Almighty Video Game Designer
1080 Oh my God, I'm so tall
Zou Zhuo's first reaction was to look at the Tauren Warrior named play the piano at me.
Oh my God, I'm so tall!
Yes. According to the data in World of Warcraft, a male human was six feet tall, which was 180 centimeters. The male Tauren was the tallest, which was eight feet tall, which was 240 centimeters tall.
Each male Tauren player was 2.4 meters tall, and each of them was a Yao Xiaoming ...
Some students might not be convinced. Where's my great troll?
The male troll was 7.1 feet tall, slightly over two meters, the same height as the male draenei.
The troll player was definitely not convinced. He said that if he straightened his back, he would definitely be taller than a bull!
The problem was that he was hunched like a shrimp, so who could he blame ...
Therefore, zou Zhuo was experiencing the real Yao Ming's perspective, and it was a completely different feeling.
The chubby boy was only slightly over 1.7 meters tall in real life. In the imperial capital, he was on the verge of being looked down upon. Now, he had suddenly grown more than half a meter tall, and the distance between his field of vision and the ground was different.
But he didn't feel like he was standing in the middle of a group of chickens, because he was surrounded by Taurens who were about the same height as him ...
His second reaction was ...
Oh my God, I'm so wide!
Not only was the front wide, but the side was also wide. As a strong race, the arms of the Tauren were three times thicker than the thighs of humans. Such existences could walk sideways on the main road, since there was no difference between walking horizontally or vertically.
There was also some physiological discomfort.
First of all, the Minotaurs only had three fingers and two toes.
Strictly speaking, the two forks on the foot should be considered hooves, and did not have the bending function of toes.
This feeling was like a healthy person waking up to find that both his fingers had been amputated. His four good fingers had been amputated, including his ring finger and little finger.
Fortunately, these two fingers were particularly thick, so he wouldn't lose his grip on the weapon.
Another interesting thing was that zou Zhuo could feel the tail on his butt ...
Humans didn't have tails, but Taurens did. Not only could zou Zhuo feel his tail, but he could also control it to swing left and right to drive away the flies around him.
What F * cking fly? there were no flies nearby!
The back of his waist and legs would feel a slight itch from time to time, and zou Zhuo couldn't help but want to scratch it.
At first, zou Zhuo was worried that he would be unable to control his body after changing to such a tall body.
It turned out that zou Zhuo was overthinking. It seemed that the game had been adjusted to address these problems. The Tauren was particularly stable when walking or jumping. As long as he walked properly and did not trip himself, he should not fall.
Zou Zhuo could even see his own horns from the edge of his vision, as if he was wearing some weird headdress ...
After playing with his tail for two minutes, zou Zhuo finally remembered to look at the game's basic settings.
When he was born, his shirt, belt, and pants were ready. On his belt hung an adventure manual and a shrunken magic bag.
Everyone had experienced this kind of magic bag before when oasis was released in Storm City. It was a light yellow bag with some strange magic runes on it that could achieve the effect of a 'dimensional bag'. It looked about the same size as an ordinary bag, but in fact, it could hold many things. It would not be heavy no matter how many things it contained.
Moreover, once the luggage was hung on the belt, it would automatically become a buckle, just like a simple decoration.
The adventurer's manual was also hung on his waist, but it didn't take up much space. When he opened it, he could check the Mission Log. The spells and skills he learned were also recorded in this small book.
The last page of the adventure manual was a world map, but when zou Zhuo opened it, he found that other than the red Cloud platform, the other places were blank. It seemed that these places needed to be explored by themselves before they could be drawn on the map.
His current weapon was a wooden hammer, which was a little light for zou Zhuo. However, since it was a newbie's equipment, it would definitely be replaced soon.
When zou Zhuo focused his attention on the equipment, the equipment's details would appear, including the equipment's quality, damage, and additional attributes.
In addition, the game's default was to turn off the health bar and the damage value display. The players could judge the monster's health by the degree of damage.
This was to increase the players 'sense of immersion and immersion in the game, but it could only be played this way in the early stages of the game. When they entered five-man Dungeons or even group dungeons, the players would need to have a very clear standard of DPS and a clear estimate of the boss's HP and the players' HP. When the time came, they could open the in-game value display according to their own needs.
As for skills, they were directly imprinted in the player's mind through consciousness implantation. Zou Zhuo knew that there were two skills available, Heroic Strike and war Stomp. The latter was a Tauren race talent.
The names and detailed descriptions of all these skills could be found in the spellbook, but zou Zhuo's mind only had the general usage of these skills.
Other than that, there were also some UI elements at the edge of his field of view. On the top right of his field of vision was a small circular map with his location written on it. There was also a small sun, indicating that it was daytime. On the top left was his avatar, name, and health bar.
The panel at the bottom left was the chat panel, which displayed the words of the nearby players. However, because it was a next-gen VR, zou Zhuo could hear the people around him.
This game also had sub-channels, so players by default spoke in the nearby channel. As long as the people around them were close, they could hear it. However, if a player used the party channel or other channels to speak, only the person on the channel would be able to hear them.
The main reason why they had to display the content of the conversation on the panel was that some people might find it particularly annoying to have someone around them chattering. At this time, they could block the surrounding voice and only see what the people around them were saying through the text on the panel.
At the bottom of his field of vision, players could freely call out the skill bar when needed. This skill bar was to make it convenient for players to check the cooldown time of various skills.
If the players were especially familiar with the skills in the later stages, they could completely ignore the skill bar and blindly type.
Another thing that zou Zhuo was concerned about was the time.
In reality, it was just past midnight. It was late at night, but it was daytime in the game. Obviously, the time flow in the game and in reality was different.
Chen Mo considered the fact that most players would start playing in sleep mode after midnight. If the in-game time was the same as the real world time, they would probably come online at night to do missions, which would be awkward.
Therefore, the game had its own time, which was different from the time in real life. Even if the players could only play at night, they would see that it was day and night when they entered the game. The weather would also be different.
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