Almighty Video Game Designer
337 Chapter 336-overseas version released
Soon, various operating techniques, highlights of the live streamers, and fast-forwarded videos of excavating for Ascension were released.
There was a very scary player who uploaded a video of him clearing excavating the earth for Ascension in just four minutes, which caused everyone to worship him crazily.
Only then did many people realize that the game process was actually so short?
If there were no jams throughout the game, they could clear the game in four minutes. Moreover, the player in the video had obviously encountered some setbacks. Otherwise, this time could be further compressed, even to less than three minutes.
According to Chen Mo, the average time for players to clear the game was six hours, but for most players, it was infinite.
The hosts kept breaking down in the process of challenging the game. Many enthusiastic netizens recorded and edited the collapse scenes of these hosts challenging "excavating the earth for Ascension" into a highlights video and posted it on the video website. It quickly gained more than a million views.
Chen Mo's April Fool's Day event was very effective. The popularity of excavating the land for Ascension basically lasted from April Fool's Day to mid-April, and it was popular for at least half a month. The April Fool's Day event and the new update of League of Legends also made the players excited.
This caused Thunderbolt gaming platform's user base to explode, while League of Legends became more and more popular.
……
On the 25th of April, the International Version of League of Legends was officially released.
The overseas version this time was mainly aimed at three regions, namely the American, European, and Korean servers. Because these three regions were more developed in terms of economy and the gaming industry, it was important for Chen Mo to take control of the market in these three regions.
Considering that the European server was open to multiple countries at the same time, the League of Legends app added multiple language options this time. Players could change the language options of the app to any one of the languages in the settings when they first logged into the game.
In terms of game content, the overseas version would be updated two to three days later than the domestic version, but the content would be the same. Of course, this time would still be affected by the various countries 'evaluations and other factors, but it was generally not a big deal.
Chen Mo and meteorite technology had spent a lot of resources on advertising this time. Since the overseas version of COG was already released in the middle of February, Chen Mo was two months late.
Especially in the US server, COG already had a group of core players. After all, COG was the product of GA, a well-known big company. No matter what, the quality of the game was guaranteed, so there was no need to worry about not having any players.
After seeing the promotional materials for League of Legends, the first thought that foreign players had was that it was a game very similar to COG.
However, some enthusiastic players soon began to explain.
"In fact, no matter how you look at it, Thunderbolt entertainment is the true pioneer of this type of game.
"COG is a map for Warcraft, and Thunderbolt entertainment had already officially released the Chenghai 3c map in Warcraft. This map was also seen as the prototype and source of inspiration for COG.
"Also, League of Legends was released in the local server at the beginning of February, which means that its development time should be ahead of last year. They only launched the world server version after they completed the integration of the Chinese market. "
"Moreover, in China, League of Legends has crushed COG in all aspects. I was lucky enough to play it for a while. Although I can't understand the Chinese message on the client at all, I can roughly understand the basic playing method. I think this will be a game that completely overpowers cog. I've been waiting for the American server to be launched for a long time."
"There are many specific differences, and it's difficult to explain them clearly. To sum it up, League of Legends is easier to get used to than COG, but the game is much more fun and balanced than COG. "
On foreign forums, while this popular science post received a lot of approval, it also received many doubts.
Many players were puzzled by the last sentence of the post: League of Legends was easier to play, and it was more balanced?
A lot of players didn't believe it, because balance often meant the depth of the game, and the depth of the game often contradicted the ease of getting used to.
However, this point was clearly written in the promotional materials of League of Legends.
League of Legends game introduction:
League of Legends was a 3d Large-scale online competitive battle game developed by Thunderbolt entertainment. The main team had made Warcraft, Minecraft, and other classic games. Other than the real-time combat features similar to Warcraft, League of Legends also had huge and complex heroes, better matching and ranking mechanisms, and rich game content.
League of Legends features:
In the fast-paced competitive battle experience, the average duration of each game was about 30 - 40 minutes.
The rich strategy choices, the complex combinations of dozens of heroes, the rich map mechanisms, and strategy choices made the game extremely rich.
In the team cooperation mode, you need to cooperate closely with your four teammates to win.
It was a rich and convenient equipment synthesis system.
A completely fair competitive environment, can quickly reconnect after being disconnected, malicious AFK and instant withdrawal will be severely punished.
There was no need to level up, as every round was a new start. The game would automatically match you with an opponent of similar strength.
You will play the role of a Summoner and control heroes to fight. There was only one rule here-the winner was everything!
For the International Version, the promotion of League of Legends was much smoother than when it was Warcraft. After all, with the reputation of Warcraft and Minecraft, Thunderbolt entertainment had a certain level of fame overseas.
However, in the early stages of the game's promotion, League of Legends was still inevitably compared with cogs by players.
Chen Mo wasn't worried at all, because the game itself had already decided that once League of Legends was released, cogs would be completely suppressed. In the field of MOBA games, the player base wouldn't be able to take down two MOBA games.
MOBA games were going to show their dominance after defeating other games of the same genre. They were going to launch an attack on other traditional games.
……
Soon, the overseas players 'comments were released, and they were all positive.
This was different from the situation in China. As the saying went,"it's better to compare the goods than not recognize the goods". In China, League of Legends was the first to be released, and many core players still didn't understand why it was so bright or why its gameplay was simplified.
However, for the overseas players, they had already experienced COG. When they played League of Legends again, they would feel the huge difference between the two games and naturally understand the uniqueness of League of Legends.
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