Almighty Video Game Designer
1122 Chapter 1121-war god
Chen Mo was experiencing a ... Very special feeling.
In real life, if someone accidentally bumped into someone while walking, they would be scolded: "What are you looking at? Do the eyes grow on the back of the head?"
Now, Chen Zhao felt that his eyes were really on the back of his head.
In front of him was a bald man with a bright red tattoo on the back of his head.
He had firm muscles, a burly figure, and a sharp axe.
This was a very classic game image, Kratos from God of War.
Chen Zhao tried to raise his hand. The muscular man in front of him did the same.
He turned around and grabbed the handle of the axe. He casually swung it twice. The texture and weight of the axe in his hand were exactly the same as when he was holding it.
This was the next generation of VR, where the players completely shared their actions and feelings with the game characters. The only difference was that the perspective had changed to an over-shoulder view.
Chen Zhao pondered for a moment."Hmm ... Much better than I thought."
In fact, Chen Mo had used the third person perspective many times in traditional VR games, such as end of the United States, but he had never tried it in a next generation VR game like the matrix gaming pod.
This was because traditional VR gaming pods read the player's consciousness signals to complete certain operations. For example, if the player wanted to "attack", the game character would automatically complete the attack. However, the players in the matrix game cabin would have more precise control over their characters, and they could even make their characters move a specific finger.
Therefore, it had always been doubtful whether this over-shoulder view was suitable for the next generation of VR.
Chen Mo discovered after some experiments that using this perspective in the gaming pod was much better than he thought.
How could he describe this feeling ... Strictly speaking, it was like playing with a puppet.
In other words, there was a puppet (game character) standing in front of you. Whatever you did, he would do it, and all the feedback he received would appear on you in sync.
Or one could imagine that there was a pair of eyes on the back of one's head, and one could use this pair of eyes to observe the whole world.
At first, Chen Mo felt uncomfortable because this view was against human instinct, but after getting used to it, he felt great because his field of view was much wider.
Why did Chen Mo make the game from an over-shoulder view ...
If the use of the camera and the actions of the main character were abandoned, the viewing experience of the game would be greatly reduced.
Imagine if the player was controlling a ruthless character that was set to kill anyone who stood in its way, had superb combat skills, unparalleled strength, mastery of various weapons, and had defeated all kinds of enemies ...
In the end, when she started fighting, she was shouting like a girl while swinging her axe. Her fighting moves were completely like that of an ordinary person who had never received any action training. It was unlikely that she would be able to get into the "I am a God of War" state.
Therefore, the most urgent problem for the game was how to make the players feel that "I'm the God of War."
Consciousness implantation was one way, just like how he had taught the players how to shoot: When the player aimed and fired, the implanted awareness would subtly correct the player's gun-holding movements, and slowly make his movements more accurate.
After the problem of movement was solved, there was still the problem of viewing. Many of Kratos 'movements were as beautiful as a painting, but in the first-person perspective, players could feel that "my movements were cool," but they couldn't see "how cool".
Moreover, in many specific boss battles, the cool execution action had to be presented in a specific camera language to maximize the beauty of the action.
As such, Chen Mo hoped to preserve the essence of the original's camera language and continue the advantages of a movie game.
Of course, the game supported the switching of two-perspective mode. If some players could not accept the over-shoulder perspective, they could experience the game in a completely first-person perspective.
……
Chen Mo had been paying attention to the discussions of other video game designers about the future of the industry, but as a long-time lurker, he didn't participate in such discussions anymore.
The main reason was that with his current influence, every word he said would be repeatedly interpreted by other video game designers and players, or even seriously misunderstood. As such, Chen Mo didn't want to waste his time talking, and he didn't even take any interviews.
In the distant future, what would the ultimate form of games be like?
No one knew, but it would be a rich and colorful era. With the continuous innovation of technology and the development of human imagination, various game genres would probably show their brilliance. For example, mmorpgs like World of Warcraft, which seemed to be dying out, would become the dominant game genre again with the help of the next generation of VR.
Obviously, it was too early to say that a certain game genre had been eliminated.
Just like how many video game designers suspected that movie-based games were no longer suitable for the next generation of VR, Chen Mo was going to prove that they were wrong with this special game.
"What's the future of games like?"
"Perhaps, the game is the future itself."
Chen Mo looked at the technology tree on the virtual bracelet and said, deep in thought.
……
……
Lin Xue came out of the matrix gaming pod and yawned.
This was a seaside mansion. Although Xue Lin had to come here once every day when she logged into World of Warcraft, she only came here from the bedroom to the entrance of World of Warcraft. She hadn't touched other fun things for a long time.
One had to admit that World of Warcraft was indeed toxic. Now that Xue Lin had become the leader of the Guild, she would go online at a fixed time every day to organize activities, even more punctual than her livestreaming.
The chubby guy who only received two pigeons every three days was also developing in the direction of the Guild's main tank. Many viewers complained that gaming internet addiction could effectively cure the streamer's laziness ...
Although he was already quite tired during the day, he felt that his mental state had improved significantly after entering sleep mode. Lin Xue stretched. If she didn't remember lying in the matrix gaming pod, she would have thought that it was a normal morning.
"Today, I'll clear a few quests and earn some money. Then, I'll prepare for the Guild event ..."
Lin Xue walked toward the Dark Portal at the entrance of World of Warcraft while thinking. However, when she was unprepared, a thick stone pillar suddenly smashed in front of her!
"BOOM!"
The thick stone pillar was like a small mountain crashing down. Xue Lin even felt the ground shake.
Xue Lin raised her head in panic and saw an eight to nine-meter-tall Ogre opening its bloody mouth and revealing its fangs.
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