Almighty Video Game Designer
326 The strategy
All the features of League of Legends were analyzed repeatedly.
For example, the game's operation mode, art style, core gameplay, profit model, promotion methods, and so on. Countless professionals were studying the internal and external factors that made the game so popular.
Some designers were also wondering if they could ride on the coattails of League of Legends and make a game that was similar or even better.
Especially companies like Emperor dynasty entertainment and fantasy gaming platform, they were trying to steal users from Chen Mo's Thunderbolt gaming platform. The appearance of League of Legends at such a critical time was too deadly.
The distributors thought that this would be a long battle and decided to release the game in may or June, or even later than that. However, Chen Mo made the first move and released League of Legends before the new year. He took advantage of the loophole during the new year and used large-scale marketing to push the game to a high level of popularity.
The distributors were caught off guard. If they followed the original plan and launched a competitive game in may or June? That would be too late, and the daylilies would have turned cold.
In just a dozen days, League of Legends had become so popular. Who could predict what it would be like in three or four months?
By then, he might have already devoured the entire PC market.
The game companies had come up with the following countermeasures.
The first plan was to speed up the development of competitive games and release them earlier.
However, this plan was quickly rejected, because "Project: S "and three realms were both large-scale games that were interconnected between VR and PC. There was a lot of work to be done, and the development schedule was already very tight. It was impossible to release them earlier.
Moreover, after analyzing the game mode of League of Legends, many designers were skeptical about whether these two games could pose a threat to League of Legends.
Because these two games were old-school shooting and role-playing games, there were already relatively mature products on the market. On the other hand, League of Legends was a new game model, so it was obvious which one would be more popular.
He had only heard of new game genres replacing old game genres, but he had never heard of old game genres being able to fight back.
The second plan was to develop a game similar to League of Legends, which was either a copycat or a knockoff.
Obviously, this was the best strategy that these companies could come up with at the moment, unless they could discover a better game model. However,"discovering a better game mode" was something they had been trying for a long time, and it was not something that could be done overnight.
Therefore, even though following the trend and making mountain villages seemed very low, they were the best choice at the moment.
Moreover, copycat games might not necessarily fail, and there were many examples of pirated games surpassing the original.
There were also several ways to create counterfeits. They could release a game similar to League of Legends on PC, or similar games on other platforms.
He definitely couldn't make a VR game, because the investment was too big and the risk was too high. Moreover, League of Legends was able to capture so many players because of its low configuration, ease of use, and God's perspective. Making it a VR game was as unrealistic as making an RTS game like Warcraft a VR game.
Without the omniscient view, the players would not be able to control the state of the entire battlefield, and it would be extremely difficult for the players to cooperate with each other. Coupled with the shrinking of the player base, the fun of the game would be lost.
There were also people who suggested making similar mobile games. This seemed more reliable, but whether or not they wanted to do it was not confirmed.
The main thing was that changing a game's platform meant that the players 'operating habits would also change accordingly. As for how to avoid these "pitfalls," he still had to think about it in the long run.
For example, how should he release non-directional skills while playing League of Legends on the phone? How should he farm? How should I check the minimap? How should he send a signal to his teammates? How was one supposed to determine which champion the player wanted to attack?
If they used their hands to farm, how could the small screen of the phone ensure that the players wouldn't touch it by mistake? And even if they didn't accidentally touch it, who could stand the fact that the players had to move and farm at least a few hundred times in a game?
These problems that Chen Mo already had a clear solution to were completely unknown to the other designers. Even if they tried to port it to the mobile platform, they would at least need a decent solution.
Therefore, this plan could be considered, but it would inevitably be delayed.
After a long discussion, the most reliable way was to make a game on the PC side first to curb the current popularity of League of Legends. Even if it couldn't completely take over the market share, it could at least ride on the coattails of the game, and it would be easier to understand the inner qualities of such games.
After all, Chen Mo had all the algorithms and data for League of Legends, which were crucial for the promotion and improvement of the game. Without the data, it would be difficult to understand the players 'tastes, and it would be impossible to make a truly dominant game.
Emperor dynasty entertainment and fantasy gaming platform's staff had a few emergency meetings to decide on a strategy for after the new year.
Firstly, Emperor dynasty entertainment would urge the GA to make changes to the game, which currently looked like it had the highest completion rate, to better adapt to the habits of domestic users and improve the low retention rate.
Of course, there was a high chance that the GA would ignore them, and Emperor dynasty entertainment couldn't do anything about that. After all, they were only agents.
Secondly, Emperor dynasty entertainment would be developing a new game, ancient catastrophe, using Jin jieguang's experience report as a model to completely simplify League of Legends 'game mode, hoping to poach the players from League of Legends.
After all, League of Legends was much simpler than COG, and the effect was immediate. Lin chaoxu also hoped that the simplified "ancient catastrophe" could turn the tables.
Of course, Emperor dynasty entertainment didn't have that many resources. In order to fully develop the new game,<S "'s development plan was temporarily put on hold, which meant that it was the first game to be eliminated.
As this was an FPS game, it was already difficult to make both PC and VR games. At the moment, it did not seem to be competitive at all, so it could only be put aside for the time being.
Other than that, ZEN Entertainment's three realms would continue to develop.
From Lin chaoxu's point of view, the way to play COG was too complicated. After the players had gotten used to playing League of Legends, it would be difficult to get used to it again. Moreover, the GA side was very uncooperative, so he didn't have much hope.
On the other hand, three realms was a traditional MMORPG. Even if they were innovative, they wouldn't be able to change much. Against the impact of a new game like League of Legends, there wasn't much hope either.
From the looks of it, this simplified version of ancient catastrophe had the highest chance of turning the tables.
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