Almighty Video Game Designer

1164 Chapter 1163-a variety of ways to play

In the beginning, everyone was still familiarizing themselves with the basic operations of the game, backstabbing, and practicing a few songs to increase their combo count.

Even if there were more showy great gods, they would basically play the conventional way of playing seriously. At most, they would add a little bit of flirtatious action, twist their waists, shake their butts, and so on. They would also play more conservatively.

However, as everyone became more and more familiar with the game, all kinds of interesting tricks began to emerge ...

The first was to make an issue of the handle.

This pair of handles was specially made for the "rhythmic lightsaber". The weights were specially added, the vibration module was adjusted, and the useless buttons were hidden by a special design.

Moreover, the holes at the back of the handles could be worn through a special wristband to prevent it from falling off. These two holes could also be used with other accessories to "deform" the two handles.

For example, he could tie the two handles together with a rope and make them a nunchaku. A special connecting rod was used to connect the two handles together, turning them into the sword of dasmore. The two handles were connected together, and a light blade appeared at both ends when the sword was held in the middle.

As for the meaning of these cool transformations ... It was that they were handsome!

Of course, this mode was prepared for a few big shots. Most people didn't even understand the single-handed mode, so how could they play the nunchucks mode? they might smash themselves before they could even cut the diamonds.

However, some of the big shots actually managed to do it and even recorded it.

The effect could only be described in one word-handsome!

Some of the Veterans who had practiced with the nunchucks tried to play with them. They saw red and blue light blades dancing in the air with the nunchucks. The rhythm was cool, and the visual effect was explosive.

As for dasmore's mode, it was just as cool. After the two handles were connected, the two lightsabers became something like a long stick. Naturally, the cutting method was also completely different.

These bosses cut into blocks as if they were playing with a long stick. The red and blue light blades were at the two ends of the long stick, and the two light blades would dance together, looking more United. When they surrounded the player's body, the effect was far more handsome than the traditional dual-sword mode.

Of course, in terms of points, he definitely couldn't get on the list, but so what? As long as he was handsome, that was it!

Many players didn't play this game to get on the rankings. They just wanted to show off and exercise a little. This mode could be said to perfectly meet their needs.

Other than the game controller, the players also started to think about the character and lightsaber's skin ...

The game had an additional function, which was to change the player's body into a model of a game character, and automatically generate a video of the game.

Moreover, there were also a large number of lightsaber models, such as Frostmourne, Moonlight Greatsword, and other weapons. They could all be exchanged into the game.

There were even very cool Sickles, but they were more expensive ...

These game character models could be freely downloaded, and they contained many classic characters from Thunderbolt gaming platform, such as World of Warcraft and Overwatch. Yuan-Shi's character models were especially popular.

Of course, there were also players who liked to use all kinds of cute girl models. Anyway, as long as you were willing to spend money, any model and lightsaber could be provided ...

The last place that he could play with was the music library.

There was a rich song library in rhythm lightsaber, and Chen Mo even bought the rights to a large number of songs, and used the AI system to create the game's levels.

The players could choose any singer or song they liked to practice, just like listening to a song ...

There were also some players who enthusiastically created various song lists, and other players could even give their songs likes.

The song list with the highest number of likes would be uploaded to the home page, and players could directly play the song list.

However, there were usually dozens of songs on the list, and most players would be exhausted after playing two songs at most. It might take one or two months to complete a song list ...

The players were also surprised to find that the songs in the game were inextricably linked to the dance ...

Some popular songs on the internet, such as "Gokuraku Jodo," had a dance to them, and the blocks in the game were distributed according to a similar layout. When the players cut the pieces, they even felt like they were dancing.

Of course, some complex dances were definitely not able to be performed, but for some of the simpler "divine songs," the degree of restoration was simply off the charts.

For example, songs like "freaks,""time,""Seve," and "we don't speak Americano" were all said to be extremely similar after the players had played them ...

If these were not enough to satisfy you, then the game still had another ultimate weapon, the editor ...

In the game editor, players could upload their own songs, and the artificial intelligence could automatically generate levels based on the songs.

Of course, the players could also make some adjustments to the level content. If the crazier players could conquer the exhaustion mode, they could increase the number of blocks in the game by one or two orders of magnitude.

……

As the number of players increased, the popularity of rhythmic lightsaber also increased.

In the game's discussion area, the players were all sharing some fun experiences. Some even specially opened a post to record the changes in their weight ...

"The pair of glasses and game controllers have arrived today. From today onwards, you'll have to play a difficult song every day and record the changes in your weight!"

"Previous poster, you're amazing. I feel like I should record my weight like you. I feel like this game is really good at losing weight!"

"I've only played two songs and I'm already sweating all over. The exhaustion mode is even more insane. I feel like my hands are shaking after I'm done."

"That's true. I used to find sports boring, mainly because I didn't encounter this game! I've just realized that the addictive music games combined with vr can have such a good effect?"

"I've seen a lot of big shots recently. I also want to practice the cool nunchucks. I can post the video on the internet to show off after I'm done recording!"

"Hahaha, aren't you being too optimistic? we salted fish should just play the single-sword mode. Why play the nunchucks ..."

"Even a salted fish needs to have dreams! Although I don't know how to do it now, I can take my time to practice it. It's not embarrassing to practice at home anyway. I'll be able to do it after one or two months of practice!"

"I'm cheering for you. I'm going to clock in today to record the changes in my weight. From now on, I'll sing a song every day and try to lose five pounds a month!"

The enthusiasm of these players was all aroused. Many people were surprised to find that the discussion area of rhythm lightsaber had changed into a weight loss discussion group.

All of them were actually checking in to record their weight. The most ridiculous thing was that these people had all lost weight ...

The players all expressed that playing vr too much was bad for one's health. This game was simply too good at training one's body!

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