Almighty Video Game Designer
422 The exhibition
The development of the Overwatch was going smoothly. The difference from before was that Overwatch was no longer developed on PC before VR. Instead, it was developed almost simultaneously.
The main reason was that the entire project team had already made two VR games and were quite familiar with the process. On one hand, they were in a hurry, and on the other hand, it was easier to find any problems in the experience and make adjustments in time.
In the experience store.
Qian Kun said to Chen Mo excitedly,""Manager, the Pharaoh Eagle is ready. You can experience it in the VR gaming pod!"
"Hmm, is that so? Let me take a look. "
Chen Mo immediately put down his work and followed Qian Kun to the gaming cabin where the Overwatch DEMO was already installed.
The Pharaoh Eagle was the first hero to be developed in the plan, followed by the yuan clan.
On one hand, the two champions needed to fly in the air, and Chen Mo wasn't sure if he would feel dizzy if he changed it to VR, so he needed to confirm it in advance. On the other hand, it was because these two heroes were more popular. If they were released in advance for everyone to play, they could better understand the game mechanism of Overwatch.
Chen Mo entered the gaming pod with the Overwatch DEMO and opened the first version of the game.
The current game was relatively simple. There was only one map, Li Jiang tower, and one hero, the Pharaoh Eagle. After entering the game, he was directly brought to the Li Jiang tower map.
Chen Zhao looked around. He had already turned into the Pharaoh Eagle. Lowering his head, he could see the blue armor he was wearing and the rocket launcher in his hand.
Of course, Chen Mo was currently experiencing the game in progress. In the official online version, players could use a third person perspective to look at the champion's appearance.
At the edge of Chen Mo's field of view were a few eye-catching interfaces at the bottom left, the top left displayed the champion's avatar, health and other basic information, the UI showed the usage and cooldown of two special skills, the bottom right showed the weapon status and bullet count, and the top right showed the charging status of the ultimate.
The entire edge of the field of vision was made into a high-tech translucent state, giving people the feeling that they were watching the battlefield through special Tactical Goggles. The key information and the UI were very well integrated together, not blocking the players 'vision.
This feeling was like wearing glasses. Although the frame of the eyes would cause a certain block of vision, it was only at the edge of the vision. If one did not pay attention, it would be ignored. Only when one looked at it on purpose could one notice the information on it.
Moreover, this kind of UI design gave people a stronger sense of immersion and was more in line with the technological sense of the Overwatch.
Players could open the help interface at any time to check the hero's skill introduction.
In the open space in front of him, there was a robot target with infinite HP.
Chen Zhao used the rocket launcher in his hand to fire a rocket at the robot target.
Chen Zhao felt a slight vibration on his arm. The rocket launcher was basically at the same position as Chen Zhao wanted to fire.
Even if an FPS game was imported to a VR platform, it was not as if one could play wherever one wanted to. Otherwise, FPS games would become a game that depended on one's eyes.
In FPS games on VR platforms, players could freely control the direction of their weapons, but there were certain restrictions. For example, they could not shoot behind them (they had to turn around first). When they shot at the center of their field of vision, their accuracy would be improved accordingly. The closer the shooting position was to the edge, the worse the accuracy would be.
The player's vision control and the direction of the shot were two different mental signals. It also tested the coordination of the player's eyes, hands, and brain. Some players who played FPS games for a long time would have a higher accuracy than novices.
Chen Zhao tried to use the two skills of the Pharaoh Eagle.
The direction of the shock wave and the shooting were the same, and the rules were the same. When he used the push-in backpack, Chen Zhao could feel a slight vibration on his back while he flew into the air.
The feeling of flying was similar to that of a PC, but the field of view was wider, and he could observe his surroundings more freely, no longer having to move the mouse laboriously.
The feeling of falling from the sky felt too real, and Chen Mo's legs subconsciously went weak. However, he quickly got used to it after flying a few times, and it felt great flying in the sky, much more immersive than the PC.
After bombarding the robot target, Chen Mo exited the game cabin in satisfaction.
"How is it, manager?" Qian Kun asked expectantly. Obviously, he had already experienced the Pharaoh Eagle in VR mode.
Chen Mo nodded,"yeah, that's the feeling. No problem." Continue to do it and hurry up and chase out the next Champions. "
"Sure, no problem." Qian Kun happily went back to work.
Chen Mo was relieved after making sure that the VR experience was fine.
The development of Overwatch was progressing in an orderly manner. After the game was completed on time, Chen Mo rushed to Shanghai to arrange the game convention.
The YouPlay Convention after Onmyoji was organized by Chen Mo's company and he didn't even participate. Since there weren't any games that needed to be promoted, there wasn't much point in holding an exhibition.
However, Chen Mo planned to use this Convention as an opportunity to release the first edition of the Overwatch and use it as an opportunity to promote it.
……
……
Shanghai, new world Expo Center.
Thunderbolt Entertainment's booth was being set up, and many of the staff were busy.
This time, Thunderbolt Entertainment's booth in Hall N3 was much larger than last time, taking up more than a third of the entire Hall.
The exhibition hall this time wasn't in the same area as Emperor dynasty entertainment and ZEN Entertainment. Only small companies were in Hall N3, so Thunderbolt Entertainment's booth was in a very good position.
Chen Mo had recently made Minecraft, League of Legends, and outlast, but they weren't suitable for display, and the cosplayers didn't have much to show off.
Chen Mo decided to set up two main experience areas, the PC and VR experience areas, as well as the computers and VR gaming pods.
The players could experience the new versions and heroes of League of Legends in the PC experience area, and they would give figurines of heroes for competitions. In the VR experience area, players could experience outlast and the Overwatch.
Other than that, there were also some cosplayers, mainly cosplaying the female characters in League of Legends and Overwatch. Of course, it didn't matter whether there were cosplayers or not. The most important thing was the demo of Overwatch.
Chen Mo didn't need to rely on cosplay or gimmicks to attract players anymore. The quality and reputation of the game alone were enough to attract players.
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