Overnight, this magical palm seemed to have suddenly swept through the games and technology media in the country. All kinds of information began to crazily bombard it.

In the beginning, there were only one or two video websites that had news of the switch, and they were generally disapproving of it. However, later on, a large number of digital and game enthusiasts were unboxing the Switch, and even other channels were affected.

In fact, in the long run, the fate of a device was decided by the comments of its core fans.

For Chen Mo, he had a very wide group of players in China, as well as a lot of die-hard fans. Just like Blizzard in his previous life, no matter what game was released, the first reaction of die-hard fans would be to buy it.

Even if Blizzard really made a mobile phone out of the blue, as long as the quality looked good, there would still be a lot of people who would buy it mindlessly. This was the word of mouth.

However, these sentimental fans alone couldn't support the sales of a classic product. Those marginal fans and passersby still had to wait for the comments of the core fans before they could really decide whether to buy this product.

After watching the large-scale livestreams and videos of the reviews, most people had a more comprehensive understanding of the mobile phone.

In fact, Chen Mo's first stage was targeted at two groups of people. The first was his core fans, as long as the quality of the phone was good, they would definitely buy it. The second was players who were particularly interested in similar playstyles. For example, some people especially liked motion-sense games, and some especially liked this casual duo game. For them, Switch and super Mali Odyssey were the best games in this aspect, so they would definitely buy it.

Chen Mo didn't plan on making this the world's hottest game right from the start, as it wasn't realistic at all.

Chen Mo's goal was to use this phone to fill the gap in the gaming market, and at the same time, gain as much happiness points as possible.

In other words, this was a computer that hardcore players and the general public could buy. As long as it had any appeal, then the 2000 Yuan was definitely worth it.

Would they be able to reach the sales volume in his previous life? That was definitely impossible, because the market environment was different, and the accumulation was also different. It was already very good that it could be sold to the current situation.

If more premium games and derivative games were released in the future, the Switch's sales would obviously continue, but it would definitely not reach the level of Nintendo in his previous life.

But even so, the current sales were enough to shock the players and video game media in China.

The second batch of handheld phones had more than a hundred thousand reservations. After Chen Mo announced that the handheld phone would be connected to Thunderbolt gaming platform, everyone had a lot of faith in the future Library of the handheld phone.

This was also one of the advantages of Chen Mo choosing his own distribution channel. Everyone knew that Chen Mo had a lot of good games, so he wouldn't have to worry about getting bored of them after buying the phone.

It was only now, after the sales figures were out, that many video game media started to seriously analyze the reason for the success of the mobile phone.

Tianji.net's gaming channel even released a long review of the game.

"The Switch is a very unique product. It represents a new gaming experience, a bit like the perfect integration of mobile and PC. Moreover, the game controls of the two joysticks can even surpass the two platforms mentioned above in terms of the feel of the game. It can allow you to play PC-level games anywhere. "

"This novel feeling made the author realize that this technology has always been there, but no one has discovered it."

……

In fact, Switch was equivalent to drilling a loophole between mobile and PC. It wasn't small in size, but it was still within the acceptable range of a portable device. It didn't need to be as light as a mobile phone; it just needed to be able to be carried out.

After dismantling the device, many video game media found that its performance was about seven times that of the average high-end mobile phone. Of course, this was a relatively sensational figure, but in fact, the Switch could run large games at a stable frame-rate in both palm mode and console mode, which had already surpassed many mobile phones on the market.

(This data is made up. In reality, you can search for the exact number on Baidu.)

In the end, it was because the Switch was a special game console.

In other words, as a compromise between mobile and PC, the Switch took into account both performance and ease of mobility. It also greatly lowered its price. Despite the pressure of both PC and mobile, it found a way out, which was what everyone had ignored before.

After the release of super Mali Odyssey, many video game media also began to review the game.

"When it comes to the open world, it seems that the concept of the open world and sandbox has long been overused. However, there are very few games that can really make the open world good. The formulaic world can no longer meet the needs of the current players. It has lost the sense of novelty that the open world had at the beginning.

"However, after reading super Mali Odyssey, the author's interest in the open world seems to have been reignited. Yes, I have to boast about this game today."

"According to the designer Chen Mo, this game isn't a closed game, but rather a box world, where you'll be able to adventure in different worlds. The game's plot is very simple. It's about defeating the Demon King and saving Princess bitch. "

"Of course, the real content of the game isn't in the story, but in collecting and solving riddles. Here, I really want to say something bad about Chen Mo. This is the most fun collecting and solving game I've ever played, and there's no other!"

"There are all kinds of strange and amazing adventures hidden in the corners, including running notes, unlocking mechanisms, jumping, racing, snatching gold coins, rope jumping, remote-controlled racing cars, puzzles, and other complex and novel games. They test the players 'skills and imagination from all angles, and many of the content is even more interesting than the main storyline.

"In some games, the protagonist will switch from 3d to 2d seamlessly through the water pipe. It's very shocking. I wonder how the designer came up with this idea."

"In this game, you have to have a huge amount of hidden content. Of course, don't be scared by the word 'hidden'. In fact, the process of finding hidden content is very smooth. With the game creator's exquisite guidance and the support of certain rules, some seemingly unreasonable details are no longer so ordinary."

"We can feel a sense of accomplishment in the process of discovering the strangeness, thinking, and then solving the mystery. We can be proud of our excellent intelligence. Of course, this is all thanks to the game creator, thanks to Chen Mo's level design. "

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