Almighty Video Game Designer

1073 Consideration of the charging model

Why did they use such a charging method? Clearly, Chen Zhao had thought about it carefully.

For the players, the fairest way to charge was to charge for buying and stopping, and to charge for time. For a game like World of Warcraft that required a lot of time, updates, and the cooperation of a large number of players to experience the fun, it was actually a loss to charge a fee.

This also increased the difficulty of the game, just like The Legend of Zelda: A game like wild breath only sold four million copies in the first month worldwide. Even though Chen Mo's reputation helped boost its sales in the parallel world, the VR version was still expensive, so the sales didn't increase by much.

There weren't many single player games that liked to buy out the entire server. Chen Mo wouldn't be happy if there were only five to six million players in World of Warcraft.

Are you kidding me? by then, the matrix gaming cabin would have 20 million users, and everyone would start playing World of Warcraft!

Some people might say,"if you had more players, why didn't you play the free game?" Wouldn't it be fine to charge for the same skins as League of Legends?

However, the problem was that the mode of World of Warcraft was different from League of Legends.

In World of Warcraft, there weren't many heroes. Most players only played one or two main characters, one main character and one side character. Even if there were people who liked to dominate all classes, it was definitely impossible to play every account until they graduated.

She had to reveal a full set of clothes? A special transformation? Mounts and pets that can be purchased from the store?

They could all be done, but they were incompatible.

Chen Mo had created mounts and pets in World of Warcraft in his previous life, but they obviously couldn't be the main point of profit, as they couldn't support the huge expenses of the game.

As for the full set of clothes ... In League of Legends, many players bought dozens or even hundreds of skins. Could they buy dozens or hundreds of clothes in World of Warcraft?

Of course, there were still some rich players out there. However, most players only had one or two accounts, so they would only have one or two sets of their favorite clothes. It was unlikely that they would buy them without limit.

For example, some domestic games made the fashion system well, but the style was different from that of World of Warcraft, so it was hard to copy.

Besides, in a game like World of Warcraft, the more powerful the equipment was, the better it looked. In World of Warcraft, there were T2 T6 sets for Paladins, T6 sets for warlocks, T3 sets for priests, and T3 sets for Warriors. As the top-tier sets in this version, these sets were the most handsome.

In World of Warcraft, Team Dungeons represented PVE and even the highest challenge in the whole game, and the players who completed these challenges would have the highest honor.

Weapons and equipment were given to them as the reward for the highest honor. Not only did they have to be good enough in attributes, but they also had to be special enough in appearance. This was part of the reward mechanism.

Let's say you worked hard for one or two months in a team dungeon and got your class's graduation suit. Just as you put it on and were ready to show off in the main city, you saw a few new accounts wearing the clothes you bought. The most infuriating thing was that the clothes they bought were better than yours ...

How heart-wrenching was this?

It wasn't that these people couldn't afford fashion clothes, but fashion clothes were in conflict with top-tier outfits. At least, there was no such tradition in World of Warcraft.

Therefore, it was better to be more straightforward. Since he had decided to charge the game by time, he should not play so many tricks and cut off the corners of the profit points. At the same time, the reputation of the game would rise. Why not?

Of course, Chen Mo knew that the game wouldn't make a loss even if he only sold the game time.

Because the new technology points could guarantee that every player would have 10 hours of game time after they fell asleep, the players now felt that they could play for at least one or two months with a point card, but the reality was that it was very likely that everyone would transfer their monthly cards soon ...

With an average of eight hours a day, he would be online for 20 days a month, which would be 160 hours. That would be 640 Yuan a month, which was more expensive than a monthly card.

What if everyone bought a monthly card? 500 yuan a month. In just four months, the money for a Triple-A masterpiece would be out.

No matter how he thought about it, it was impossible that World of Warcraft could only live for four months.

I'll set a small goal first. If the lifespan of World of Warcraft reaches two years, the players will spend more money than a Triple-A masterpiece.

Furthermore, the game officials would also collect a transaction tax, just like how PlayerUnknown's Battleground did. Although it didn't seem like a lot, if there were 20 million players, it would be a huge number.

Some people might wonder why the trade between gold coins and RMB was not prohibited.

The problem was that this thing could not be resisted.

The trading system between the auction house and the players was one of the foundations of World of Warcraft, and it was also a very important part of the game. Player A directly bought Player B's trash at a high price online, and then Player B directly transferred money in real life. How could this be banned? Chen Mo couldn't just jump out and steal money from the players.

Since private transactions could not be banned, it was better to directly support such transactions officially. On the one hand, it would prevent those scammers from appearing. On the other hand, it would provide convenience to players who really needed gold to exchange for money or money to exchange for gold. On the other hand, the official platform could increase their income. Killing three birds with one stone, wasn't it perfect?

Some people were worried about the appearance of a gold-farming studio.

Chen Mo had his own ways to deal with this. Moreover, it was difficult to distinguish between 'hardworking farmers' and 'gold farming Studios'. As long as these people played within the rules of the game, they would contribute to the game by farming, collecting taxes, and improving the market.

As for opening more accounts, scripted mining, and so on ...

You're thinking too much. To Chen Mo, even PlayerUnknown's Battlegrounds 'cheat could be destroyed, let alone a small trick like this?

For players who wanted to use scripts to hack, it was better to first think about whether they could stuff scripts into the matrix gaming cabin to achieve unmanned operation.

In the end, the key problem that needed to be solved for World of Warcraft was time.

The players didn't have time to play. No matter how hard you tried to open a paid entrance, increase paid fashion, or even sell combat power, it would only damage the game's reputation and the effect might not be good.

As long as he could solve the problem of time, he could earn a lot of money from the game by charging the game points.

But now, the system's advanced technology had solved the issue of time, so it was finally time for Chen Mo to release World of Warcraft.

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