Almighty Video Game Designer

1063 The curse of the blood source and the Cthulhu myth

Many people understood halfway through the game that the Bloodborne curse was a Cthulhu myth.

As a game of the same type as Dark Souls, the innovations in the combat system and level design of Bloodborne curse were not the biggest highlights of the game. If there had to be a highlight, it was probably that the game encouraged players to attack more, which made the game more "reckless", and thus created a more radical combat style than Dark Souls.

The biggest highlight of the Bloodborne curse was its unique world structure, which was inspired by the Cthulhu mythological system.

In fact, the bloodline curse was indeed regarded as one of the best Cthulhu mythology-themed games.

Then, what was the Cthulhu myth?

In short, Cthulhu mythology represented an 'indescribable fear of the unknown'.

However, this fear was not static. It was a very complete and progressive experience with a cause, process, and result.

In other words, due to the nature of human beings, they kept exploring the unknown and kept realizing the true colors of the world that were beyond their own understanding, which led to a feeling of loneliness, despair, powerlessness, and hesitation.

Cthulhu mythology was undoubtedly very successful, and it was widely used in movies, games, and novels.

In fact, Cthulhu mythology should not be limited to the setting, and not all stories with similar themes needed to use the names of ancient gods such as Cthulhu and arrange good scenes for them.

For example, although the entire world and the ancient gods in the Bloodborne curse hinted at the Cthulhu myth, it was very original and did not affect its status as one of the best Cthulhu-themed works.

Cthulhu mythology believed that human abilities were limited. Humans could not see the truth of the world, and their understanding of the world and the universe was at a very superficial stage.

Humans were like living on a Nameless Island in the dark ocean, and the ocean was like the universe. Humans should not sail too far or explore too deeply, or it would lead to a disaster.

The story of the Bloodborne curse was a standard Cthulhu myth.

In Yanan, there were humans and powerful ancient gods. Humans couldn't see the ancient gods, nor could they understand what kind of existence they were. They couldn't understand the level of thinking and vision of the ancient gods.

When the players 'spirit vision was not good enough, they could not see an ancient God like amitala at all. They would only see a vortex appearing out of thin air, and they would die if they were caught.

However, the Yanan people discovered the ancient tomb, and their curiosity drove them to continue exploring and entering the realm of the ancient gods. They wanted to explore spirit vision and obtain the truth of this world.

Because humans and the ancient gods were not living creatures of the same dimension at all, their ways of thinking and living were completely different. Therefore, it was impossible for humans to resist the ancient gods, and forcefully accepting knowledge that was beyond the scope of human cognition would drive them into madness.

Master William, Lawrence, and Mikra were all using their own methods to explore the path of the ancient gods, but this brought a devastating disaster to Yanan. Whether it was the brain fluid experiment, beastification, or the ritual of the Crimson Moon, they were all disasters caused by the forceful acquisition of abilities and knowledge that exceeded the limits of human beings.

The ending of the curse of the BloodSource was very meaningful.

The first ending meant that the player had given up on the search for the truth and chose to continue living as a human, no longer trying to search for the ancient God's knowledge.

The third ending represented that the players were still determined to move forward. Even after encountering so many tragic things, they still wanted to understand the truth behind this world. They wanted to defeat the powerful ancient gods and evolve into a superior, even at the cost of abandoning their human form.

This could be seen as a unique way of thinking about Cthulhu myths in the Bloodborne curse.

Some people might think that there was no point in Cthulhu mythology. Wasn't he just deliberately making up some disgusting creatures as 'gods'? Wasn't he deliberately belittling the abilities of humans and even going crazy when he saw the ancient gods? What was the point of this "fear of the unknown" that was made up and forcibly created?

The meaning of Cthulhu mythology was to subvert and reflect.

It subverted the image of gods. The so-called gods did not look like humans, and gods did not necessarily love their creations. Gods could be existences that were completely beyond the scope of human understanding, such as countless eyeballs and disgusting tentacles.

It was meaningless to speculate the image of a God with human aesthetics. Since it was a "God," it should be a higher dimensional life form that completely surpassed human beings in terms of thoughts and existence. It was not surprising that it had any kind of life form.

It subverted the terrifying type. It wasn't simply bloody, and it wasn't simply using monsters to scare people. Instead, it created a feeling of the unknown. The more he investigated, the deeper his fear of the unknown became. After endless investigation, he even felt a sense of despair. This unique horror was unprecedented.

It subverted the views of good and evil and the mainstream thinking. In the descriptions of many other themes, good was good, evil was evil, angels were handsome men and beautiful women with wings, and demons were bad guys with goat horns.

However, in Cthulhu mythology, the ancient gods did not have much hostility toward humans. They looked at humans like how humans looked at ants.

The ancient gods massacred humans wantonly, just like how humans killed many ants with one step. Humans would not feel guilty for killing ants, and the ancient gods would not feel sad for killing humans.

In other words, in front of the ancient gods, human beings 'existing three views were completely overturned. As a special existence that surpassed human beings, the ancient gods' logical thinking, emotional ethics, and human beings had no similarities at all.

The various subversions made Cthulhu mythology a very distinctive style, which was very different from the mainstream world view.

Cthulhu mythology was also a form of reflection. In the process of continuously exploring the universe, humans became more aware of how small they were. The more knowledge they knew, the more they could feel the limits of humans.

For example, the true mystery is not why the world exists, but the fact that the world actually exists.

Of course, Cthulhu's charm was that it was indescribable. Its fear could only be experienced. It was like being in the dark. The more you fantasized, the more terrifying it would be.

When Cthulhu mythology was combined with the suffering ways of Dark Souls, a new product was born, the Bloodborne curse.

This allowed the world structure of the Bloodborne curse to be completely different from that of Dark Souls.

The first Flame will extinguish became the Hunter's Eternal Nightmare.

The Lord of Cinder, who had passed the fire, had become a powerful ancient God.

The endless journey of passing on fire had turned into killing and replacing the ancient God.

It looked somewhat similar, but it turned into two completely different stories.

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