movie.

Just like the Knight duels in many medieval European movies, both sides would wave their big swords and test each other. Their big swords would collide fiercely, and both sides would try their best to deflect the enemy's big sword to the side.

When one side revealed a flaw, the other side's greatsword would slash at his armor, causing damage.

After a long battle, the outcome would be decided. Both sides were wearing heavy armor, and in reality, as long as the sword didn't hit the other party's vital part, it would be difficult to kill the other party in one blow.

At the same time, since Knight's glory was more realistic, the player's strength was limited, and they could only lift two-handed swords that had existed in real life.

The weight of a greatsword was strictly limited. Even if it were to land on an opponent, the damage would be very limited when the opponent was wearing heavy armor.

This combat system gave the players a good feeling at the beginning because it was simple and brutal enough.

The difficulty of the game was very low when dealing with minions because most of them were wearing light armor, while the main character was wearing heavy armor and waving his big sword like cutting vegetables.

In a battle with a boss, the players would mainly fight with their swords. As long as one's attributes met the requirements and reached a certain strength value, they could win the battle and deal damage to the boss.

Many players loved Knight's glory after they got their hands on it. Unlike Dark Souls, they were rarely abused in the game.

At the same time, some players also started to post their opinions on the dark Souls official forum, hoping that Chen Mo could make some improvements to the game.

"I've always wanted to say that Dark Souls is too difficult to make. Although this is a game made to torture people, there should at least be a difficulty option, right? Not everyone is a masochist!"

"I also think that Knight's glory is doing very well. In fact, this game isn't as good as Dark Souls in terms of physics, but its battles are much easier, so many people with bad hands can play it. Isn't that good?"

"I think Chen Mo is too conceited, he thinks that the difficult game he made is good? A down-to-earth game is the best game!"

"I think there's another key point. Both sides want to show off their physical appeal, but Knight's glory is obviously better. As you can see, the greatsword has different effects when it cuts down on cloth armor, leather armor, or chain armor enemies. It can even behead them. And when two knights fight, through special techniques such as the collision of the blades and cutting the gaps in the plate armor, the power of physical attraction can also be displayed. "

"Dark Souls has all of the skills you mentioned. Different enemies have different effects. You can behead them, chop off their hands and feet, or fight with them."

"Oh, really? I didn't notice that because I was rolling on the ground and unequipped the game not long after ... I only remember that Gundam was very perverted and it was very difficult to play ..."

"Gundam is a boss, and you want to break his limbs? Your strength and gundyr's armor have the same attributes. How could you have killed the boss from the waist up ..."

A group of players who preferred Knight's glory had appeared on the internet, which made many people more dissatisfied with the difficulty of Dark Souls.

However, many of them were just using it as an excuse. They had suffered quite a bit in Dark Souls, so they wanted Chen Mo to lower the difficulty and make Dark Souls a hack-and-slash game.

In fact, in terms of physics, the two games were almost the same. Knight's glory could do it in Dark Souls, including beheading, knife fighting, backstabbing, and so on under special circumstances.

It was only because Knight's glory was easier and closer to a real battle that it was more obvious.

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