Almighty Video Game Designer

1040 Chapter 1039-shocking "travel-type game"

The discussion about Iron Man on the internet instantly went viral. This work under the guise of a "transdimensional game" triggered a big discussion about "transdimensional experience" among players.

Many players who had bought Iron Man were discussing their experiences with the game on the internet because they found that there were many obvious differences between this game and the previous Next generation VR games!

"This battle suit is too cool! Can I bring it to the seaside mansion to play by myself?"

"The game is so cool, but it's a pity that it's a little too short. It's only six hours. To be honest, the motivation for clearing the second round wasn't too great. The main selling point of the game was that it was fun. It was fun to study the battle suit, to fight, and to pick up girls. Oh, that passionate kiss with little chili ... I was so drunk ..."

"I think the game duration is good. I don't mind clearing a few more rounds of such a cool game. However, I'm a little dissatisfied with the lack of battle scenes. "

"This game is similar to Detroit: change. It's not about combat, and combat is just one aspect of the game. The other content was also very fun. Awards, speeches, fighting against the Senators, racing, and even making my own Warframe and learning how to fly were all very fun. "

"The part about creating your own elements was also very exciting! I'm still struggling with how to solve the Palladium poisoning problem. The riddle was not complicated, but it was dramatic!"

"I even experienced an F1 race car and that suitcase version of the combat suit. It's a genius design!"

"The last half an hour long battle was so satisfying! First, it was the air pursuit, then the robot war, and finally, they worked together to kill the Super big Boss. It was done in one go!"

"Yes, yes, yes, I think so too! Moreover, the 'experience mode' that is activated after one round of the game is even more awesome. "

"Yeah, after playing the experience mode, I realized that I was still too conservative. I only had to chat with the beautiful female reporter Christina for a while before letting her go home. However, Tony just said,'I want to have a few sleepless nights with you' and took her home. As expected, even if you give me a billion dollars, I'm still a loser ..."

……

The "experience mode" that the players were talking about was a new mode that could be chosen after one round of the game.

In this game mode, the player would completely hand over the control of the body, and Tony Stark would complete the entire plot. Players could choose to experience it in first person or from the movie's perspective to enjoy a VR movie that was automatically edited by the system.

In this mode, Tony Stark's personal charm was completely revealed, and it was an eye-opener for those "conservative" players.

Of course, this experience once was enough. The players preferred to act as stark according to their own wishes, or to be themselves in the world of Iron Man.

While they marveled at Iron Man's high degree of freedom, the players also discovered that the NPCs in this game were different from those in other games.

In battle, those enemies would adopt completely unexpected fighting methods.

For example, at the stage where they fought the terrorists one-on-one, at the beginning, there would be a few terrorists who didn't know what was good for them and opened fire. After that, there would be terrorists who would hide behind cover, or take hostages, or simply run away ...

The mission objective of this level was to eliminate all the terrorists and destroy all their weapons. Therefore, if a terrorist managed to find his way into a corner, it would often be very troublesome.

Moreover, when the players pulled out the terrorists who were trembling in fear from the corners, some would be so scared that they would shiver and shout, while others would directly shoot like crazy. Everyone had different reactions, and it was very real.

Every time players entered this scene to fight, they would almost always encounter completely unknown situations.

If the battle module was not enough to highlight the special characteristics of the NPCs, then the other plot parts outside of the battle made the new NPC intelligence system even more outstanding.

The biggest feature of Iron Man compared to previous games was that the players would no longer be forced to speak on their own. Instead, they would become real characters and communicate with NPCs.

The NPCs 'reactions were completely at the level of a real person. Some of them even tried to insult Christina or force a kiss on little chili at the beginning. Christina made fun of the former, while little chili kept her distance from Tony for a long time. Their relationship only improved in the middle of the plot.

Even the different wording of the players 'words could cause different reactions from the NPCs. Sometimes, he would deliberately use a mean tone to say sarcasm, and these NPCs could also hear it!

The players finally understood why it was called a "transmigration game" because the experience was no different from transmigration!

Sight, hearing, touch, taste, action, language, and feedback from the surrounding environment ...

These factors were all too perfect. What the players did in the real world was the same in the virtual world. This was "transmigration."

The last obstacle of VR games,"dialogue", had also been broken.

Of course, it might be inappropriate to call it the "last obstacle", because from the current content of Iron Man, this kind of "transmigration game" still had a heavy chain, and that was the story line.

As introduced before, Iron Man was essentially a box court game. The players seemed to have a high degree of freedom in every small plot, but in fact, they could not deviate from the main plot of the whole story. They could not do as they pleased.

But this was understandable.

First, this was only the initial form of the 'transmigration game'. It was a bold attempt, and there was still room for further improvement in the future.

Secondly, story lines and freedom were irreconcilable contradictions to a certain extent, and it was impossible to take into account everything.

If a very exciting story line was prepared for the players in advance, then it had to be guaranteed that the players could not deviate too much from it. Otherwise, they would not be able to experience the exciting parts of the story line.

Therefore, every type of game had its own limits. There was no such thing as a perfect game that covered everything.

In any case, it was an undeniable fact that Iron Man would be a double success in terms of both reputation and sales. Although it was not as good as GTA in terms of reputation, long-term play style, and story depth, it had a great historical significance as the first "crossover game."

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