Almighty Video Game Designer

544 The tide of suffering!

More and more similar posts appeared, leading players to re-evaluate Dark Souls.

In fact, it could be seen from the game's ratings that although Dark Souls was very difficult, the players would discover many hidden meanings of the game after accepting the setting.

Many people were prepared to curse on the forum mindlessly, but after seeing the posts of these forerunners, they calmed down and decided to challenge Gundam again.

This time, they saw the light of victory. After their relentless efforts, they finally defeated Gu da.

Many players began to change their mindset because they would understand how fun the game was after they defeated Gundar.

It was because it could give the players the feeling of the ultimate heartbeat!

This kind of ultimate heartbeat was not like some shooting games or horror games. In shooting games and horror games, you had to be highly focused, but often you would fail without any warning. It was possible that a stray bullet or a pre-arranged monster would kill you.

However, it was different in Dark Souls, especially in boss battles. Although the consequences of mistakes were very serious, the boss 'movements had a certain pattern. As long as one carefully observed and grasped the rhythm, the boss was not as difficult to fight as one might imagine.

In other words, Dark Souls 'difficulty was designed just right. Players were forced to understand the boss' combat mechanism, and it was impossible to clear the game by brainlessness or luck.

However, once the players mastered the boss's combat mechanism and strictly followed this mechanism to fight, it was only a matter of time before they cleared the boss.

Moreover, the players could feel their own improvement every time. From being killed in the first stage to the second stage; From the first kill to the pursuit of quick kills later on, the players could feel that their skills were constantly improving and maturing.

It could be said that the players only truly experienced the core fun of Dark Souls after coming to the High Wall of Lothric.

……

Of course, there were also a large number of players who chose to refund.

If someone were to ask what was the most difficult part of Dark Souls? The answer should be the high wall of Gundar and Lothric.

Of course, in terms of game design, these two scenes were obviously not the most difficult, but they had the most dissuasion from players. Because most of the players who couldn't adapt to the black soul combat system had retired at this stage. The players who stayed put in a lot of effort, and it was only a matter of time and persistence for them to clear the game.

Of course, some people couldn't play a hardcore game like dark Souls because the game required the players to have a strong psychological quality and a certain level of control. Naturally, some people who didn't want to suffer would be stuck.

Chen Mo extended the refund allowance from two hours to three hours for this purpose, to give the players more time to decide if they were suitable for the game.

If it really wasn't suitable, a refund would be the right choice.

Many people had posted screenshots of their refunds on the forum, but everyone was very tolerant of these people. On one hand, he expressed his understanding of the players 'terrible skills. On the other hand, he felt sorry for them for missing out on such a special game.

After that, some players found out about Chen Mo's mysterious smile at the release conference.

Back then, Chen Mo said that the refund allowance period was extended from two hours to three hours. Many people thought that this was a small benefit, but now it seemed that many people understood the meaning of this smile.

"I was wondering why Chen Zhao smiled. He knew that we would be tortured to death, so he extended the time by an hour!"

"So, the three hours are for us to challenge the boss without any worries and be defeated?"

"Kill that bastard Chen Zhao! He actually made me suffer!"

However, the three-hour refund policy did have some effect.

The refund allowance period was two hours. For some players, two hours wasn't enough to fully grasp the essence of Dark Souls. Some players would even be stuck at Gundar for more than an hour. At the walls of Lothric, they would be tortured to death. When the two hours were almost up, they could only hurriedly refund the game and couldn't truly feel the charm of Dark Souls.

Chen Mo extended the refund deadline to three hours later. The players who were completely handicapped by Gundam were left in pain and decided to refund the game as well. However, the players who barely passed Gundam and came to the walls of Lothric had an extra hour in the game. In this hour, they could feel the deeper meaning of the game, and that was why some players stayed.

It was only later that the players realized that extending the time limit by an hour was a complete conspiracy to trick them into falling into the trap!

After crossing the High Wall of Lothric, the players would soon arrive at the undead Settlement and Felan fortress. They would find that the game was getting more and more difficult and perverted, and the design of the monsters was getting more and more malicious!

Chen Mo's meaningful smile was also made into an emoji by the players, and was named: It was salent's smile.

Someone even wrote on the emoji package: Young man, do you want to pass the fire?

On the official forum, this expression package instantly became popular and became a universal way of replying. No matter what kind of thread it was, people would reply: A young man passing on fire?

Everyone's reaction was the same: No, get lost!

As a highly difficult game that no one had ever seen before, Dark Souls had unexpectedly attracted a lot of crazy fans. Some players even promoted it to their friends on their own accord.

"I've recently discovered a new game called Dark Souls. It's really fun to cut grass. Come and play!"

"That's right. Dark Souls is really fun. It's definitely a hack-and-slash game!"

"And this game can also be used to develop love relationships. The fire-proof female sister is so beautiful!"

"This is an extremely casual game. Everyone can come and take a look at the scenery. The scenery in lenglie Valley is amazing!"

"This game's combat system is so awesome! The Pangu system is simply awesome!!"

Of course, these were all coupled with funny emojis. Most people already knew that Dark Souls was actually a highly difficult game, which was very unfriendly to newbies.

However, the popularity of Dark Souls had already soared. All kinds of topics had increased the attention of Dark Souls. On some live streaming platforms, Dark Souls had also begun to occupy the major live streaming channels!

The trend of suffering quickly spread to the live-stream community ...

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like