Almighty Video Game Designer
1029 Be the real Jarvis
To Chen Mo, the consciousness implant technology was a very important technology.
Not only could this technology completely eliminate the negative effects of violence, fear, and other negative emotions in the players 'hearts after quitting the game, but it also allowed players to enjoy the fun of different games. At the same time, it could also completely rewrite the game's way of guiding players.
Since this technology was strictly limited to the gaming industry, its greatest use was to guide the players 'subsequent actions.
In previous games, the player's guidance was often completed through the UI and cutscenes.
There were many differences in people's thoughts, and many times, players couldn't accurately understand the intentions of the designers. For example, in some levels in the game, the designer designed the route to unlock a special mechanism from the bottom of the water, and then the player could open a hidden door to enter the next area. However, most of the time, the player simply couldn't notice the mechanism at all, and often wandered around the area like a headless fly, with a confused face.
At this time, he needed to use a certain way to guide the players 'behavior so that they could continue to play the game.
The traditional way of doing it was through the UI. When the player was stuck in a certain place, a small arrow or a highlighted area would appear on the interface, or the player would be talking to himself, or some other NPC language prompt ... In short, this way, the player would be prompted on what he should do.
The other method was a cutscene. For example, in the plot, the protagonist would meet an NPC. At this time, the two would have to have a dialogue related to the plot, and they would have to do some actions. At this time, the players couldn't speak for the protagonist or do any actions, so the game had to use the cutscenes to show the plot.
After all, the players couldn't possibly know what the main character was going to say.
However, with the consciousness implantation technology, everything would change.
When the player was stuck in a puzzle, the game cabin could directly implant a signal into the player's consciousness, making the player suddenly curious about the stone tablet not far away and want to see what the stone tablet was hiding. When the players arrived, they would find that this was a key point in advancing the plot.
Even many cutscenes could be omitted so that the players could experience the plot in a first-person perspective. For example, if the protagonist was supposed to strike up a conversation with a beautiful woman, many otakus who had only dated their paper wives would not know what to say. The plot would be stuck and could only be completed by interlude. However, with the consciousness implant technology, the players would automatically have what they wanted to say in their minds and complete this kind of more complicated communication.
Of course, this consciousness implant technology was not mandatory. It was just a dispensable thought that was stuffed into the player's mind. The player could also speak and do things according to his own thoughts, but it would lead to different outcomes.
Consciousness implantation technology, coupled with intermediate artificial intelligence technology, was enough to create a completely real small world. The players could enter it as the protagonist and experience the whole story as they wished.
……
Chen Zhao put his hands behind his head and leaned back in his chair. He put his feet on the desk and fell into deep thought.
The amount of technology points unlocked this time was a little too much, and he needed some time to digest it.
The new artificial intelligence technology allowed him to create a more open and free world. In that world, all NPCs would automatically play specific roles and interact with players. However, this also meant that the direction and development of the entire story would be completely out of control, because the choices of each player would be different.
What was more serious was that when the players found out that this was a world with a high degree of freedom, they would inevitably start to tirelessly court death, desperately trying out the consequences of various actions, such as ... Arrogantly challenging a certain powerful chicken.
If it was a large-scale sandbox game that was driven by playstyle instead of plot, then this approach would be okay. However, similar games often had weak storylines and could not show high-intelligence NPCs well.
Then the latest artificial intelligence technology would be a waste.
Therefore, this became a paradox. Chen Mo had to be very careful when using this AI technology for the first time. He had to make sure that the AI NPC's intelligence was on point, while also making sure that the story had a great plot, and that the players had to follow the plot to the end of the story.
"It feels like a very difficult task, but the key lies in the script."
Chen Zhao stood up and took a can of Coca-Cola from the fridge.
Chen Mo had plans to make Dark Rider into a game at first, but he decided to make it into a VR movie. The key was that there were too many uncontrollable factors in the plot of Dark Paladin. Even if it was changed into a game, the players could only experience a few battles freely, and most of the time, they could only watch the cutscenes.
It was impossible for players to complete the specific dialogue for Batman, and it was difficult for the game to show the story of Joker.
"I was going to make a game that would continue to suffer, but it seems like I'll have to push it back a little and make another one.
"Let's make a game ... That'll make the players feel good."
Chen Mo turned on his computer and started thinking about the new game.
"We have to make good use of consciousness implantation and artificial intelligence technology so that the players can have a new experience."
"You don't have to be limited to games. Novels, movies, and TV series can all be considered. The key is that the script has to meet the requirements."
"All the NPCs in the game are played by artificial intelligence. They follow a certain script and can freely talk to the players. They will react differently to the players 'different actions.
"The plot has to be rich enough, with ups and downs, but it can't be too long or complicated. The players can make some choices, but the entire storyline has to be controlled. Assuming that there are N chapters of the plot, we can't say that the players screwed up in the first chapter and that the later chapters were all affected. "
Chen Zhao rubbed his chin."It feels like ... A Hollywood popcorn movie." The plot should not be too complicated and relatively linear. This would ensure that the players 'reckless behavior would not deviate the story from the main line. At the same time, some of the content of interaction with NPCs allowed players to experience new artificial intelligence technology. The most important thing is that it must be cool and special enough ..."
Chen Mo scratched his head, stood up and walked around the office.
Then, he saw the array of eyes on the side.
Holding the glasses in his hand, Chen Zhao smiled.
"Hmm......Make a real Jarvis? Although it's a movie, it should be good if you turn it into a game, right?"
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