Almighty Video Game Designer
296 There's a skin for computers too
He loaded the game.
Jia Peng's team had garen, Blademaster, Annie, Vayne, and Lulu.
On the computer were the lava beast, Twisted Fate, Sword Saint, lucky sister, and Soraka.
The computer's hero was randomly selected from the current hero library, one for each of the five positions.
However, considering the fact that a jungler AI would be required for a jungler, Chen Mo didn't do it and let the computer split the hero into two by default.
Jia Peng looked at the game interface and rubbed his eyes in disbelief.
"This, this is f * cking! Why does the computer have a skin?"
There were two skins on the computer across from him. They were the sword Saint Master Yi's carefree swordsman and the lava beast Morfit's Overlord beast.
Carefree swordsman aside, Jia Peng had been eyeing the skin of the lava beast (stone golems) for a long time before he entered the game, and Jia Peng's heart was itching for it.
From the original art, it was a huge mecha beast. It looked very technological and very oppressive.
Jia Peng exclaimed,"holy shit, this skin is so cool!" It seems that we can't call the lava beast an ugly B * stard hero anymore. Whether it's ugly or not depends on whether the summoner has money. "
Chang xiuya's attention was all on the cute animals,""There's no Teemo on the other side either. I'm so disappointed ..."
Every time there were five computers, two heroes would have skins. Of course, the heroes and skins that appeared were random. The reason for this was simple. They wanted to use the AI as a way to show the skins so that the players could see all kinds of new skins while playing on the computer. This would stimulate their desire to shop.
As for why all five computers didn't have skins ... Poor players also wanted to save face!
After entering the game, Jia Peng bought a jungler blade and health potion according to the recommended equipment.
Jia Peng had already bought some equipment during the newbie experience, so he was quite familiar with it now.
Jia Peng felt that the equipment system was simply too convenient.
Every hero had a default equipment recommendation, which was divided into five modules, namely, equipment for the first round, early equipment, mid equipment, six godly equipment 1, and six godly equipment 2.
Clicking on the equipment icon on the left, the entire synthesis process of the equipment would appear on the right. The equipment that could be bought would be in the normal state, and the equipment that could not be bought would be put in gray. It was clear at a glance.
In other words, it didn't matter even if the players knew nothing about the equipment system. They just had to pick the recommended equipment one by one.
Moreover, there was also [all items] in the tab on the right, which was organized according to starting items, tools, defense, attack, magic, and movement.
In Chen Mo's previous life, most of the recommended equipment wasn't suitable, and the players had already come up with a better way to get it. Therefore, Chen Mo made some changes to it. His arrangement was based on the high-end games and competitions in his previous life.
As for the two sets of six gods equipment, they were determined according to the characteristics of different heroes, and players were free to choose.
Of course, players could also freely change the arrangement of each hero.
After buying the jungler, Jia Peng controlled Blademaster to quickly leave the house and arrive at the blue BUFF.
He had already understood from the tutorial that the so-called jungler hero was a champion whose gold came from the jungle and tried not to kill minions in the lane. As for the jungler, he could start with the blue BUFF or the red BUFF, depending on the player's plan for the jungler route.
Jia Peng preferred the blue BUFF because he felt that Blademaster was a hero with a mana bar. This mana recovery BUFF was like the Mana Spring water in Warcraft, it should be very useful.
The other Champions also came online.
"All troops, attack!"
With a system notification, the soldiers from both sides began to appear from the crystal hub and marched toward the enemy base.
In Jia Peng's eyes, these soldiers were quite ugly. They had the same style, unlike the rich variety in Warcraft.
However, the soldiers were designed to be like this on purpose so that they would not steal the attention of the players.
Jia Peng was very relaxed.
This was different from Warcraft. In battle mode, Jia Peng felt like he was on high alert, even the sound of a rooster crowing at dawn could make him nervous.
This wasn't just a matter of the game's rhythm, it was also a matter of the game's style and atmosphere.
In Warcraft, there were a lot of sound effects, but they also made people busy.
The farmers were building houses diligently, and when they were done, they would give you a notification.
There would be a notification when the technology was successfully developed.
There would be a notification when new minions and heroes were created.
There would be a notification when the population was full.
All sorts of units would be alerted when they were attacked.
Even when you were controlling the hero to move, he would say something to you every time you clicked on the floor. If you clicked on it without stopping, he would say it without stopping.
The players were constantly receiving all sorts of information. With Warcraft's dark, realistic style and slightly tense background music, the players couldn't help but focus as they immersed themselves in the game.
Of course, the advantage of doing this was that it would make it easier for players to immerse themselves in the game and concentrate.
However, there was also a disadvantage. This kind of tension would make the players feel tired.
League of Legends had made a lot of adjustments to these issues.
The background music was melodious and soothing. Even when an intense team battle broke out, there would not be any intense or exciting background music. If one did not pay attention, they might even ignore the existence of the background music.
At the same time, there were no more complicated sound effects, and even the voice of the hero did not appear as frequently.
When the player was controlling the hero to move, the hero would only say a sentence after a few seconds. There were many different voice messages, unlike in Warcraft where the hero would respond immediately and speak endlessly.
In addition to the high brightness and saturation levels of the graphics, as well as the chibi style, the players were in a relatively relaxed state of mind when playing the game.
(Of course, if it was a key team battle or a more important promotion match, the players would naturally be nervous. There was no need to use images or sounds to stimulate them.)
The blue BUFF refreshed, and a huge dark blue carved Golem appeared in front of the sword Saint.
Jia Peng controlled the Bladesman to use Alpha Strike and began to farm the blue BUFF.
Jia Peng had briefly looked at Blademaster Yi's skills before, and he concluded that even though Blademaster Yi was weaker than the Blademaster in Warcraft, there was one thing that was great.
There was no jumping dagger skill.
None of Master Yi's four skills were skills that relied on luck, which greatly improved Jia Peng's impression of him.
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