Almighty Video Game Designer
1018 The future of the virtual world
The bullet screen of the live broadcast room was already filled with overwhelming 666 comments, and the audience in the stadium were all dumbfounded.
Most of the people present didn't expect Chen Zhao to say this.
Professor Xu's expression was very excited. He wanted to slam the table and say that this was "nonsense," but he raised his hand and couldn't slam it down.
The other two guests also looked at each other. It was clear that their brains were spinning quickly to refute this set of words, but they were at a loss for words.
Was there something wrong with what Chen Mo said?
What a big problem!
At least, the first reaction of the guest was that he was spouting nonsense.
However, after sorting out the logic from the beginning to the end, it seemed to be quite complete ...
The examples Chen Zhao had listed, including Mike's sarcastic remarks about capitalism, the words on the police car, and the B-related plots, were all in GTA. Chen Zhao couldn't spread rumors in front of everyone. With these elements, Chen Zhao's theory that GTA was exposing the ugliness of capitalism seemed very logical.
Moreover, it wasn't very convincing to just use the violent elements of GTA as an excuse.
When a carrier's main goal was to "expose" and "criticize" the plot, too much beautifying of the scene would greatly reduce the criticism. To put it simply, in some essays, people in the old society were beheaded, and ignorant people used the blood of the revolutionaries to dip buns in human blood in an attempt to cure diseases. This plot was actually quite bloody, even more bloody than most movies and TV series where people were killed with guns.
However, if one wanted to eliminate the influence of this gory and violent scene and overly beautify this plot, then the "critical" effect it wanted to achieve would not exist.
If they forced all similar themes to be made like fairy tales, it would only make people feel that it was extremely fake and eventually turn into cultural garbage.
These people's doubts about GTA were mainly focused on its "violent" appearance, while Chen Mo raised the topic to a higher "spiritual meaning," so he directly raised the topic, forming a "dimension-lowering strike".
The key to this was that GTA must have a rich enough meaning.
There really was a GTA.
Was it a game that encouraged crime? It wasn 't.
Most people only touched the surface and felt that GTA encouraged people to commit crimes, but that was not the case.
GTA didn't encourage crime, and it didn't encourage players to kill indiscriminately. It wasn't the hot-blooded pugilist that most people thought it was, nor was it the unrestrained and happy revenge that teenagers yearned for. Instead, it was a chain that was getting tighter and tighter. It was about the sorrow of being toyed with by the invisible enemy after defeating the visible enemy time and time again.
In the world of GTA, there was never a false story of marrying a fair, rich, and beautiful woman by committing a crime and reaching the peak of life. Instead, one was constantly betrayed by one's own friends, or betrayed one's own friends, and had no choice but to temporarily bow down to the more powerful evil forces, and be a dog that bit people for those beasts in human clothing from the B.
Those stories that seemed to stimulate the players 'hormones were in fact just cleaning up the mess of others and completing one mission after another, but they could never redeem their freedom from the B.
The protagonist in the previous work, who could summon the wind and rain, might die like a wild dog in the next work. No one cared about his life or death.
When they first entered the world of GTA, perhaps many people would indulge in the pleasure of killing and plundering, but as the story went deeper, the players felt the joys and sorrows of the main character, and they would find that everyone in the story, even the small supporting characters, had their own sorrow. And the deeper level of exposure of the current social situation derived from this was the key to setting apart GTA from being a cool game and becoming a full-split masterpiece.
……
The debate over 'today's current affairs debate' was still going on, but the tide on the internet was completely in Chen Mo's favor.
Of course, Chen Mo's words couldn't convince everyone. For people like professor Xu and Chen baiyou, they had already set up the argument that "violent games will inevitably lead to crimes" in their minds. No amount of explanation would be able to convince them.
However, Chen Mo's words weren't meant for the three guests, but for the audience watching the show on TV and in front of the computer.
What Chen Mo wanted was public support for GTA, or at least no opposition. He wanted the entire society to be more tolerant and understanding towards the development of games, especially virtual reality games.
In the second half of the show, a few guests and the audience were still trying to refute Chen Mo's claims, but Chen Mo responded to them one by one and took the initiative.
At the end of the show, Hu Yue asked Chen Mo,"thank you for attending today's current affairs debate, President Chen. You've given us an official explanation of the game. This has allowed us to better understand the true meaning of the game." Last but not least, I have another question, which was raised by a live audience member just now. Traditional violent games may not have a big impact, but the matrix gaming pod is a next generation VR game, and its sense of immersion and realism is far beyond traditional PC and mobile games. Will it cause a more serious impact?"
Chen Zhao didn't answer directly. Instead, he asked,""What do you think the future of virtual reality technology is?"
Hu Yue was stunned,'future? I feel that the future should be getting closer and closer to the real world. "
Chen Mo nodded,"yes, the so-called virtual reality focuses on 'reality'." Regardless of whether some people were willing to admit it or not, the ultimate form of virtual reality would be a perfect replica of reality, or even surpass reality. What kind of virtual reality world will we create in the future? Is it a 'heaven' where people live and work in peace and contentment without any crime?"
"I'm sorry, although this is a beautiful wish, it may only exist in the unrealistic thoughts of a few people. From the perspective of modern literary works, be it novels, movies, TV series, comics, or games, such false scenes almost did not exist. "If you don't believe me, you can think about it. Are there any popular movies or best-selling books that say 'everyone can live in peace and happiness'? I think, such a scene would only happen in heaven. "
"Why? This is because most people don't like this kind of fake. "
"In the future, virtual reality will be multi-faceted. There's truth, kindness, and beauty, as well as false ugliness. Positive and negative, these were the two sides of the coin. If all the negative things were removed, the positive things would appear fake, and the whole world would become pale and powerless. The negative things are to stimulate people's yearning for good things, so that they can better understand what good is. "
"So, will the violent elements in the next generation of VR cause more serious effects? My answer is No. Not only that, but this is also a necessary step in virtual reality. The future of the virtual world will be an all-inclusive world. As for what is good and what is bad, only the largest number of players have the right to judge. "
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