Almighty Video Game Designer

319 New version, ranking competition

The four-minute video shocked everyone, and they took a long time to recover.

"What the f * ck? Such high-definition cinematics?"

"Awesome!"

"There are quite a few heroes in there. Twisted Fate, Annie, garen, and Barbarian King? But how many of them are you still not familiar with?"

"Is it a new hero?"

"That's amazing. Let's go and see the new update!"

"He's so cool!"

"After all, Thunderbolt film studio has a basic operation. Take a seat."

Compared to Warcraft and Diablo, League of Legends 'CG animation took a completely different path.

Blizzard cinematics like Warcraft focused on the story's content. They often cut out key points of famous events and used highly concentrated content to show the essence of the story. Every line was worth studying.

On the other hand, League of Legends used the battle royale of multiple heroes as the main CG content, which ignored the rationality of the plot to a certain extent.

This was because the first consideration for MOBA games was the diversity and balance of heroes. The main purpose of developing new heroes was to enrich the game mechanics, not to fill in the plot.

At the same time, these heroes were all protagonists, and they had different personalities. If they were all put into the same plot structure, it would actually be very difficult to make the plot very outstanding.

Therefore, even though League of Legends continued to show the universe of League of Legends and enrich the world view, the players 'recognition of the continent of valoran was always slightly less than that of Azeroth.

Of course, this was mainly due to the limitations of the game type.

Although the cinematics of League of Legends didn't have any plot, they showed the characteristics of the heroes and the game very well, so as a means of promotion, this cinematics was enough to make the players cry out in excitement.

……

The main updates of League of Legends were as follows.

The first was the added game cinematics, which was released in S3 in Chen Mo's previous life, titled "the twist of fate". The cinematics were chosen as the opening cinematics of League of Legends because the heroes in the cinematics were more compatible with the ones Chen Mo had planned for the first version. The ones in the cinematics were twisted cards, garen, Barbarian King, Annie, and the others, who were already released and had a certain level of influence among the players.

Next was the new hero.

This version update had a total of five new heroes, one for each position. They were: Ryze the wandering wizard, the doomsday Messenger (grass-man), Katarina, Sivir (lunhui's mother), and wind lady.

Among them, Ryze the Vagabond could be considered a mid champion. He was used to play the top lane, but it was rare.

(Of course, the older Ryze was the top trending list in S4. Gogoing even completed 3:0 achievements of the Korea team.

This version was released mainly because Ryze and Catarina were both very old and classic characters. They also had more scenes in the CG, so they were released together.

However, Chen Mo added both top and mid to Ryze's tag, allowing the players to choose freely.

Ryze and Catarina had both been remade. Before the remade, they were newbie heroes, but after the remade, their mechanics became more complicated. Chen Mo continued with his previous design and followed the new skills.

Although the old Ryze's magic machine gun and the old Catarina's face rolling on the keyboard were more fun, they were not easy to balance after all. A higher value would be too strong, and a lower value would make one sit on the bench all year round. There was not enough fun to play.

Chen Mo was thinking of adding one of these heroes into the wild mode if he had the chance in the future, and not update it in the official server for the time being.

In this way, all the heroes in the CG appeared, except for the eternal Nightmare, Morten.

Incubus was also a jungler and was somewhat similar to the paddy field man, so it was left for the next version to be developed, which was also to give the players some suspense.

In addition to the cinematics and new heroes, there was a very important update: The ranking competition mode was activated.

In fact, the players had been looking forward to this mode for a long time.

Chen Mo had already created a perfect ranking system in Warcraft, and the points were the most important measure of a player's skill.

Many old players of Warcraft understood the importance of this ranking system in the game, so they knew that League of Legends would have a ranking system sooner or later.

However, it opened earlier than everyone had expected.

In fact, it was still a little early to start the ranking competition, because there were only 30 Champions in League of Legends. In the draft mode, both sides had forbidden slots, and the Champions could not be chosen repeatedly, so the depth of 30 Champions was not enough.

Chen Mo was thinking about how to get the players to find a clear path as soon as possible, so that the experts could get out of the newbies 'newbies' Fishpond. This would allow the game to get on the right track faster, so he still activated the ranking system.

However, considering that there were only 30 Champions at the moment, a 10-ban mode was a little too brutal. For the time being, they would still adopt a 6-ban mode, which meant that the blue team would ban first, and the blue and purple teams would each have three bans.

The new ranking competition system also caused a heated discussion among the players.

On the official forum of League of Legends, an enthusiastic player posted and analyzed the content of the version update. After briefly analyzing the advantages and disadvantages of a few new champions, he deliberately spent a lot of time explaining the new ranking mode.

"I think the most exciting part of this update is the ranking competition mode. If cinematics are about face and new heroes are about game content, then ranked mode is about giving League of Legends its soul. "

"Anyone who's played Warcraft knows what I'm talking about. Climbing the ladder and passing players are two completely different gaming experiences. Under the stimulation of the ranking points, the game will continue to develop different strategies and will further stimulate the popularity of the game."

"Also, if you look closely at the ranking rules, you'll realize that League of Legends has a better ranking system than Warcraft."

"Under the new recruitment mode, players can ban heroes. This is a test for each player's hero pool and to a certain extent, it prevents repeated lineups."

"On the surface, the design of a large division from bronze to king only seems to be a change in the description, but in fact, it gives a very intuitive image of 'division'. It is no longer a dry score."

"Moreover, with the addition of the ranking competition, small division, large division, and other concepts, the ranking system has become more rich. It is also more beneficial to eliminate the factor of luck and show a player's true level."

"I can imagine that when someone asked you what rank you were and you answered with 3000 points, he wouldn't have any idea. What level is this? However, if you answer gold, diamond, or King, the concept will become very clear. "

"Of course, the most important thing is that it satisfied my need to act tough. Don't stop me, I'm going to play ranked and become the king!"

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