Almighty Video Game Designer

535 This game feels very simple!

The boss battle this time was against giant Yumu. In the video, brother onion and the player each held a storm controller and attacked giant Yumu madly.

The video this time was different from the previous God's perspective video. It was played in first-person perspective, and only now did everyone feel the shock of watching it from a first-person perspective.

Although everyone's view was a 90-degree angle, which was relatively limited, they could feel the strong sense of immersion in the game just from the oppressive feeling of giant Yumu on the screen.

The giant Yumu, whose body was burning with embers, waved his large machete and constantly hit the ground. Under the effect of Pangu attraction, every swing would cause the screen to shake and leave deep cracks on the ground.

During this period, the player was accidentally cut by giant Yumu and was sent flying on the spot. Everyone could clearly feel giant Yumu's powerful strength, which was clearly the credit of Pangu's sword.

However, under the combined attacks of the two storm controllers, the giant Yumu quickly fell to the ground, its huge body turning into the king of cinder.

After watching the video, everyone had the same question. It was that simple?

In the video, the players didn't perform any particularly exquisite or complicated techniques because brother onion had already attracted most of giant yum's attention. The players spent most of their time using the storm controllers to beat up giant yum.

Yumu would occasionally change targets, but the player only rolled twice to avoid the large machete. There was no difficulty at all, which further solidified the mowing nature of the game.

However, just the overall atmosphere of the game, the epic and oppressive feeling, had already shocked many people.

Setting aside the difficulty of the game, at least the setting, music, sound effects, and other aspects of the boss battle atmosphere were all top-notch. Moreover, the experience in the VR gaming pod mode should be more exciting.

"Yeah," Chen Mo explained,"strictly speaking, this is a plot kill. I can't reveal too much about this, so I hope everyone can experience it in the game." Simply put, this Onionhead npc was a good friend of the boss, giant Yumu. After giant Yumu lost his mind, he had to abide by the original agreement and defeat giant Yumu with his own hands. The two weapons in the hands of the NPCs and players are called storm controllers. They are also weapons that giant Yumu personally created to target himself, so this battle will look relatively simple. "

Oh, I see!

A lot of people came to a sudden realization. No wonder this battle looked so simple. It was a plot kill.

It seemed that as long as he used this weapon to fight the giant, he would win without a doubt.

Some players even wondered if the game was too simple.

However, the background story that Chen Mo revealed attracted the interest of some players. This was because Yumu the giant was the Lord of Cinder that had appeared in the cutscenes. In other words, players had to defeat all the Lords of Cinder?

"Alright," Chen Mo said,"everyone can ask your own questions. If there's anything you'd like to ask about the game, feel free to ask. I'll answer them accordingly."

It was obvious that Chen Mo would only release these two videos at the press conference. Most of the game content would be better off for the players to experience it themselves.

One of the two new videos was about the game's setting, and the other was about the boss battle. In addition to the game's information that was previously revealed, the game's features were basically introduced.

The only thing Chen Mo didn't mention was the game's difficulty.

The moment they heard that they were going to ask questions, the reporters below the stage perked up and asked questions one after another.

A reporter stood up impatiently and took the microphone.""Mr. Chen Mo, most people on the internet are guessing that this is a hack-and-slash game similar to Diablo, but you've never admitted to it. Is this a hack-and-slash game?"

Chen Mo laughed and explained,"I don't really like the term 'hack-and-slash'. In fact, Diablo isn't exactly a hack-and-slash game. It depends on the difficulty of the game." If the player starts off with the torture difficulty, they won't be able to cut the grass either. "

"Back to Dark Souls, I think this game also has this characteristic to some extent. If it was a very experienced veteran, they would definitely be able to cut the grass. However, in this game, I still hope that it can give the players some challenges and not just mindlessly play it. "

The reporter was confused. Chen Mo seemed to have acknowledged that the game allowed players to cut grass, but he added a restriction, which was that only experienced players could do it.

However, they didn't think too much about it since Diablo was the same. Even hack-and-slash games would be difficult.

Someone else asked,"Mr. Chen Mo, what's the difficulty of the boss in this game?" The boss battles in Diablo were criticized by many, and the bosses in the later stages were not as good as the elite monsters. Was this improved in Dark Souls?"

"Although Diablo and dark Souls are both Diablo games," Mr. Chen replied,"they're completely different in my design ideas, so don't always use Diablo's fixed ideas to consider Dark Souls."

"You can say that. I think that the difficulty of the small monsters and the boss in Dark Souls are very balanced. The boss is definitely harder than the small monsters, but the small monsters are not without challenge. Let's put it this way, black soul's level design should be the design benchmark in the current game industry. "

The reporters in the audience were slightly shocked.

Chen Mo's expression was serious. It was hard to tell if he was bragging, but from what he said, he was probably very satisfied with the difficulty.

Better level design than Diablo?

Well, whether it was true or not, it made everyone feel more at ease.

"Mr. Chen Mo," another reporter asked,"can you give me some examples of your so-called 'excellent level design'?"

"It's best to let the players experience it themselves," Chen Mo said."If I say too much, it'll sound like I'm boasting." However, I can reveal a little bit. In the game, there are many specific strong enemies that can be dealt with using terrain kill. "

The reporters were all stunned. Many strong enemies could be dealt with using the terrain advantage. Didn't that mean that the difficulty of the game had been further reduced?

It seemed like Chen Mo had come up with this as an official game to encourage players to win in many ways.

Well, this was quite good. After all, no one would think that lowering the difficulty was bad. It was originally a refreshing game.

"Hello Mr. Chen Mo," another reporter asked."I'm a reporter from Tianji.net gaming channel, and also an elite player." I've played your Diablo before, and I like it very much. The only regret is that I think that as a hack-and-slash game, Diablo's difficulty level is a little too low. "

"It's hard to show off in Diablo like in League of Legends and Overwatch, so it's boring after a while. I wonder if I'll have a chance to show off in this new game?"

Chen Mo looked at him,"yup, you'll have a lot of opportunities to show off in the new game. Or rather, you can show off at any time." I think the new game will become a frequent guest on major video and live streaming platforms. Those experts will get a great sense of achievement from this game. "

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