Almighty Video Game Designer
1169 The dispute between good and evil
In fact, there were only two kinds of endings in this game. The kind ending was more in line with the Western values, especially the values of the lighthouse nation. For the players in China, this route was a bit too saintly.
Because Hank's daughter betrayed the protagonist and the others, it directly led to the death of the protagonist's brother. However, the kind protagonist asked the protagonist to forgive Hank and let Hank reunite with his daughter, which was obviously unreasonable.
After all, Hank was a criminal, and he was a two-faced, fickle man. All kinds of blemishes could not be completely washed away by a daughter. Who knew if he was using his daughter as a shield in exchange for his own life?
And the values in China were more inclined to "revenge with honesty." Even if the protagonist chose the path of a good person, it didn't mean that he had to forgive the murderers who killed his loved ones and let them continue to live like a Saint.
As such, Chen Mo didn't follow the original's values, but instead left the choice to the players. No matter how the players decided Hank's fate, it would not affect their good or evil ending.
As for the other magical modification, it was to make a third arrangement for her brother's fate.
In the original game, as the plot progressed, the elder brother would die regardless of whether he took the good or evil path. Many players could not accept this.
It was clearly a fun game, but why did it have to disgust the players with the plot?
Of course, Chen Mo knew why the original was designed this way, because it wasn't a pure story like the original, it had a deeper understanding of the concept of good and evil.
Regardless of whether this discussion was correct and mature, it was deeply imprinted in the soul of the game. On the one hand, it enriched the game content with different ways of playing the good and evil paths, and on the other hand, it allowed the players to have their own views and understanding after the game's ending.
Of course, another important reason might be to force players to play the game for the second time ...
In general, the good and evil paths were completely different emotional experiences for players.
By taking the path of a good person, the elder brother and the younger brother would understand and tolerate each other. Although they had to tolerate each other in the early stages of the game, as the plot developed, the civilians would spontaneously help and support the protagonist. The ordinary people and superpowered people would understand each other, and the people of the clan would be proud of the protagonist.
Taking the evil path, one could indeed completely let go of all moral burdens. They could play however they wanted and kill as they pleased. Although the elder brother often had fierce arguments with the protagonist, it was clear that the elder brother still cared about his younger brother.
However, as the plot developed, the commoners also rebelled against the protagonist. Although the protagonist became a dictator, he was abandoned by his people, and his path to the throne seemed so lonely.
This kind of plot was actually reasonable and logical in a sense, because every choice had its pros and cons. To be a great hero, one had to always restrain themselves with extremely high moral standards. To be an evil person, one would inevitably cause countless people to spit and resist.
However, there was a flaw in this plot. The older brother would always die. However, the older brother was almost the only perfect good person in the game, and many players could not accept his death.
The third ending that Chen Mo added in was to solve this problem.
This ending gave the players a chance to save their big brother, but the price was that the players had to give up on the following plot.
Just like on the gambling table, you had already made a small profit, and at this time, you could decisively stop.
As mentioned before, the game was a fun game, but not in terms of the plot. It had a relatively deep consideration of good and evil.
Whether he became a hero or a dictator, it would not be smooth sailing. He had to pay a corresponding price, and his brother's death was actually the price.
If the brother didn't die and the ending was reached smoothly, the game's plot would collapse. This kind of plot handling was no different from a normal fun game, and it didn't match the characteristics of the game.
Therefore, the third ending was equivalent to giving the player another choice. If the player was willing to pay the price, he could also save his brother's life. However, the open ending at the end would also leave the player with a lot of room for imagination. Would the main character return to Seattle and continue on his old path?
As for how each player would understand it, it was up to the players to think about it.
……
After the release of "second son", as a relatively unique game type on the next generation vr platform, it quickly received the attention of a large number of players.
For the players, the biggest highlight of the game was its graphics and refreshing playing style. The feeling of flying above the city as an Esper reminded many people of the first time they saw "slaughter the prototype" many years ago, and experiencing this completely immersive game on the next generation vr platform also gave players a completely different feeling.
The vibrant graphics, the shock of hearing, the rich combat system, and the unique combat style caught the attention of the players at the first moment, making the game a distinctive vr game.
As for the three endings of the game, different players had different opinions. The villain ending even caused a lot of controversy on the internet.
The main character risked his life to save his tribesmen, but his tribesmen chased him out because of his indiscriminate killing of innocents. In the end, the main character unleashed a powerful attack outside the tribesmen's residence. The ending of the plot was undoubtedly a clear indication that the main character killed all of his tribesmen in the end. The kid who loved to play pranks and doodle, the rebellious kid in the eyes of his tribesmen, was no longer there.
Some people felt that the protagonist was cruel, heartless, and immoral, while others felt that the protagonist's actions were very satisfying, and it even triggered a big discussion about morality.
Although it caused quite a bit of debate, the choice between good and evil was contradictory to begin with, and this was exactly the effect that the game hoped to achieve, which allowed the game itself to trigger some thoughts from players.
On the fish-catching live broadcast platform, zou Zhuo and Lin Xue were playing PlayerUnknown's Battleground while discussing "The plot of 'second son'.
Zou Zhuo said,"of course, it's better to be kind. It's a little fake, but humans are still social animals. We need the recognition of our people." Otherwise, even if you conquer the world, what's the point of being deserted by everyone?"
"Did you play the villain ending?" Xue Lin asked.
Zou zhuoyi said sternly,"I didn't play!" I'm a kind person, I won't kill innocents and take the evil path!"
Lin Xue reminded him,"the bad guys will become a couple with the girl with the Japanese ability. They will even do some embarrassing things on the rooftop. Of course, the players won't be able to experience the embarrassing part, but they can kiss and hug her. They can even touch her as they please. Tsk tsk tsk, that feeling ..."
Zou Zhuo,"really? You can continue playing then, I'm going to experience the villain line first. "
Zou Zhuo's voice turned into one of fear.
"Eh? Honey, when did you come? honey, let me explain, ah!"
The little Fatty's live broadcast room suddenly turned black, and the screams lasted for a long time ...
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